Balimaar Wakefield, Male Human [Permalink]
Personal [hide]
Description: He wears an entirely grey suit with tan socks and a vest with buckled shoes. He has a small bristly mustache and wavy brown hair. His eyes, though not visible through his cowl, are gray.
Personality: He is a hateful person. He taunts others and blames them for his problems. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.
History: Born in the west to a Servant, Balimaar learned a great deal about his mother's area of expertise. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Servant. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature pickaxe.
Motivation: He is currently in port desperately looking for someone to get him out; and he'd like to take his coworkers down a peg
Ideals: Entrepeneur. Flaws: Antagonistic. Bonds: Job, Adventurer, Slave. Occupation: Servant
Voice: Speaks with lips pursed
Attributes [hide]
Medium (5'1") Human, Chaotic Good (CR 8)
Armor Class 9
Hit Points 56 (8d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 9 (-1) | 13 (+1) | 14 (+2) | 9 (-1) | 17 (+3) |
Senses Passive Perception 9
Languages Common, Abyssal, Draconic
Attacks Melee +5 / 2d10+2, Ranged +2 / 2d10-1, Grapple +2
Possessions: Amethyst (50 gp). Malachite (10 gp). Tiger eye turquoise (10 gp). Lapis lazuli (10 gp). Smoky quartz (20 gp). Freshwater pearl (10 gp).
Gilbert Gresham, Male Human [Permalink]
Personal [hide]
Description: He is a small man, but exceptionally fit. He wears tight fighting clothing, which leaves very little to the imagination. His head has been shaved. His eyes are a pleasant hazel.
Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.
History: He was born a particularly ugly child, much to the horror of his parents. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. Recently a tribe of dire rats attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Gilbert fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and wants to work out more often
Ideals: Fighting, Athletic, Opinionated, Joker. Flaws: Ugly. Occupation: Masseuse
Voice: Low and grunting
Attributes [hide]
Medium (6'0") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 25 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 8 (-1) | 14 (+2) | 11 (+0) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +1 / 1d8-1, Grapple -1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 2 | 2 |
Possessions: 400 gp.
Manfred Hallewell, Male Human [Permalink]
Personal [hide]
Description: This dark-skinned male wears a fancy brown suit. He is tall, broad shouldered and powerfully built. His hair is cut close to his head. His violet eyes have a joyful gleam in them most of the time.
Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.
History: Manfred was raised in a hard working conservative environment. A freak accident while working with his Locksmith mother left him crippled. Recently the stress of being a Tanner has made it difficult for him to sleep.
Motivation: He is greedy; and he has money and likes to spend it
Ideals: Joker. Flaws: Disease, Insomniac. Bonds: Attractive, Job, Rich. Occupation: Tanner
Voice: Booming voice
Attributes [hide]
Medium (5'9") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 25 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 15 (+2) | 11 (+0) | 11 (+0) | 8 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 400 gp. Jade (70 gp). 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.
Everard Weld, Male Human [Permalink]
Personal [hide]
Description: The dark-skinned man stands 5'4" and wears a red shirt, with a green mid length shorts with green tights and flats, usually wearing a coat over them. His white hair is singed and shortened. He is baby faced.
Personality: Confrontational and typically high on some drug or another. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.
History: He comes from a rich eastern family. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.
Motivation: Meet up once more with his childhood friend.
Flaws: Ugly, Addict, Fearful. Bonds: Rich, Adventurer. Occupation: Knight
Voice: Middle-eastern accent
Attributes [hide]
Medium (5'4") Human, Lawful Good (CR 8)
Armor Class 11
Hit Points 53 (8d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 12 (+1) | 15 (+2) | 15 (+2) | 14 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Orc, Druidic
Attacks Melee +2 / 2d10-1, Ranged +4 / 2d10+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 3 | 3 | 1 | 0 | 0 |
Possessions: 1000 gp. A miniature golden chest with tiny emeralds lining the top (110 gp). Gold music box (2000 gp). Gold and topaz bottle stopper cork (600 gp). Solid gold idol (900 gp).
Trey Tickle, Male Human [Permalink]
Personal [hide]
Description: This man is bedraggled and starved. He is typically in his Mayor uniform. His hair is black and curly. His amber eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. Around other people he will do his best to conceal his emotions and appear jolly.
History: Born to a Carpenter, his mother struggled to pay the bills. A gifted student he started as a Carpenter, but he got bored and became a Mayor. He ran away from his former home and has been making his living as a Mayor for the past few years.
Motivation: He is unsatisfied with his job; and sabotage a competitor
Ideals: Impeccable. Flaws: Shy, Disease. Bonds: Job, Poor. Occupation: Mayor
Voice: Tuts and clicks tongue
Attributes [hide]
Medium (5'7") Human, Neutral Good (CR 4)
Armor Class 10
Hit Points 16 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 10 (+0) | 8 (-1) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1
Possessions: 100 gp. 1 Minor magic item.
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