Trym Gracey, Male Human [Permalink]
Personal [hide]
Description: This man is bedraggled and starved. He wears an old set of leather armor, nicked and torn by the ravages of time and battle. His silver hair, when down, is lengthy. He wears crescent spectacles with a black brim.
Personality: Calm and collected, he is a well trained Sculptor. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.
History: Trym was raised in a hard working conservative environment. He made a point of taking high paying jobs and getting most of it up front. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: A need for knowledge about a nearby landmark; and to settle down with his crush
Bonds: Poor, Job, Has a crush, Adventurer. Occupation: Sculptor
Voice: Sounds elderly
Attributes [hide]
Medium (5'5") Human, Lawful Good (CR 7)
Armor Class 11
Hit Points 49 (7d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 18 (+4) | 13 (+1) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Draconic
Attacks Melee +5 / 2d8+2, Ranged +4 / 2d8+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 6 | 6 | 4 |
Possessions: 1000 sp. A pair of silk slippers encrusted with tiny pearls. (170 gp). Fire opal pendant on a fine gold chain (1600 gp). Gold and topaz bottle stopper cork (1700 gp). A roughly beaten golden orb (170 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Dean Easton, Male Human [Permalink]
Personal [hide]
Description: A man of a pale complexion, he is typically in his Courier uniform. He is bald on top and has large chestnut tufts of hair around his ears. He has a dull look in his gray eyes.
Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.
History: Born in the west to a Courier, Dean learned a great deal about his father's area of expertise. His family was turned out during the war. He and his family wandered west to less war torn lands. By chance he met his sister recently and the two have been together since.
Motivation: Wants to raise his children well; and sabotage a competitor
Ideals: Justice. Flaws: Ugly, PTSD. Bonds: Job, Family. Occupation: Courier
Voice: Dutch accent
Attributes [hide]
Medium (6'2") Human, Chaotic Good (CR 4)
Armor Class 13
Hit Points 15 (4d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 16 (+3) | 12 (+1) | 13 (+1) | 9 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common, Auran
Attacks Melee +4 / 1d10+2, Ranged +5 / 1d10+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 3 | 2 | 0 |
Possessions: 500 gp. Alexandrite (1200 gp).
Trey Myerscough, Male Human [Permalink]
Personal [hide]
Description: This man usually wears his red robe and has his monstrous two handed axe always slung over his shoulder. He is muscular with a powerful set of arms. His chestnut hair is thinning but still full. He wears a mask on his face.
Personality: Trey speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.
History: Trey was born with his father's beautiful face. He worked as a nervous Fisher and found it very stressful. He has set out to sabotage the competition.
Motivation: He is content; and he doesn't get along with people that don't share his tastes
Ideals: Impeccable. Flaws: Mundane. Bonds: Enemies, Attractive, Job. Occupation: Fisher
Voice: Hissing voice
Attributes [hide]
Medium (6'2") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 11 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 8 (-1) | 10 (+0) | 11 (+0) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 2 | 1 | 0 | 0 |
Possessions: 100 gp.
Hunter Van Es, Male Human [Permalink]
Personal [hide]
Description: This petite short man is perpetually holding a chocolate of some kind. He wears a yellow armored body suit, with a simple red line shooting up and back down, marred by chocolates. His auburn hair is lengthy. His amber eyes lackadaisically let the world flow into them.
Personality: He likes to make people angry or surprised. He has a small toy that he constantly fidgets with.
History: Hunter was raised in a hard working conservative environment. He was an apprentice working in his mother's forge. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: He'd like to take his coworkers down a peg; and balancing his hectic life and new navigator responsibilities is difficult
Flaws: Ugly, Antagonistic, Addict. Bonds: Job. Occupation: Navigator
Voice: Hard of hearing, loud
Attributes [hide]
Medium (5'1") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 11 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 9 (-1) | 9 (-1) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 2 | 1 | 0 |
Possessions: 100 gp. 1 Masterwork Common Melee. 1 Masterwork Common Melee.
Arnold Lindsey, Male Human [Permalink]
Personal [hide]
Description: Runty and weak-looking, he wears a black shirt with thin tan vertical stripes and pastel pants. Sporting a silver mohawk and bushy mustache this man's hair draws a lot of attention. His gray eyes dart from person to person to random spaces in the air.
Personality: He can speak with the recently deceased. He does not trust anyone and sleeps with one eye open.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. He was taken as a slave by a traveling circus and forced to perform He was recently attacked on the road and savagely beaten by bandits.
Motivation: To get a good night's sleep.
Ideals: Gifted. Flaws: Ugly, Insomniac. Bonds: Poor, Slave. Occupation: Spy
Voice: Mumbles to self between sentences
Attributes [hide]
Medium (5'4") Human, Lawful Good (CR 6)
Armor Class 8
Hit Points 25 (6d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 7 (-2) | 15 (+2) | 14 (+2) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Undercommon, Elven
Attacks Melee +4 / 2d6+1, Ranged +1 / 2d6-2, Grapple +1
Possessions: 500 gp.
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