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Advanced [show]


Geoffrey Kinsley, Male Human [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. He has no hair. He wears an eyepatch.

Personality: He dislikes all the random violence that takes place in the east. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: He was born blind and as such lacked many opportunities for work. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. He is untrained/undisciplined, which makes him dangerous.

Motivation: He has passion for adventuring and risk; and his religion dominates his actions

Ideals: Pacifist. Flaws: Ugly, Disease, Insane. Bonds: Religious, Adventurer. Occupation: Banker

Voice: Indian accent

Attributes [hide]

Geoffrey Kinsley, Male Human Paladin 6
Medium (6'1") Human, Chaotic Good (CR 6)
Armor Class 12
Hit Points 37 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 13 (+1)8 (-1) 10 (+0)7 (-2)
Skills Persuasion +1, Religion +2
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 2d6+1, Ranged +5 / 2d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110

Possessions: Just what you see.


Social Check DCs


Patrick Eastaughffe, Male Human [Permalink]

Personal [hide]

Description: This malnourished man wears a tan shirt with thin black vertical stripes and grey pants. His hair is white and very short. His hazel unseeing eyes seem to look past you.

Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He is obsessed with finding treasure.

History: The child of a Adventurer, who enjoyed hunting, Patrick was taken on many hunting expeditions. When money was particularly tight he was walking through alleys when he overheard a Healer hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: He desires power and/or immortality.

Flaws: Disease, Antagonistic. Bonds: Poor, Adventurer, Nature. Occupation: Healer

Voice: Speaks with squeezed throat

Attributes [hide]

Patrick Eastaughffe, Male Human Cleric 5
Medium (6'6") Human, Chaotic Good (CR 5)
Armor Class 10
Hit Points 38 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 15 (+2)17 (+3) 11 (+0)10 (+0)
Skills Nature +6, Perception +3
Senses Passive Perception 13
Languages Common, Sylvan, Abyssal, Orc
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1153

Possessions: 30 pp.


Social Check DCs


Gunter Asheton, Male Human [Permalink]

Personal [hide]

Description: This malnourished man very much looks the part of a Mortician. His silver hair is lengthy and is close to two feet long. His violet eyes are passionate and lively.

Personality: A skeptical and narcissistic man, Gunter's first love is himself. His second love is also himself. He misses his home and complains about the freezing weather, even in summer.

History: When he was but 7 years old his parents immigrated from the north. He was taken as a slave by a traveling circus and forced to perform He has set out to sabotage the competition.

Motivation: To be a Blacksmith again; and balancing his hectic life and new mortician responsibilities is difficult

Ideals: Impeccable. Bonds: Job, Poor, Immigrant, Slave. Occupation: Mortician

Voice: Old thin voice

Attributes [hide]

Gunter Asheton, Male Human Wizard 5
Medium (5'6") Human, Neutral Good (CR 5)
Armor Class 8
Hit Points 28 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)7 (-2) 15 (+2)16 (+3) 15 (+2)12 (+1)
Skills Medicine +5
Senses Passive Perception 12
Languages Common, Undercommon, Sylvan, Infernal
Attacks Melee +3 / 2d4+0, Ranged +1 / 2d4-2, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day144321000

Possessions: 100 gp. Silver pearl (140 gp). Onyx (70 gp). Red spinel (140 gp).


Social Check DCs


Norman Darby, Male Human [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He has the majority of his body covered in plate. His golden hair is greying along the sides and has receded to reveal a widow's peak. He wears a mask on his face.

Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He is a logical person and will generally grow upset if things defy logic and science.

History: He was born into a rich family. He struck it rich when he found rare goods in large quantities. He now mingles about in high society.

Motivation: Money/treasure; and he is greedy

Ideals: Athletic, Philantrophist, Logical. Bonds: Rich. Occupation: Painter

Voice: Shortens vowels

Attributes [hide]

Norman Darby, Male Human Wizard 3
Medium (5'0") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 0 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)10 (+0) 5 (-3)8 (-1) 9 (-1)11 (+0)
Skills Acrobatics +2, Nature +1
Senses Passive Perception 9
Languages Common
Attacks Melee +0 / 1d8-2, Ranged +2 / 1d8+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 7000 cp.


Social Check DCs


Don Dudley, Male Human [Permalink]

Personal [hide]

Description: A 6'4" western man, he wears many layers of old clothing at all times. He has moderate length auburn hair. His green eyes dart from person to person.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.

History: His druidic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. His father was a mechanic, and taught him how to fix just about anything. He was granted druidic powers by his dying brother.

Motivation: He has a rivalry with the Church that dominates his actions; and he is compelled to act according to his religious beliefs

Ideals: Philantrophist, Gifted, Persistence. Flaws: Ugly. Bonds: Poor, Religious. Occupation: Barrister

Voice: Prounounces S like Z

Attributes [hide]

Don Dudley, Male Human Ranger 7
Medium (6'4") Human, Chaotic Good (CR 7)
Armor Class 12
Hit Points 46 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 14 (+2)16 (+3) 14 (+2)6 (-2)
Skills Deception +1, Religion +6
Senses Passive Perception 12
Languages Common, Celestial, Halfling, Orc
Attacks Melee +4 / 2d8+1, Ranged +5 / 2d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1301000

Possessions: 900 gp. Carved harp of exotic wood with ivory inlay and zircon gems (300 gp). Eyepatch with mock eye of sapphire and moonstone (800 gp). 1 Minor magic item.


Social Check DCs

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