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NPC Generator

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Advanced [show]


Diggory Budd, Male Human [Permalink]

Personal [hide]

Description: This exceptionally lanky man wears a worn and beaten armor. With bright brown hair and a scraggly beard. He tend to wears goggles to shield his eyes.

Personality: He is business-like. He takes instructions and follows them to the letter. He does suffer from mild PTSD, and the sight of orcs may trigger it at times.

History: Born to a poor family in the city he treasured whatever gifts he got. In his 11th year, his parents were killed by a orcs raid, leaving Diggory alone in the world. After a stint in an orphanage, he was adopted. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: He's repulsed by the PC; and several ex partners dislike his way of doing things and want revenge

Ideals: Professionalism. Flaws: Antagonistic. Bonds: Enemies, Poor, Job. Occupation: Spice Merchant

Voice: Scratchy, weak

Attributes [hide]

Diggory Budd, Male Human Rogue 4
Medium (6'2") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 14 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 11 (+0)11 (+0) 15 (+2)11 (+0)
Skills History +2, Performance +2
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 19000 sp. 1 Spyglass. 1 Bullseye lantern. 1 Bullseye lantern. 1 Good lock.


Social Check DCs


Thomas Barlow, Male Human [Permalink]

Personal [hide]

Description: This eastern man wears rags and sports a simple walking cane. His clothes are grease stained in places. His golden hair and beard is wavy and long. His eyes are amber and he is always smoking a pipe.

Personality: He is calm most of the time but flees social interaction. He can see the true alignment of people by looking at them, and uses this to pass judgement.

History: He was born in the east, but his parents moved at a very young age to the west. He was an athlete and attended two major summer competitions. He never won. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: Obtaining odd cultural Human artifacts is his passion; and wants to work out more often

Ideals: Gifted, Athletic. Flaws: Shy. Bonds: Poor, Immigrant, Adventurer. Occupation: Slave Trader

Voice: Italian accent

Attributes [hide]

Thomas Barlow, Male Human Paladin 3
Medium (6'2") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 15 (+2)9 (-1) 8 (-1)9 (-1)
Skills Intimidation +1, Investigation +1
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 2900 sp. 1 Darkwood Shield. 1 Darkwood Buckler.


Social Check DCs


Charles Ramsey, Male Human [Permalink]

Personal [hide]

Description: He is a mite stocky and is generally well dressed albeit a few years behind the times. His red hair is slicked back into a classic pompadour. His skin is flawless and his green eyes scan people very quickly.

Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.

History: He was born in the east. He took every job he could get his hands on, but the opportunities for Humans in the east were limited. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: Retire the richest man in the east; and to be a crown-heir again

Ideals: Entrepeneur. Flaws: Shy. Bonds: Attractive, Immigrant, Job. Occupation: Sage

Voice: Soft and mumbly

Attributes [hide]

Charles Ramsey, Male Human Ranger 3
Medium (5'2") Human, Chaotic Good (CR 3)
Armor Class 14
Hit Points 14 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)18 (+4) 12 (+1)12 (+1) 12 (+1)9 (-1)
Skills Medicine +3, Perception +3
Senses Passive Perception 13
Languages Common, Halfling
Attacks Melee +0 / 1d8-2, Ranged +6 / 1d8+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11000

Possessions: 400 gp. 7 Acid flasks. 1 Tanglefoot bags.


Social Check DCs


Bernard Harley, Male Human [Permalink]

Personal [hide]

Description: This man wears professional attire, and sports empty pouches on his belt. His brown hair is styled in orderly dreadlocks. He wears round tiny glasses practically rammed into his face.

Personality: He likes to make people angry or surprised. Flattery will make him almost putty in your hands.

History: Sold as a small child to a brothel owner, Bernard was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Barkeep work with an outfit from a few towns over. Barkeep work suited him well, and with each successful project, he earned more gold and more respect from his peers. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He is unsatisfied with his job; and he's repulsed by the pc

Flaws: Antagonistic, Selfish. Bonds: Attractive, Mentor, Job. Occupation: Barkeep

Voice: Breathy voice

Attributes [hide]

Bernard Harley, Male Human Fighter 8
Medium (5'9") Human, Lawful Good (CR 8)
Armor Class 9
Hit Points 57 (8d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 13 (+1)12 (+1) 7 (-2)12 (+1)
Skills Animal Handling +1, Insight +1
Senses Passive Perception 8
Languages Common, Auran
Attacks Melee +4 / 2d10+1, Ranged +2 / 2d10-1, Grapple +1

Possessions: 600 gp. Sard (70 gp). Freshwater pearl (9 gp). Lapis lazuli (9 gp). Jasper (70 gp). Rock crystal (70 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Bertram Conway, Male Human [Permalink]

Personal [hide]

Description: He wears a faded coat and loose pants complete with top hat, and he perpetually has his morningstar ready. He wears his red hair up. He tend to wears goggles to shield his eyes.

Personality: Bertram is depressed about a lot of things. He tends to be a nihilist. He is harsh and unforgiving.

History: Bertram was born into a poor family. Growing up, he dreamt of becoming a Sorcerer, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Sorcerer in service of a powerful lord somewhere. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. Recently a tribe of goblins attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Bertram fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He wants to meet his childhood hero.

Ideals: Fighting. Flaws: Depressed, Antagonistic. Bonds: Poor, Adventurer. Occupation: Bounty Hunter

Voice: Soft and mumbly

Attributes [hide]

Bertram Conway, Male Human Sorcerer 7
Medium (5'1") Human, Neutral Good (CR 7)
Armor Class 13
Hit Points 24 (7d4)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)17 (+3) 12 (+1)12 (+1) 13 (+1)6 (-2)
Skills Arcana +4, History +4
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +7 / 2d8+4, Ranged +6 / 2d8+3, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12666

Possessions: 8000 sp. 1 Minor magic item.


Social Check DCs

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