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Guy Merton, Male Human [Permalink]

Personal [hide]

Description: This dark-skinned male is wearing a long, green, dusty cloak. He is tall, broad shouldered and powerfully built. He wears a wide-brimmed hat to cover his moderate length chestnut hair. His amber eyes dart from person to person to random spaces in the air.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.

History: Born to a pair of adventurers, Guy grew up listening to his father's many stories. His homeland was ravaged by war and he spent much of his life rebuilding it. He has been saving his money to try and buy his brother's freedom.

Motivation: To prove his worth to the world; and to reunite with his absent father

Ideals: Joker. Flaws: PTSD, Impulsive. Bonds: Family, Adventurer. Occupation: Laborer

Voice: High pitched and raspy

Attributes [hide]

Guy Merton, Male Human Warlock 5
Medium (5'8") Human, Chaotic Good (CR 5)
Armor Class 8
Hit Points 37 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)7 (-2) 11 (+0)12 (+1) 15 (+2)10 (+0)
Skills Intimidation +3, Performance +3
Senses Passive Perception 12
Languages Common, Ignan
Attacks Melee +2 / 2d4-1, Ranged +1 / 2d4-2, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12322

Possessions: 700 gp. Aquamarine (1000 gp). 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Gunter Van Es, Male Human [Permalink]

Personal [hide]

Description: He is a pot bellied western man with a big hulking figure and broad shoulders. He wears a simple burlap shirt and baggy pants. He conceals his shortspear with his veritable burlap sack of a shirt. He has a small bristly mustache and wavy red hair. His eyes are likewise blue. His teeth are white and perfect.

Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.

History: The child of western immigrants he idolized his father. When money was particularly tight he was walking through alleys when he overheard a Detective hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He has made many enemies by not giving into corruption and outing many instances of it.

Motivation: Wants to open a new tavern; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact

Ideals: Athletic, Justice. Bonds: Attractive, Immigrant, Poor. Occupation: Detective

Voice: Draws out vowels

Attributes [hide]

Gunter Van Es, Male Human Warlock 7
Medium (6'4") Human, Neutral Good (CR 7)
Armor Class 8
Hit Points 56 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)7 (-2) 15 (+2)12 (+1) 9 (-1)18 (+4)
Skills Intimidation +7, Medicine +2
Senses Passive Perception 9
Languages Common, Celestial
Attacks Melee +3 / 2d8+0, Ranged +1 / 2d8-2, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12322

Possessions: 300 gp. Deep green spinel (80 gp). Deep blue spinel (1300 gp). Black pearl (1300 gp).


Social Check DCs


Gerald Blakely, Male Human [Permalink]

Personal [hide]

Description: This petite short man is perpetually holding a tea of some kind. He wears a black tunic with violet highlights, and long black pants that bunch up around his shoes, marred by teas. His golden hair is slicked back into a classic pompadour. He has a dull look in his gray eyes.

Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He receives visions of the future at random moments

History: The child of a Bowyer, who enjoyed hunting, Gerald was taken on many hunting expeditions. He always admired divine-users and wanted to develop the talent, but never had the affinity for it. He tends to his Spy job now, and dutifully fulfills any obligations he has.

Motivation: Find a way to reverse the transformation of his sister; and balancing his hectic life and new spy responsibilities is difficult

Ideals: Philantrophist, Gifted. Flaws: Ugly. Bonds: Nature, Job, Family. Occupation: Spy

Voice: Scottish accent

Attributes [hide]

Gerald Blakely, Male Human Paladin 3
Medium (6'4") Human, Lawful Good (CR 3)
Armor Class 13
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 11 (+0)10 (+0) 9 (-1)16 (+3)
Skills Athletics +2, Sleight of Hand +5
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 400 gp.


Social Check DCs


Don Reid, Male Human [Permalink]

Personal [hide]

Description: Runty and weak-looking, he wears a black vest and prefers violet and black shirts. His boots appear to have been at one point steel toed but are quite worn down. His hair is short and brown. He wears round tiny glasses practically rammed into his face.

Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. Energy wise he seems alert and responsive.

History: His parents moved while he was still in utero so he is the first generation to be born here. A gypsy cursed him at a young age, leading to his ugly appearance. He now spends his time doing works of charity.

Motivation: He wants to meet his childhood hero.

Ideals: Philantrophist, Professionalism. Flaws: Ugly. Bonds: Poor, Immigrant. Occupation: Bellfounder

Voice: Australian accent

Attributes [hide]

Don Reid, Male Human Commoner 7
Medium (6'3") Human, Neutral Good (CR 7)
Armor Class 11
Hit Points 16 (7d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 9 (-1)12 (+1) 14 (+2)8 (-1)
Skills Stealth +4
Senses Passive Perception 12
Languages Common, Terran
Attacks Melee +3 / 2d8+0, Ranged +4 / 2d8+1, Grapple +1

Possessions: Smoky quartz (60 gp). Azurite (6 gp). Aquamarine (1400 gp).


Social Check DCs


Aldous Marley, Male Human [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Human, and stands approximately 5'8". He typically wears brown cloth garments or leather armor, and his gloved hand is found clutching a whip. He has a long auburn beard with little hanging trinkets. His amber eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. Energy wise he seems alert and responsive.

History: Raised by wardens he was only a novice when dire rats swooped upon their monastery and killed most of the order. In his 17th year, his parents were killed by a dire rats raid, leaving Aldous alone in the world. After a stint in an orphanage, he was adopted. He got away from his former life and has fallen to alcoholism.

Motivation: Many dire rats want him driven away; and revenge

Ideals: Professionalism. Flaws: Addict. Bonds: Attractive, Religious, Enemies. Occupation: Performer

Voice: American accent

Attributes [hide]

Aldous Marley, Male Human Rogue 5
Medium (5'8") Human, Chaotic Good (CR 5)
Armor Class 14
Hit Points 17 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)18 (+4) 11 (+0)12 (+1) 8 (-1)14 (+2)
Skills Acrobatics +7, History +4
Senses Passive Perception 9
Languages Common, Celestial
Attacks Melee +3 / 2d4+0, Ranged +7 / 2d4+4, Grapple +4

Possessions: 300 gp. Black pearl (300 gp). 1 Minor magic item.


Social Check DCs

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