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Advanced [show]


Wymar Lester, Male Human [Permalink]

Personal [hide]

Description: This malnourished man is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. His long golden hair is drawn into a two foot long braid. His green unseeing eyes seem to look past you.

Personality: He is mildly Human supremacist, though he does not identify as such. He also hits on women, regardless of circumstances.

History: He got into the Sage business at a young age. His childhood dream was to be a Mercenary, but he was a colossal failure. He has gone from town to town working and never settling down anywhere, but has fallen for a local Mercenary. He hasn't told them the truth, but wants to settle down with them.

Motivation: Human compassion; and wants a kiss

Flaws: Disease, Racist. Bonds: Poor, Has a crush, Job. Occupation: Sage

Voice: Creaky witch voice

Attributes [hide]

Wymar Lester, Male Human Wizard 3
Medium (5'3") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 14 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 15 (+2)10 (+0) 12 (+1)13 (+1)
Skills Religion +2
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day104

Possessions: 1600 sp.


Social Check DCs


Anselm Moreno, Male Human [Permalink]

Personal [hide]

Description: He wears loose pants and a collared shirt complete with sweater beneath his coat. His hair is greying and his face has many wrinkles. He has several tiny topaz earrings on each ear.

Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He refers to his adoptive father for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: Anselm lived on a farm with his father, near the main road leading to a nearby town. One day when Anselm was young, his father was sewing while trying to overcome the flu, when suddenly his father dropped to the ground dead. His father had died from a severe disease that was unknown to the village doctor. Anselm was heart-stricken from the event, and his mother started working long hours to provde for them. He tends to his Spice Merchant job now, and dutifully fulfills any obligations he has.

Motivation: Regain custody of his daughter; and his spouse's relatives view him with great suspicion

Flaws: Terse, PTSD. Bonds: Rich, Family, Job. Occupation: Spice Merchant

Voice: Voice breaks

Attributes [hide]

Anselm Moreno, Male Human Druid 7
Medium (5'7") Human, Neutral Good (CR 7)
Armor Class 12
Hit Points 38 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 11 (+0)10 (+0) 17 (+3)16 (+3)
Skills Persuasion +6, Religion +3
Senses Passive Perception 13
Languages Common
Attacks Melee +6 / 2d8+3, Ranged +5 / 2d8+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1464321000

Possessions: 50 pp. Black opal (400 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Nicholas Mitchell, Male Human [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He is wearing the road beaten gear of a warrior. His hair is brown and very short. His eyes are brown and he is always smoking a pipe.

Personality: He is erratic and paranoid. He believes gnolls are coming to abduct people. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.

History: He was born in a small island village. There was a wharf not far from home where he often wandered off to fish. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature longsword.

Motivation: Wants his loneliness to end; and his name or reputation has been wronged in the past by gnolls, and he desires to right it

Ideals: Fighting. Flaws: Ugly. Bonds: Enemies, Has a crush, Adventurer, Nature. Occupation: Painter

Voice: American accent

Attributes [hide]

Nicholas Mitchell, Male Human Rogue 4
Medium (5'4") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 18 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 11 (+0)12 (+1) 13 (+1)12 (+1)
Skills Perception +3, Stealth +3
Senses Passive Perception 13
Languages Common, Gnome
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2

Possessions: 100 gp. Rose (30 gp).


Social Check DCs


Thomas Graham, Male Human [Permalink]

Personal [hide]

Description: He wears green painted combat armor at almost all times, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'4" when asserting himself. His black hair, when down, is lengthy. His brown eyes dart from person to person to random spaces in the air.

Personality: This man loves painting and to teach people painting more than just about anything. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: Thomas hails from a village terrorized by drow. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: He is not mentally stable, and does not behave rationally.

Ideals: Artistic, Entrepeneur. Flaws: Insane. Bonds: Enemies. Occupation: Miner

Voice: Indian accent

Attributes [hide]

Thomas Graham, Male Human Aristocrat 4
Medium (5'4") Human, Lawful Good (CR 4)
Armor Class 12
Hit Points 31 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 12 (+1)11 (+0) 18 (+4)10 (+0)
Skills Intimidation +2, Investigation +2
Senses Passive Perception 14
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2

Possessions: 500 gp. Rich purple corundum (400 gp). Carnelian (20 gp). Aquamarine (1000 gp).


Social Check DCs


Rolf Alby, Male Human [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. He wears a Stetson hat to hide his balding. He wears an eyepatch.

Personality: He is fixated on the number 82. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Fletcher arts, while his mother instructed him in etiquette, music and courtly manner. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He has money and likes to spend it; and he wants to meet his childhood hero

Flaws: Ugly, Insane. Bonds: Rich, Has a crush, Adventurer. Occupation: Fletcher

Voice: Forgets to breathe while speaking

Attributes [hide]

Rolf Alby, Male Human Ranger 5
Medium (6'0") Human, Neutral Good (CR 5)
Armor Class 11
Hit Points 27 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 11 (+0)12 (+1) 14 (+2)9 (-1)
Skills Acrobatics +4, Deception +2
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 800 gp. Golden yellow topaz (600 gp).


Social Check DCs

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