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Trym Carlton, Male Human [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He wears a green vest and prefers yellow and green shirts. His boots appear to have been at one point steel toed but are quite worn down. His white hair is greying along the sides and has receded to reveal a widow's peak. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: Trym is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.

History: He was born a particularly ugly child, much to the horror of his parents. A gypsy cursed him at a young age, leading to his ugly appearance. He hasn't been sleeping well lately.

Motivation: His religion dominates his actions; and he has a rivalry with the church that dominates his actions

Ideals: Extrovert, Opinionated. Flaws: Ugly, Insomniac. Bonds: Religious. Occupation: Interpreter

Voice: Draws out vowels

Attributes [hide]

Trym Carlton, Male Human Aristocrat 5
Medium (5'1") Human, Neutral Good (CR 5)
Armor Class 7
Hit Points 30 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)4 (-3) 15 (+2)12 (+1) 8 (-1)6 (-2)
Skills Athletics +6, Investigation +4
Senses Passive Perception 9
Languages Common, Halfling
Attacks Melee +6 / 2d4+3, Ranged +0 / 2d4-3, Grapple +4

Possessions: 400 gp. Smoky quartz (60 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Heward Bradshaw, Male Human [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he wears just a pastel suit. He wears his white hair down. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: Prone to second guessing himself, he comes off as nervous. He is a great chef.

History: The child of a Dyer, who enjoyed hunting, Heward was taken on many hunting expeditions. Heward liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. Recently a tribe of illithids attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Heward fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Wants to open a new tavern; and to be a dyer again

Ideals: Gifted, Fighting. Flaws: Shy. Bonds: Nature, Job. Occupation: Miner

Voice: Relaxed voice

Attributes [hide]

Heward Bradshaw, Male Human Ranger 5
Medium (6'6") Human, Chaotic Good (CR 5)
Armor Class 8
Hit Points 22 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)6 (-2) 10 (+0)14 (+2) 10 (+0)13 (+1)
Skills Acrobatics +1, Investigation +5
Senses Passive Perception 10
Languages Common, Dwarven, Elven
Attacks Melee +4 / 2d4+1, Ranged +1 / 2d4-2, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110

Possessions: 3000 sp.


Social Check DCs


Tim Dumph, Male Human [Permalink]

Personal [hide]

Description: A 5'7" southern man, he wears a grey tunic with red highlights, and long brown pants that bunch up around his shoes. His hair is greying and his face has many wrinkles. His violet eyes dart from person to person.

Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: Born to a Fortune-teller, his mother struggled to pay the bills. He found a children's book about a Human Bard who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature flail.

Motivation: To reunite with his old friends; and balancing his hectic life and new healer responsibilities is difficult

Ideals: Passionate. Flaws: Fearful. Bonds: Poor, Adventurer, Job. Occupation: Healer

Voice: Slurs words

Attributes [hide]

Tim Dumph, Male Human Bard 3
Medium (5'7") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 12 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 11 (+0)11 (+0) 7 (-2)6 (-2)
Skills Acrobatics +2, Deception +0
Senses Passive Perception 8
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1031

Possessions: Violet garnet (600 gp). Eye agate (8 gp). Amber (100 gp). 1 Half-Plate. 1 Masterwork Heavy steel shield. 1 Banded mail.


Social Check DCs


Randal Clayden, Male Human [Permalink]

Personal [hide]

Description: He wears a tight fitting black shirt and pants. He carries with him a set of crossbows, each one with a topaz on the hilt. He only wears one on his belt and the other on his back. His brown hair is thinning but still full. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He invites people to come help in his community garden.

History: His psionic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. His first spouse was a Scribe, they had one daughter, but his spouse won total custody. Without his spouse to temper him he grew out of control. He has worked as a Miner like his mother before him.

Motivation: Doesn't want to be a Miner and was forced into it by his family; and he is unsatisfied with his job

Ideals: Fighting, Philantrophist, Gifted. Bonds: Job, Family. Occupation: Miner

Voice: Spits words with contempt

Attributes [hide]

Randal Clayden, Male Human Expert 4
Medium (5'3") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 22 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 15 (+2)9 (-1) 15 (+2)16 (+3)
Skills Animal Handling +4, Religion +1
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2

Possessions: 100 gp.


Social Check DCs


Clerebold Fidget, Male Human [Permalink]

Personal [hide]

Description: This northern man is abnormally tall. He wears a tattered pair of loose white pants, a matching torn shirt, and a visible pair of similar condition same color briefs. His whole body is exceptionally muscular. He has wavy red hair. His hazel eyes lackadaisically let the world flow into them.

Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.

History: He was born in the north. He made a point of taking high paying jobs and getting most of it up front. He now travels the world, in search of power and loot.

Motivation: To prove his worth to the world; and to reunite with his old friends

Ideals: Disciplined. Flaws: Impulsive. Bonds: Poor, Immigrant, Adventurer. Occupation: Junk Dealer

Voice: Prounounces S like Z

Attributes [hide]

Clerebold Fidget, Male Human Druid 3
Medium (5'3") Human, Chaotic Good (CR 3)
Armor Class 13
Hit Points 24 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)17 (+3) 16 (+3)7 (-2) 14 (+2)10 (+0)
Skills Medicine +4, Persuasion +2
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1242100

Possessions: 100 gp. Chrysoprase (30 gp). Jasper (30 gp).


Social Check DCs

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