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NPC Generator

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Advanced [show]


Dustin Digby, Male Human [Permalink]

Personal [hide]

Description: He dresses like a well dressed Shipwright does. His skin is fair and his fingers are delicate and long. He wears a colorful flower in his red hair. His green eyes dart from person to person to random spaces in the air.

Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He also has developed a complete distrust of the Courier profession.

History: Born in a small village he learned the ways of the warrior from his father. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Shipwright. He has worked as a Shipwright like his father before him.

Motivation: Expand his business; and his spouse's relatives view him with great suspicion

Ideals: Passionate, Fighting. Bonds: Job, Attractive, Family. Occupation: Shipwright

Voice: Puts emphasis on the wrong words

Attributes [hide]

Dustin Digby, Male Human Adept 6
Medium (5'11") Human, Lawful Good (CR 6)
Armor Class 12
Hit Points 25 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 10 (+0)8 (-1) 8 (-1)14 (+2)
Skills Animal Handling +2, Performance +5
Senses Passive Perception 9
Languages Common
Attacks Melee +5 / 2d6+2, Ranged +5 / 2d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 800 gp. 1 Minor magic item.


Social Check DCs


Gomory Marley, Male Human [Permalink]

Personal [hide]

Description: He is an average looking northern male in his early mid-life. He is dressed in a clean black cloak covering his clean studded leather. His head has been shaved. He wears crescent spectacles with a black brim.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He is obsessed with finding treasure.

History: He is the product a well kept family trust fund and as such has never really known need. As a young adult he joined a group advocating for an improvement in Human conditions. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: A strong sense of loyalty to Human people; and he desires power and/or immortality

Ideals: Joker. Flaws: Ugly, Racist. Bonds: Adventurer, Rich. Occupation: Roofer

Voice: Sore throat, cough

Attributes [hide]

Gomory Marley, Male Human Wizard 4
Medium (6'4") Human, Lawful Good (CR 4)
Armor Class 9
Hit Points 20 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)8 (-1) 12 (+1)10 (+0) 8 (-1)9 (-1)
Skills Deception +1, Investigation +2
Senses Passive Perception 9
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +1 / 1d10-1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day104

Possessions: 200 gp.


Social Check DCs


Clerebold Wallace, Male Human [Permalink]

Personal [hide]

Description: This exceptionally lanky man wears an entirely green suit with white socks and a vest with buckled shoes. He wears a small hat to hide his balding. He has a tattooed face.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Marshal. Recently the stress of being a Marshal has made it difficult for him to sleep.

Motivation: To be a Armorer again.

Ideals: Gifted. Flaws: Antagonistic, Insomniac. Bonds: Mentor, Job. Occupation: Marshal

Voice: Spanish accent

Attributes [hide]

Clerebold Wallace, Male Human Ranger 4
Medium (5'9") Human, Lawful Good (CR 4)
Armor Class 13
Hit Points 35 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)17 (+3) 13 (+1)12 (+1) 15 (+2)17 (+3)
Skills Deception +5, History +3
Senses Passive Perception 12
Languages Common, Gnoll
Attacks Melee +4 / 1d10+2, Ranged +5 / 1d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 100 gp.


Social Check DCs


Gerald Langley, Male Human [Permalink]

Personal [hide]

Description: This man wears a simple burlap shirt and baggy pants. He conceals his quarterstaff with his veritable burlap sack of a shirt. He is muscular with a powerful set of arms. His blonde hair is matted, messy, and big. He has a dull look in his violet eyes.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. Gerald enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: Gifted from a young age, Gerald studied abroad. There was a wharf not far from home where he often wandered off to fish. He was granted necromantic powers by his dying sister.

Motivation: His relatives are trying to arrange a marriage; and to reunite with his old friends

Ideals: Joker, Gifted. Flaws: Ugly, Hedonist. Bonds: Nature. Occupation: Barkeep

Voice: Deep voice with rolling R's

Attributes [hide]

Gerald Langley, Male Human Wizard 4
Medium (5'4") Human, Chaotic Good (CR 4)
Armor Class 13
Hit Points 18 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)17 (+3) 12 (+1)12 (+1) 15 (+2)9 (-1)
Skills Arcana +3, History +3
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +4 / 1d10+2, Ranged +5 / 1d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11432

Possessions: 500 gp.


Social Check DCs


Godfrey Clapham, Male Human [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. He sports a long blonde beard, and similarly colored long hair. His brown eyes are passionate and lively.

Personality: He speaks before he thinks and is too direct. He misses his home and complains about the freezing weather, even in summer.

History: He was born in the south. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He bought a club and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: His relatives are trying to arrange a marriage; and regain custody of his son

Flaws: Impulsive. Bonds: Immigrant, Attractive, Nature, Family. Occupation: Sellsword

Voice: French accent

Attributes [hide]

Godfrey Clapham, Male Human Sorcerer 3
Medium (5'3") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 12 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 12 (+1)14 (+2) 13 (+1)9 (-1)
Skills Athletics +3, Investigation +4
Senses Passive Perception 11
Languages Common, Ignan, Celestial
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1265000

Possessions: 2200 sp.


Social Check DCs

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