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NPC Generator

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Advanced [show]


Nicholas Snape, Male Human [Permalink]

Personal [hide]

Description: He wears professional attire. He is portly but not overly obese. He has red hair. His eyes are hazel and catlike.

Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He is lazy, self-centered, vain, and jealous.

History: Gifted from a young age, Nicholas studied abroad. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Dyer work with an outfit from a few towns over. Dyer work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has set out to sabotage the competition.

Motivation: Wants to open a new tavern; and he is unsatisfied with his job

Ideals: Passionate, Gifted. Flaws: Selfish. Bonds: Attractive, Job. Occupation: Dyer

Voice: Australian accent

Attributes [hide]

Nicholas Snape, Male Human Warrior 9
Medium (5'4") Human, Neutral Good (CR 9)
Armor Class 8
Hit Points 51 (9d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)7 (-2) 9 (-1)15 (+2) 11 (+0)10 (+0)
Skills Athletics +3, Sleight of Hand +1
Senses Passive Perception 10
Languages Common, Auran, Gnome
Attacks Melee +3 / 3d4+0, Ranged +1 / 3d4-2, Grapple +1

Possessions: 70 pp. Violet garnet (1000 gp). Blue sapphire (1400 gp). Jet (70 gp). Zircon (30 gp). Tiger eye turquoise (16 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Tim Gracey, Male Human [Permalink]

Personal [hide]

Description: A middle-aged man, he wears green leather gloves, a green jacket, and tight pants, and is pretty ugly. His hair is silver and curly. His eyes are likewise green.

Personality: He does not believe in betrayal or weakness as things to be tolerated. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.

History: Tim was born in the west. At a young age he loved to build and create. Tim abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He now travels the world, in search of power and loot.

Motivation: He desires power and/or immortality; and wants a kiss

Ideals: Justice, Persistence. Flaws: Ugly. Bonds: Has a crush, Adventurer. Occupation: Navigator

Voice: Boston accent

Attributes [hide]

Tim Gracey, Male Human Warrior 4
Medium (5'3") Human, Lawful Good (CR 4)
Armor Class 8
Hit Points 19 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)7 (-2) 7 (-2)8 (-1) 12 (+1)11 (+0)
Skills Investigation +1, Performance +2
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +0 / 1d10-2, Grapple +0

Possessions: Just what you see.


Social Check DCs


Charles Home, Male Human [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking eastern young adult. He wears a faded coat and loose pants complete with wide-brimmed hat. Beneath his clothing is a huge mess of scar tissue. His silver hair is smooth and relatively long. His eyes, though not visible through his cowl, are green.

Personality: Charles hangs on like a leech to those who appreciate him. It was this clingy personality that held back his writing career. He does suffer from mild PTSD, and the sight of drow may trigger it at times.

History: Charles was born into a poor family. Growing up, he dreamt of becoming a Barbarian, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Barbarian in service of a powerful lord somewhere. He moved from fad to fad and when he turned 15 he discovered writing. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: Obtaining odd cultural Human artifacts is his passion.

Ideals: Artistic. Bonds: Slave, Enemies, Poor, Adventurer. Occupation: Shepherd

Voice: Squeaky

Attributes [hide]

Charles Home, Male Human Barbarian 3
Medium (5'8") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 36 (3d12)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)8 (-1) 14 (+2)11 (+0) 10 (+0)6 (-2)
Skills Athletics +4, History +2
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2

Possessions: 400 gp.


Social Check DCs


Kody Barlow, Male Human [Permalink]

Personal [hide]

Description: He wears baggy yellow pantaloons and a blue scarf. He has done his best to style his chestnut hair to look like a famous performer. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage daughter.

History: He was raised by priests from a young age. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. By chance he met his brother recently and the two have been together since.

Motivation: His relatives are trying to arrange a marriage; and regain custody of his daughter

Flaws: Insane, Cynical. Bonds: Family, Religious, Mentor. Occupation: Shoemaker

Voice: Old thin voice

Attributes [hide]

Kody Barlow, Male Human Cleric 7
Medium (5'4") Human, Lawful Good (CR 7)
Armor Class 11
Hit Points 18 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)12 (+1) 5 (-3)16 (+3) 10 (+0)10 (+0)
Skills Investigation +6, Performance +3
Senses Passive Perception 10
Languages Common, Gnoll, Terran, Abyssal
Attacks Melee +2 / 2d8-1, Ranged +4 / 2d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day116

Possessions: 600 gp.


Social Check DCs


Randal Cornish, Male Human [Permalink]

Personal [hide]

Description: He typically wears tan cloth garments or leather armor. He carries with him a set of halberds, each one with a opal on the hilt. He only wears one on his belt and the other on his back. His hair, while still mostly chestnut, has prominent grey streaks. His eyes are gray and beady.

Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.

History: Randal was born the youngest of three triplets. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. He has since lost track of the people in his past.

Motivation: Wants to raise his children well; and to reunite with his absent father

Ideals: Fighting, Philantrophist. Flaws: Ugly, Sensitive. Bonds: Family. Occupation: Knight

Voice: Spanish accent

Attributes [hide]

Randal Cornish, Male Human Bard 5
Medium (5'10") Human, Neutral Good (CR 5)
Armor Class 11
Hit Points 35 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 15 (+2)13 (+1) 10 (+0)12 (+1)
Skills Animal Handling +3, Perception +3
Senses Passive Perception 13
Languages Common, Giant
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day123310

Possessions: 10000 cp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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