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Advanced [show]


Alex Bradly, Male Human [Permalink]

Personal [hide]

Description: He is in excellent shape and is wearing a perfectly clean shirt and pair of pants. His hair is chestnut, silky, and of moderate length. His eyes are green.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. Alex abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature lance.

Motivation: He's looking for his big break; and wants to work out more often

Ideals: Athletic. Flaws: Depressed, Secretive, Antagonistic. Bonds: Attractive, Adventurer. Occupation: Sellsword

Voice: Pronounces difficult words wrong

Attributes [hide]

Alex Bradly, Male Human Paladin 7
Medium (5'1") Human, Neutral Good (CR 7)
Armor Class 12
Hit Points 73 (7d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 18 (+4)7 (-2) 9 (-1)12 (+1)
Skills Arcana +1, Performance +4
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 2d8+0, Ranged +5 / 2d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 20000 cp. Rock crystal (60 gp). Jet (50 gp).


Social Check DCs


Diggory Marley, Male Human [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. His auburn hair is cut short with large spiked bangs in the front. His brown eyes dart from person to person.

Personality: Calm and collected, he is a well trained Map Maker. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: His parents moved while he was still in utero so he is the first generation to be born here. There was a wharf not far from home where he often wandered off to fish. He struck the Map Maker job and began his own company from there.

Motivation: Meet up once more with his childhood friend; and expand his business

Ideals: Fighting. Bonds: Adventurer, Immigrant, Job, Nature. Occupation: Map Maker

Voice: pre-pubescent

Attributes [hide]

Diggory Marley, Male Human Barbarian 5
Medium (5'6") Human, Neutral Good (CR 5)
Armor Class 7
Hit Points 53 (5d12)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)5 (-3) 14 (+2)9 (-1) 13 (+1)15 (+2)
Skills Sleight of Hand +0
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 2d4-2, Ranged +0 / 2d4-3, Grapple -2

Possessions: 700 gp. Jet (40 gp). Chrysoprase (20 gp).


Social Check DCs


Rolf Van Es, Male Human [Permalink]

Personal [hide]

Description: He wears a red shirt with thin black vertical stripes and brown pants. His blonde hair is greasy and uncared for. He wears a mask on his face.

Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: From birth he was tutored by a cruel and relentless mentor. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. Due to his spouse's obsession with being a Mortician they were divorced and he won custody of their son. He worked as a Butcher, and he later adopted a second son.

Motivation: Find a way to reverse the transformation of his brother.

Ideals: Passionate, Extrovert. Flaws: Ugly. Bonds: Mentor, Family. Occupation: Butcher

Voice: Timid voice

Attributes [hide]

Rolf Van Es, Male Human Aristocrat 5
Medium (5'2") Human, Chaotic Good (CR 5)
Armor Class 9
Hit Points 41 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)8 (-1) 16 (+3)11 (+0) 14 (+2)15 (+2)
Skills Investigation +3, Persuasion +5
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +2 / 2d4-1, Grapple +0

Possessions: 600 gp. Deep green spinel (120 gp). Tourmaline (120 gp).


Social Check DCs


Clerebold Ramsey, Male Human [Permalink]

Personal [hide]

Description: This exceptionally lanky man is dressed in earthy colors with a blue and tan handkerchief worn on his right side. His black hair is long and unkept. His eyes, though not visible through his cowl, are amber.

Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He is a ruthless business man, a trait he acquired from his father.

History: He got into the Mayor business at a young age. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Mayor work with an outfit from a few towns over. Mayor work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has achieved small success as a Mayor.

Motivation: Retire the richest man in the south; and he is compelled to act according to his religious beliefs

Ideals: Optimist, Entrepeneur. Flaws: Ugly. Bonds: Job, Religious. Occupation: Mayor

Voice: Speaks in third person

Attributes [hide]

Clerebold Ramsey, Male Human Commoner 4
Medium (6'2") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 10 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 10 (+0)17 (+3) 9 (-1)15 (+2)
Skills Deception +4, Investigation +5
Senses Passive Perception 9
Languages Common, Gnoll, Infernal, Dwarven
Attacks Melee +5 / 1d10+3, Ranged +3 / 1d10+1, Grapple +3

Possessions: 26000 cp. 1 Minor magic item.


Social Check DCs


Henry Hale, Male Human [Permalink]

Personal [hide]

Description: He is in excellent shape and wears an entirely white suit with blue socks and a vest with buckled shoes. His moppish chestnut hair is in a traditional bowl cut. His amber eyes peer out from beneath his small white hat.

Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He is used to getting what he wants. In part because he is a meticulous planner.

History: He was born on a small isolated farm. In his 17th year, his parents were killed by a dire rats raid, leaving Henry alone in the world. After a stint in an orphanage, he was adopted. He has taken up leadership of the village's small militia in response to dire rats demanding more tribute than usual.

Motivation: Many dire rats want him driven away; and his name or reputation has been wronged in the past by dire rats, and he desires to right it

Ideals: Athletic, Philantrophist, Professionalism. Bonds: Nature, Enemies. Occupation: Banker

Voice: Cold and demanding tone

Attributes [hide]

Henry Hale, Male Human Expert 7
Medium (5'8") Human, Neutral Good (CR 7)
Armor Class 9
Hit Points 45 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)9 (-1) 14 (+2)10 (+0) 13 (+1)16 (+3)
Skills Perception +4, Performance +6
Senses Passive Perception 16
Languages Common
Attacks Melee +5 / 2d8+2, Ranged +2 / 2d8-1, Grapple +2

Possessions: 1200 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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