Simon Winchester, Male Human [Permalink]
Personal [hide]
Description: A man with a friendly, welcoming air about him, he is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. With bright auburn hair and a scraggly beard. His face is scarred and worn.
Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.
History: His martial talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: He desires power and/or immortality; and a need for knowledge about a nearby landmark
Ideals: Gifted. Flaws: Ugly, Antagonistic. Bonds: Adventurer, Mentor. Occupation: Bounty Hunter
Voice: Pronounces O like U
Attributes [hide]
Medium (5'6") Human, Lawful Good (CR 9)
Armor Class 11
Hit Points 51 (9d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 14 (+2) | 12 (+1) | 18 (+4) | 15 (+2) |
Senses Passive Perception 14
Languages Common, Gnome
Attacks Melee +4 / 3d4+1, Ranged +4 / 3d4+1, Grapple +1
Possessions: 9000 sp. Carved harp of exotic wood with ivory inlay and zircon gems (1100 gp). Silver ewer (70 gp). 1 Minor magic item.
Everard Dalton, Male Human [Permalink]
Personal [hide]
Description: A man with a warm, jovial air about him, he dresses like a well dressed Sailor does. His moppish red hair is in a traditional bowl cut. His face is covered beneath a completely black helmet.
Personality: He can speak with the recently deceased. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.
History: He was born the only child of a wealthy merchant. At a young age he wooed the heart of his future spouse and the two had a long relationship before they wed. He struck the Sailor job and began his own company from there.
Motivation: Sabotage a competitor.
Ideals: Gifted, Entrepeneur. Bonds: Job, In love. Occupation: Sailor
Voice: Pirate accent
Attributes [hide]
Medium (5'4") Human, Lawful Good (CR 4)
Armor Class 12
Hit Points 18 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 8 (-1) | 9 (-1) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 | 0 |
Possessions: 300 gp. Amethyst (120 gp). Black pearl (300 gp). 1 Masterwork Common Melee.
Theobald Rodney, Male Human [Permalink]
Personal [hide]
Description: He is a husky man, who typically wears blue cloth garments or leather armor. His silver hair is unkempt and raggedy. His thin eyebrows rest above his beady blue eyes.
Personality: Theobald is depressed about a lot of things. He tends to be a nihilist. He is able to fit into much smaller and tighter spaces than normal.
History: From birth he was tutored by a cruel and relentless mentor. His arcane abilities were realized during a raid on his village. He was granted arcane powers by his dying sister.
Motivation: Wishes to resurrect an old love.
Ideals: Gifted. Flaws: Ugly, Depressed. Bonds: Poor, Mentor. Occupation: Carpenter
Voice: Smooth and feminine
Attributes [hide]
Medium (5'4") Human, Chaotic Good (CR 3)
Armor Class 9
Hit Points 30 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 8 (-1) | 14 (+2) | 10 (+0) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 0 | 0 |
Possessions: 400 gp.
Dustin Anderton, Male Human [Permalink]
Personal [hide]
Description: He likes to wear tan tank tops with red pants. His red hair is slicked back into a classic pompadour. His eyes are likewise amber.
Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He is always in debt, since he spends his money on lavish parties and gifts for friends
History: He was born at the edge of vast plains. There was a wharf not far from home where he often wandered off to fish. He struck the Sculptor job and began his own company from there.
Motivation: Many brigands want him driven away; and he wants revenge against brigands
Flaws: Depressed, Impulsive. Bonds: Nature, Job, Enemies. Occupation: Sculptor
Voice: High pitched, excited
Attributes [hide]
Medium (5'1") Human, Lawful Good (CR 3)
Armor Class 8
Hit Points 26 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 7 (-2) | 12 (+1) | 12 (+1) | 12 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common, Druidic
Attacks Melee +2 / 1d8+0, Ranged +0 / 1d8-2, Grapple +0
Possessions: 2100 sp. 1 Masterwork Common Ranged Weapon.
Robert Hadlee, Male Human [Permalink]
Personal [hide]
Description: He wears black painted combat armor at almost all times. His attire stands in sharp contrast to his trident, which is beautifully polished and possesses an ornate carving of a clover on it. He wears a colorful flower in his auburn hair. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He is lazy and tries to find solutions quickly.
History: Robert was born with his father's beautiful face. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He ran away from his former home and has been making his living as a Adventurer for the past few years.
Motivation: He feels kind of lost in life; and he is not mentally stable, and does not behave rationally
Flaws: Insane, Depressed, Lazy. Bonds: Attractive. Occupation: Adventurer
Voice: Irish accent
Attributes [hide]
Medium (6'6") Human, Chaotic Good (CR 5)
Armor Class 10
Hit Points 32 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 11 (+0) | 13 (+1) | 10 (+0) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 2d4-1, Ranged +3 / 2d4+0, Grapple +4
Possessions: 400 gp. Moss agate (9 gp). Banded agate (9 gp). Alexandrite (400 gp).
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Their contribution stands as a beacon of hope for all adventurers!
