Ralf Easton, Male Human [Permalink]
Personal [hide]
Description: He is lean but muscular and dresses in pastel turtlenecks beneath a violet coat with tan slacks. His red hair is long and unkept. His blue eyes peer out from beneath his broad pastel hat.
Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.
History: He was raised in a plains tribe. When he was little, his rather wealthy family often ventured across the plains to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Ralf took refuge in the ruined castle and found the beat up sai and armor he uses now. He has became unsatisfied with his lot in life, and decided to take up adventuring.
Motivation: He's repulsed by the PC.
Ideals: Logical. Flaws: Ugly, Antagonistic. Bonds: Adventurer, Nature. Occupation: Knight
Voice: Speaks fast with a slight lisp
Attributes [hide]
Medium (5'5") Human, Neutral Good (CR 5)
Armor Class 10
Hit Points 43 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 11 (+0) | 15 (+2) | 11 (+0) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +1 / 2d4-2, Ranged +3 / 2d4+0, Grapple +0
Possessions: Freshwater pearl (13 gp). Moss agate (13 gp).
Gunter Kendall, Male Human [Permalink]
Personal [hide]
Description: He is in excellent shape and wears a yellow shirt with thin grey vertical stripes and red pants. His long blonde hair is drawn into a two foot long braid. His eyes are hazel and beady.
Personality: He is irascible and easily irritated. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: Born in the south to a Dilettante, Gunter learned a great deal about his mother's area of expertise. He worked as a nervous Dilettante and found it very stressful. He's also a talented Architect, but doesn't like to broadcast it.
Motivation: Expand his business.
Ideals: Athletic. Flaws: Ugly, Antagonistic. Bonds: Adventurer, Job. Occupation: Dilettante
Voice: Cold and demanding tone
Attributes [hide]
Medium (6'1") Human, Neutral Good (CR 7)
Armor Class 11
Hit Points 36 (7d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 15 (+2) | 9 (-1) | 14 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 2d8+1, Ranged +4 / 2d8+1, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 1000 gp. Fire opal pendant on a fine gold chain (600 gp). Large well-done wool tapestry (100 gp). Gold and topaz bottle stopper cork (600 gp). Old masterpiece painting (600 gp).
Aldous Holton, Male Human [Permalink]
Personal [hide]
Description: His right side is far more bruised and cut up than his other. He wears a black shirt, with a red mid length shorts with red tights and flats, usually wearing a coat over them. With a patchy blonde beard and wild blonde hair. His otherwise smooth face is marked with small tiny scars.
Personality: He hates goblins. He views them as having robbed his home of its proper glory. He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.
History: Born in the north to a Brewer, Aldous learned a great deal about his father's area of expertise. A gifted student he started as a Bookbinder, but he got bored and became a Brewer. Days after completing his studies, news broke out that his hometown was attacked by goblins. Aldous was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the goblins.
Motivation: He wants to get laid; and to be a bookbinder again
Flaws: Ugly. Bonds: Enemies, Has a crush, Job, Immigrant. Occupation: Brewer
Voice: French accent
Attributes [hide]
Medium (5'10") Human, Lawful Good (CR 6)
Armor Class 9
Hit Points 23 (6d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 9 (-1) | 12 (+1) | 17 (+3) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Ignan, Abyssal, Orc
Attacks Melee +5 / 2d6+2, Ranged +2 / 2d6-1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 6 | 5 | 3 | 0 | 0 | 0 | 0 |
Possessions: 1000 gp. 1 Minor magic item. 1 Minor magic item.
Bernard Norton, Male Human [Permalink]
Personal [hide]
Description: A man with a cold, calculating air about him, he is wearing colorful clothing, dressed as a Dyer. His black hair has been sun bleached extensively. He has green eyes.
Personality: He thrives on attention. He does whatever is in his power to gain the attention of whomever he deems a fit date. He has all his life been fascinated with singing.
History: He served in the navy to pay for his family's outstanding loans. He found a children's book about a Human Rogue who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature crossbow.
Motivation: He is terrified, and will act out of fear; and he wants nothing more than to rejoin the army
Ideals: Artistic. Flaws: Fearful. Bonds: Attractive, Military, Adventurer. Occupation: Dyer
Voice: German accent
Attributes [hide]
Medium (5'6") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 9 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 15 (+2) | 8 (-1) | 11 (+0) | 5 (-3) | 17 (+3) |
Senses Passive Perception 7
Languages Common
Attacks Melee +0 / 1d10-2, Ranged +4 / 1d10+2, Grapple +2
Possessions: 8000 cp. 1 Minor magic item.
Conrad Marlowe, Male Human [Permalink]
Personal [hide]
Description: He has a missing left arm. He is wearing a long, green, dusty cloak. His auburn hair is kept up in a ponytail inside a small hat. His ears are large.
Personality: He dislikes all the random violence that takes place in the north. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.
History: The child of a Hunter, who enjoyed hunting, Conrad was taken on many hunting expeditions. His parents enrolled him in a Cleric school at a young age so that he could practice his divine talents. He has built up a small fortune and can afford his own way.
Motivation: He has money and likes to spend it; and money/treasure
Ideals: Pacifist, Gifted. Flaws: Ugly. Bonds: Rich, Nature. Occupation: Mortician
Voice: Tuts and clicks tongue
Attributes [hide]
Medium (5'0") Human, Neutral Good (CR 5)
Armor Class 11
Hit Points 16 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 6 (-2) | 12 (+1) | 7 (-2) | 10 (+0) |
Senses Passive Perception 8
Languages Common, Celestial
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 100 gp.
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