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NPC Generator

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Advanced [show]


Trey Sherwood, Male Human [Permalink]

Personal [hide]

Description: This man wears red robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a hand crossbow, but if one is not available he will default to his sword, and sports empty pouches on his belt. His brown hair is lengthy and is close to two feet long. His hazel eyes peer out from beneath his broad red hat.

Personality: Deceptive and manipulative this southern guy figured out how to best use his charms to convince people to do what he wants. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: A child with a great deal of painting talent his parents made sure he got the chance to thrive. Before the accident, he was one of the most outspoken anti-Human activists. He was mortally wounded, saved by a kind and fast-acting Human doctor. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: A strong sense of loyalty to Human people.

Ideals: Artistic. Flaws: Racist. Bonds: Attractive, Adventurer. Occupation: Guard

Voice: Ums and uhs a lot

Attributes [hide]

Trey Sherwood, Male Human Aristocrat 8
Medium (6'6") Human, Chaotic Good (CR 8)
Armor Class 12
Hit Points 55 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 15 (+2)15 (+2) 14 (+2)17 (+3)
Skills Insight +5, Intimidation +6
Senses Passive Perception 12
Languages Common, Terran, Abyssal
Attacks Melee +2 / 2d10-1, Ranged +5 / 2d10+2, Grapple +2

Possessions: 400 gp. Banded agate (4 gp). Zircon (50 gp). Iolite (50 gp). White opal (1400 gp). Freshwater pearl (4 gp).


Social Check DCs


Bernard Lancaster, Male Human [Permalink]

Personal [hide]

Description: This exceptionally lanky man wears a red deerstalker hat and red clothes. He keeps his silver hair in a flapper bob. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He can speak with the recently deceased. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: Born in the south his family was never financially stable. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He now travels the world, in search of power and loot.

Motivation: Doesn't want to be a Gardener and was forced into it by his family; and wants to have a good time and be beloved

Ideals: Gifted, Optimist. Flaws: Insane. Bonds: Poor, Adventurer, Family. Occupation: Gardener

Voice: Scottish accent

Attributes [hide]

Bernard Lancaster, Male Human Druid 7
Medium (6'5") Human, Chaotic Good (CR 7)
Armor Class 10
Hit Points 36 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 10 (+0)9 (-1) 11 (+0)9 (-1)
Skills Deception +2, Insight +3
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 2d8+0, Ranged +3 / 2d8+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1164

Possessions: 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Tim Thorpe, Male Human [Permalink]

Personal [hide]

Description: This younger middle-aged man wears a brown coat over a tan low-cut shirt, and a small hat upon his head, and a wedding ring on his left hand. His long white hair is drawn into a two foot long braid. His gray eyes are slightly larger than normal.

Personality: He is not truly malevolent, but he is obsessed with writing. He constantly tries to fill his life with writing. He will pursue extreme courses of action in the short term, confident that they cannot fail.

History: He was born on a small isolated farm. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He is untrained/undisciplined, which makes him dangerous.

Motivation: To prove his worth to the world; and wishes to resurrect an old love

Ideals: Artistic. Flaws: Impulsive, Insane. Bonds: In love, Nature. Occupation: Performer

Voice: Dark and ominous

Attributes [hide]

Tim Thorpe, Male Human Aristocrat 4
Medium (6'5") Human, Chaotic Good (CR 4)
Armor Class 10
Hit Points 38 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)11 (+0) 17 (+3)16 (+3) 9 (-1)12 (+1)
Skills Arcana +5, Investigation +5
Senses Passive Perception 9
Languages Common, Ignan, Orc, Draconic
Attacks Melee +1 / 1d10-1, Ranged +2 / 1d10+0, Grapple +0

Possessions: 100 gp. 1 Minor magic item.


Social Check DCs


Arnold Coombs, Male Human [Permalink]

Personal [hide]

Description: He has a large blue mantle and cape that has been intricately interwoven into his green robe. He is physically well-built. He has dyed his greying silver hair a little too much giving a sharp silver color. He has gleaming, smiling amber eyes.

Personality: He is erratic and paranoid. He believes dire rats are coming to abduct people. He will often invite strangers home for dinner and talk their ears off. He cares deeply for his spouse and does his best to make sure his guests look presentable.

History: Born in the south to a Hunter, Arnold learned a great deal about his father's area of expertise. He made a point of taking high paying jobs and getting most of it up front. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: He'd like to take his coworkers down a peg; and his name or reputation has been wronged in the past by dire rats, and he desires to right it

Ideals: Optimist. Bonds: Enemies, In love, Job, Adventurer. Occupation: Hunter

Voice: Thin and wheezing

Attributes [hide]

Arnold Coombs, Male Human Monk 7
Medium (5'4") Human, Chaotic Good (CR 7)
Armor Class 10
Hit Points 44 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 14 (+2)18 (+4) 12 (+1)8 (-1)
Skills Acrobatics +3, Animal Handling +4
Senses Passive Perception 11
Languages Common, Ignan, Orc, Celestial, Giant
Attacks Melee +5 / 2d8+2, Ranged +3 / 2d8+0, Grapple +4

Possessions: Embroidered silk and velvet mantle with numerous moonstones (2200 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Arnold Graeme, Male Human [Permalink]

Personal [hide]

Description: He stands about 5'6" and is well dressed, constantly wearing a black suit, blue shirt, and grey tie. His left leg appears badly burned and disfigured. His head has been shaved. His amber eyes have a joyful gleam in them most of the time.

Personality: Cocky and sure of himself, he believes he is the best Architect born in the past three hundred years. He works hard and plays hard.

History: Born the oldest of a large religious southern family, he was no stranger to responsibility. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Architect. He has worked as a Architect like his father before him.

Motivation: Sabotage a competitor; and to be a fisher again

Flaws: Ugly, Hedonist. Bonds: Job, Religious. Occupation: Architect

Voice: Pronounces difficult words wrong

Attributes [hide]

Arnold Graeme, Male Human Sorcerer 3
Medium (5'6") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 17 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 15 (+2)13 (+1) 12 (+1)10 (+0)
Skills Acrobatics +4, Nature +3
Senses Passive Perception 11
Languages Common, Giant
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day116500

Possessions: 300 gp.


Social Check DCs

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