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NPC Generator

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Balimaar Kirby, Male Human [Permalink]

Personal [hide]

Description: He wears baggy green pantaloons and a white scarf. His attire stands in sharp contrast to his warhammer, which is beautifully polished and possesses an ornate carving of a dagger on it. He has dyed his greying brown hair a little too much giving a sharp brown color. His face is covered beneath a completely black helmet.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: Balimaar lived on a farm with his mother, near the main road leading to a nearby town. His mother was very strict, and drilled into him lessons on being the perfect gentleman. He has since lost track of the people in his past.

Motivation: Marry his brother to traveling adventurers.

Ideals: Joker, Justice, Impeccable. Bonds: Family. Occupation: Farmer

Voice: Pronounces difficult words wrong

Attributes [hide]

Balimaar Kirby, Male Human Druid 7
Medium (5'7") Human, Neutral Good (CR 7)
Armor Class 10
Hit Points 38 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 10 (+0)11 (+0) 10 (+0)15 (+2)
Skills Arcana +3, Persuasion +5
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 2d8+2, Ranged +3 / 2d8+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day116

Possessions: 20000 cp.


Social Check DCs


Roger Kenley, Male Human [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He wears silk and lounges about seductively. His hair is cut close to his head. His blue eyes have a joyful gleam in them most of the time.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He does suffer from mild PTSD, and the sight of dire rats may trigger it at times.

History: The child of a Server, who enjoyed hunting, Roger was taken on many hunting expeditions. When he was little, his rather wealthy family often ventured across the forest to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Roger took refuge in the large cave and found the beat up whip and armor he uses now. He has taken up leadership of the village's small militia in response to dire rats demanding more tribute than usual.

Motivation: Revenge; and his name or reputation has been wronged in the past by dire rats, and he desires to right it

Flaws: Selfish. Bonds: Attractive, Immigrant, Enemies, Nature. Occupation: Banker

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Roger Kenley, Male Human Ranger 6
Medium (5'11") Human, Lawful Good (CR 6)
Armor Class 13
Hit Points 38 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 12 (+1)13 (+1) 10 (+0)14 (+2)
Skills History +4
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +4 / 2d6+1, Ranged +6 / 2d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110

Possessions: 600 gp.


Social Check DCs


Charles Hadlee, Male Human [Permalink]

Personal [hide]

Description: 6'3" and lanky with angular features, he is an attractive figure. He does not wear sleeves and tends to eschew shirts when he can avoid it. His hair is golden and curly. He tend to wears goggles to shield his eyes.

Personality: He is very quiet and rarely speaks above a whisper. He invites people to come help in his community garden.

History: He is the product a well kept family trust fund and as such has never really known need. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: Money/treasure; and he has money and likes to spend it

Ideals: Philantrophist. Flaws: Shy, Insane. Bonds: Attractive, Rich. Occupation: Carter

Voice: Irish accent

Attributes [hide]

Charles Hadlee, Male Human Wizard 5
Medium (6'3") Human, Neutral Good (CR 5)
Armor Class 12
Hit Points 16 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 13 (+1)14 (+2) 15 (+2)12 (+1)
Skills Acrobatics +5, Persuasion +4
Senses Passive Perception 12
Languages Common, Infernal, Elven
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1343210

Possessions: 500 gp.


Social Check DCs


Everard Coombs, Male Human [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he wears a black collared shirt and tan pants. He accessorizes with a brown scarf around the waist and a strap diagonally across his shirt. His hair is short and black. His gray eyes have a joyful gleam in them most of the time.

Personality: He has a massive crush on the younger sibling of the Shoemaker who has hired him part-time. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: Born in the south his family was never financially stable. From there he went from mercenary job to mercenary job. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: He made a deal with a demon which lead to his current lot in life, and he's becoming increasingly nervous about it; and he wants to meet his childhood hero

Ideals: Extrovert. Bonds: Has a crush, Poor, Adventurer, Debt. Occupation: Shoemaker

Voice: Draws out vowels

Attributes [hide]

Everard Coombs, Male Human Cleric 4
Medium (6'3") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 32 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 14 (+2)11 (+0) 13 (+1)13 (+1)
Skills Investigation +2, Persuasion +3
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day115320

Possessions: 600 gp.


Social Check DCs


Don Radcliffe, Male Human [Permalink]

Personal [hide]

Description: He is an average looking southern male in his early mid-life. He wears silk and lounges about seductively. He has a blonde handlebar mustache and slicked back blonde hair. He has gleaming, smiling amber eyes.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.

History: Raised by wardens he was only a novice when drow swooped upon their monastery and killed most of the order. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. He has taken up leadership of the village's small militia in response to drow demanding more tribute than usual.

Motivation: Marry his brother to traveling adventurers.

Ideals: Justice. Bonds: Attractive, Family, Religious, Enemies. Occupation: Gardener

Voice: Hissing voice

Attributes [hide]

Don Radcliffe, Male Human Warlock 4
Medium (5'6") Human, Lawful Good (CR 4)
Armor Class 9
Hit Points 27 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)9 (-1) 13 (+1)7 (-2) 11 (+0)13 (+1)
Skills Religion +0, Sleight of Hand +1
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +1 / 1d10-1, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 26000 sp. Rose (50 gp). Tiger eye turquoise (15 gp). Tiger eye turquoise (15 gp). 1 Minor magic item.


Social Check DCs

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