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NPC Generator

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Advanced [show]


Arnold Reed, Male Human [Permalink]

Personal [hide]

Description: This late middle aged man wears a grey tunic with black highlights, and long green pants that bunch up around his shoes and is in decent physical shape. He has a golden handlebar mustache and slicked back golden hair. He has a dull look in his green eyes.

Personality: He hates Humans with a passion. As such he is filled with self loathing. He is a logical person and will generally grow upset if things defy logic and science.

History: The child of a Junk Dealer, who enjoyed hunting, Arnold was taken on many hunting expeditions. There was a wharf not far from home where he often wandered off to fish. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: To be a Junk Dealer again; and a strong sense of loyalty to human people

Ideals: Logical. Flaws: Racist. Bonds: Nature, Adventurer, Job. Occupation: Sailor

Voice: Hard of hearing, loud

Attributes [hide]

Arnold Reed, Male Human Ranger 7
Medium (5'2") Human, Neutral Good (CR 7)
Armor Class 7
Hit Points 38 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)4 (-3) 11 (+0)13 (+1) 15 (+2)14 (+2)
Skills Perception +5
Senses Passive Perception 15
Languages Common, Halfling
Attacks Melee +4 / 2d8+1, Ranged +0 / 2d8-3, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1301000

Possessions: 8000 sp. 1 Minor magic item.


Social Check DCs


Tim Birkenhead, Male Human [Permalink]

Personal [hide]

Description: This late middle aged man is well dressed, but even with his fine clothing he looks run-down and is in decent physical shape. His moppish red hair is in a traditional bowl cut. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He always tries to repair and not replace. It was this mentality that drove him into the Locksmith business.

History: He served in the navy to pay for his family's outstanding loans. Being born in the west, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the west for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: Wants to raise his children well; and his spouse's relatives view him with great suspicion

Ideals: Persistence. Flaws: Antagonistic. Bonds: Attractive, Military, Family. Occupation: Locksmith

Voice: Pirate accent

Attributes [hide]

Tim Birkenhead, Male Human Sorcerer 3
Medium (5'10") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 13 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 12 (+1)6 (-2) 14 (+2)9 (-1)
Skills Animal Handling +4, Performance +1
Senses Passive Perception 12
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 3100 sp. 1 Banded mail.


Social Check DCs


Solomon Garfield, Male Human [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He is dressed in a clean blue cloak covering his clean studded leather. His hair is always cut to a buzz. He tend to wears goggles to shield his eyes.

Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: He was born several months after his father was called into army service. After coming to the age of reason, Solomon took it upon himself to study the psionic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He has achieved small success as a Merchant.

Motivation: He is compelled to act according to his religious beliefs; and he wants nothing more than to rejoin the army

Ideals: Gifted. Flaws: Antagonistic. Bonds: Military, Job, Religious. Occupation: Merchant

Voice: Shortens vowels

Attributes [hide]

Solomon Garfield, Male Human Aristocrat 7
Medium (5'0") Human, Neutral Good (CR 7)
Armor Class 11
Hit Points 28 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 11 (+0)15 (+2) 8 (-1)10 (+0)
Skills History +5, Perception +2
Senses Passive Perception 12
Languages Common, Draconic, Auran
Attacks Melee +2 / 2d8-1, Ranged +4 / 2d8+1, Grapple +1

Possessions: 6000 sp.


Social Check DCs


William Soames, Male Human [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he wears an old set of leather armor, nicked and torn by the ravages of time and battle. He has styled his chestnut hair well, parting it to the right. This gray eyed northerner is not easily forgotten.

Personality: Prone to second guessing himself, he comes off as nervous. He works hard and plays hard.

History: When he was but 6 years old his parents immigrated from the north. His psionic abilities were realized during a raid on his village. He was granted psionic powers by his dying brother.

Motivation: Wants to raise his children well; and expand his business

Ideals: Gifted. Flaws: Shy, Hedonist. Bonds: Immigrant. Occupation: Slave Trader

Voice: Middle-eastern accent

Attributes [hide]

William Soames, Male Human Druid 4
Medium (5'11") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 27 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 12 (+1)14 (+2) 17 (+3)17 (+3)
Skills Nature +4, Sleight of Hand +3
Senses Passive Perception 13
Languages Common, Gnome, Auran
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1353200000

Possessions: 600 gp.


Social Check DCs


Gunter Braxton, Male Human [Permalink]

Personal [hide]

Description: This man is tall and muscular. He is generally well dressed albeit a few years behind the times. His golden hair is well kept and his bushy mustache is tapered upwards at the ends. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.

History: Sold as a small child to a wizard, Gunter was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He was an athlete and attended two major summer competitions. He never won. He has since lost track of the people in his past.

Motivation: He is wracked by social anxiety; and he feels threatened by others

Ideals: Athletic, Opinionated. Flaws: Fearful. Bonds: Attractive, Mentor. Occupation: Priest

Voice: Jamaican accent

Attributes [hide]

Gunter Braxton, Male Human Fighter 3
Medium (5'5") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 9 (-1)13 (+1) 9 (-1)5 (-3)
Skills Intimidation -1, Perception +1
Senses Passive Perception 11
Languages Common, Druidic
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 19000 cp. Black pearl (900 gp). Violet garnet (900 gp).


Social Check DCs

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