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NPC Generator

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Advanced [show]


Hugh Tickle, Male Human [Permalink]

Personal [hide]

Description: He wears bulky tan painted plate armor. He carries a battered hammer and tarnished crossbow as well. His golden hair is greasy and uncared for. His eyes are amber.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He has all his life been fascinated with singing.

History: He was born a particularly ugly child, much to the horror of his parents. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He has never given up on his singing dream.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and obtaining odd cultural human artifacts is his passion

Ideals: Fighting, Philantrophist, Artistic. Flaws: Ugly, Antagonistic. Occupation: Locksmith

Voice: Raspy

Attributes [hide]

Hugh Tickle, Male Human Bard 6
Medium (5'9") Human, Neutral Good (CR 6)
Armor Class 11
Hit Points 43 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)12 (+1) 15 (+2)10 (+0) 13 (+1)11 (+0)
Skills Religion +3
Senses Passive Perception 11
Languages Common
Attacks Melee +6 / 2d6+3, Ranged +4 / 2d6+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113

Possessions: 200 gp. Jet (100 gp).


Social Check DCs


Clerebold Marlee, Male Human [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking northern young adult. He is dressed in a clean green cloak covering his clean studded leather. Beneath his clothing is a huge mess of scar tissue. He has a very tight haircut. His violet eyes are slightly larger than normal.

Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He is a font of random trivia from the lore and stories he has discovered

History: He is a Maurezhi in disguise. He was taken from his home at a very young age. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he wants to meet his childhood hero

Ideals: Logical, Fighting. Flaws: Terse. Bonds: Slave, Adventurer. Occupation: Crown-heir

Voice: Speaks fast with a slight lisp

Attributes [hide]

Clerebold Marlee, Male Human Cleric 4
Medium (5'5") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 40 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 17 (+3)11 (+0) 8 (-1)9 (-1)
Skills Arcana +2, Religion +2
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 8000 sp. 1 Masterwork Common Melee.


Social Check DCs


William Allerton, Male Human [Permalink]

Personal [hide]

Description: This man stands a little under 5'0" and is a bit bulky. He is very muscular particularly in the legs. He wears green painted combat armor at almost all times. His hair is chestnut, silky, and of moderate length. His eyes are likewise violet. His teeth are white and perfect.

Personality: Aggressive, abrasive, and angry, William embodies much of what other species detest in the Humans. He disdains his fellow northerners, claiming they make him look unintelligent just for using an accent.

History: A child with a great deal of dancing talent his parents made sure he got the chance to thrive. From his teen years he was always beautiful and desirable, so people have always doted on him. After a long history of fighting, William and his spouse have recently divorced.

Motivation: He's repulsed by the PC; and he has comitted a past crime that haunts him to this day

Ideals: Artistic. Flaws: Antagonistic. Bonds: Attractive, Immigrant. Occupation: Shoemaker

Voice: Uses sign language

Attributes [hide]

William Allerton, Male Human Paladin 4
Medium (5'0") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 21 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 6 (-2)14 (+2) 10 (+0)16 (+3)
Skills Perception +2, Survival +2
Senses Passive Perception 12
Languages Common, Infernal, Elven
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day100

Possessions: 400 gp. Embroidered and bejeweled glove (1000 gp). Solid gold idol (1000 gp). 1 Minor magic item.


Social Check DCs


John Wordsworth, Male Human [Permalink]

Personal [hide]

Description: His skin is bronze and flawless. He is dressed in earthy colors with a yellow and blue handkerchief worn on his left side. He is an epitome of beauty. His chestnut hair is drawn into a tight pony tail with a cross scrunchie. His green eyes peer out from beneath his wide-brimmed yellow hat.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: Sold as a small child to a necromancer, John was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. Being born in the west, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the west for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: He's repulsed by the PC; and to be a glassblower again

Flaws: Shy, Antagonistic. Bonds: Attractive, Job, Mentor, Family. Occupation: Herbalist

Voice: Sounds elderly

Attributes [hide]

John Wordsworth, Male Human Bard 5
Medium (5'3") Human, Chaotic Good (CR 5)
Armor Class 11
Hit Points 24 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 14 (+2)15 (+2) 15 (+2)11 (+0)
Skills Perception +5, Performance +3
Senses Passive Perception 13
Languages Common, Elven, Infernal
Attacks Melee +2 / 2d4-1, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13331000

Possessions: 200 gp.


Social Check DCs


Kody Alston, Male Human [Permalink]

Personal [hide]

Description: This fat northern man has a bulbous nose and likes to wear ponchos typically of a light green in addition to tight pants. His skin is also unnaturally pale. His chestnut hair is greasy and uncared for. He tend to wears goggles to shield his eyes.

Personality: He dislikes all the random violence that takes place in the north. He disdains his fellow northerners, claiming they make him look unintelligent just for using an accent.

History: When he was but 5 years old his parents immigrated from the north. Through the years after Kody was born, his mother became increasingly distant from his family, instead choosing to pursue power in the north. Kody's mother didn't care for him much, and the feeling was mutual. After a long history of fighting, Kody and his spouse have recently divorced.

Motivation: Find a way to reverse the transformation of his brother; and doesn't want to be a fisher and was forced into it by his family

Ideals: Pacifist. Flaws: Ugly, Antagonistic. Bonds: Immigrant, Family. Occupation: Fisher

Voice: High pitched and raspy

Attributes [hide]

Kody Alston, Male Human Paladin 4
Medium (6'4") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 23 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 10 (+0)15 (+2) 15 (+2)13 (+1)
Skills History +4, Intimidation +3
Senses Passive Perception 12
Languages Common, Goblin, Infernal
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 27000 sp. 1 Minor magic item.


Social Check DCs

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