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Advanced [show]


Frederick Colby, Male Human [Permalink]

Personal [hide]

Description: He is a physically imposing light-skinned man. He dresses like a well dressed Navigator does. His brown hair is cut jaggedly and amateurishly. His brown eyes lackadaisically let the world flow into them.

Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He takes great joy in being the best Navigator in town.

History: Frederick was born in the south. At a young age he loved to build and create. When he was little, his rather wealthy family often ventured across the desert to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Frederick took refuge in the ruined castle and found the beat up shortbow and armor he uses now. He bought a shortbow and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He is unsatisfied with his job; and retire the richest man in the south

Ideals: Persistence, Entrepeneur. Flaws: Sensitive. Bonds: Job, Nature. Occupation: Navigator

Voice: growls and snarls, animalistic

Attributes [hide]

Frederick Colby, Male Human Bard 3
Medium (6'1") Human, Chaotic Good (CR 3)
Armor Class 13
Hit Points 15 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 12 (+1)8 (-1) 12 (+1)11 (+0)
Skills Investigation +1, Sleight of Hand +5
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 2400 sp.


Social Check DCs


Peter Blyth, Male Human [Permalink]

Personal [hide]

Description: He wears a white costume with the symbols of his god on his torso. His red hair is singed and shortened. His eyes are likewise hazel.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He can see the true alignment of people by looking at them, and uses this to pass judgement.

History: His parents moved while he was still in utero so he is the first generation to be born here. He always admired arcane-users and wanted to develop the talent, but never had the affinity for it. He has set out to sabotage the competition.

Motivation: He doesn't get along with people that don't share his tastes; and sabotage a competitor

Ideals: Gifted, Impeccable. Flaws: Ugly. Bonds: Immigrant, Job. Occupation: Priest

Voice: Uses sign language

Attributes [hide]

Peter Blyth, Male Human Commoner 6
Medium (5'5") Human, Neutral Good (CR 6)
Armor Class 9
Hit Points 20 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 12 (+1)16 (+3) 15 (+2)15 (+2)
Skills Arcana +6, Nature +6
Senses Passive Perception 12
Languages Common, Abyssal, Halfling, Elven
Attacks Melee +4 / 2d6+1, Ranged +2 / 2d6-1, Grapple +1

Possessions: 600 gp. Golden yellow topaz (400 gp). Red spinel (140 gp). White pearl (140 gp).


Social Check DCs


Anselm Sutton, Male Human [Permalink]

Personal [hide]

Description: 5'5" and lanky with angular features, he is an attractive figure. He wears a black cloak and cross-gartered brown stockings. His brown hair is kept up in a ponytail inside a broad hat. His blue eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He invented a lineage for himself and claims to be descended from several legendary heroes.

History: He was born to a pair of big game hunters, but was frequently ill as a child. After coming to the age of reason, Anselm took it upon himself to study the necromantic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. In his journeys he found a malevolent artifact. He wishes to return this artifact and its corrupting influence back to where it came.

Motivation: He feels the way he acts is they only way to get by in the world.

Ideals: Impeccable, Gifted. Flaws: Disease. Bonds: Attractive, Adventurer. Occupation: Ruler

Voice: Speaks fast with a slight lisp

Attributes [hide]

Anselm Sutton, Male Human Warlock 3
Medium (5'5") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 12 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)10 (+0) 10 (+0)6 (-2) 15 (+2)15 (+2)
Skills History +0, Insight +4
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 100 gp.


Social Check DCs


John Darlington, Male Human [Permalink]

Personal [hide]

Description: He wears a white costume with the symbols of luck on his torso. His attire stands in sharp contrast to his bastard sword, which is beautifully polished and possesses an ornate carving of a rose on it. His white hair is heavily combed to the left. His half smiles and violet eyes are beguiling and draw you in.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. As long as the job gets done he does not care how it got done.

History: John lived on a farm with his mother, near the main road leading to a nearby town. He went to a religious school and was inspired by the priests there in charitable deeds. Due to his spouse's obsession with being a Banker they were divorced and he won custody of their daughter. He worked as a Hunter, and he later adopted a second daughter.

Motivation: Wants to raise his children well; and to unite with his brother

Ideals: Joker, Professionalism. Bonds: Attractive, Family, Religious. Occupation: Hunter

Voice: Speaks with squeezed throat

Attributes [hide]

John Darlington, Male Human Fighter 5
Medium (6'6") Human, Neutral Good (CR 5)
Armor Class 11
Hit Points 46 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 17 (+3)14 (+2) 13 (+1)15 (+2)
Skills History +5, Nature +5
Senses Passive Perception 11
Languages Common, Draconic, Ignan
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1

Possessions: 300 gp.


Social Check DCs


Odo Tickle, Male Human [Permalink]

Personal [hide]

Description: An older man who tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look, he is not a threatening figure. His hair is golden and curly. He has amber eyes.

Personality: He is not truly malevolent, but he is obsessed with music. He constantly tries to fill his life with music. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.

History: He was born to loving parents in a slum to the west. He helped his mother out around the business and became quite the natural. He has drifted from career to career and currently works as a Brewer.

Motivation: He wants revenge against giants; and wants to open a new tavern

Ideals: Artistic. Flaws: Hedonist. Bonds: Poor, Job, Enemies. Occupation: Brewer

Voice: Timid voice

Attributes [hide]

Odo Tickle, Male Human Bard 6
Medium (5'9") Human, Chaotic Good (CR 6)
Armor Class 11
Hit Points 14 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 7 (-2)10 (+0) 11 (+0)10 (+0)
Skills Animal Handling +3, History +3
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 2d6+1, Ranged +4 / 2d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113

Possessions: 500 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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