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NPC Generator

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Advanced [show]


Ernest Langdon, Male Human [Permalink]

Personal [hide]

Description: He sports brown clothing, slightly heavier than average wear, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'6" when asserting himself. His hair is long and black with streaks of golden, and is pulled back with small brown clips. His beard is golden, braided, and well cared for. He is very pretty but has cold, dead eyes.

Personality: Calm and collected, he is a well trained Dyer. Flattery will make him almost putty in your hands.

History: The child of a Butcher, who enjoyed hunting, Ernest was taken on many hunting expeditions. He has chosen to use the inheritance that was left to him frivolously. He bought a warhammer and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: To be a Butcher again; and he'd like to take his coworkers down a peg

Flaws: Selfish. Bonds: Attractive, Job, Nature, Rich. Occupation: Dyer

Voice: Posh accent

Attributes [hide]

Ernest Langdon, Male Human Fighter 3
Medium (5'6") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)9 (-1) 14 (+2)16 (+3) 17 (+3)9 (-1)
Skills Intimidation +1
Senses Passive Perception 13
Languages Common, Terran, Gnome, Goblin
Attacks Melee +1 / 1d8-1, Ranged +1 / 1d8-1, Grapple -1

Possessions: 60 pp. Eyepatch with mock eye of sapphire and moonstone (900 gp). Large well-done wool tapestry (500 gp). Gold dragon comb with red garnet eye (600 gp).


Social Check DCs


Gerald Cooper, Male Human [Permalink]

Personal [hide]

Description: He wears a black costume with the symbols of luck on his torso. His attire stands in sharp contrast to his whip, which is beautifully polished and possesses an ornate carving of a clover on it. His long black hair is drawn into a two foot long braid. He has several tiny amber earrings on each ear.

Personality: He is calm most of the time but flees social interaction. He does not trust anyone and sleeps with one eye open.

History: He is the product a well kept family trust fund and as such has never really known need. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He is searching for what he claims is his rightful reward.

Motivation: He is greedy; and he has passion for adventuring and risk

Flaws: Shy, Insomniac. Bonds: Rich, Attractive, Adventurer. Occupation: Roofer

Voice: Scottish accent

Attributes [hide]

Gerald Cooper, Male Human Aristocrat 3
Medium (5'10") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 22 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)9 (-1) 12 (+1)3 (-4) 14 (+2)13 (+1)
Skills Deception +3, Performance +3
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0

Possessions: Just what you see.


Social Check DCs


Trey Winthrop, Male Human [Permalink]

Personal [hide]

Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He is renowned for his bright black suits and hats. He keeps his long blonde hair kept up in a rat tail. He is baby faced.

Personality: He hates gnolls. He views them as having robbed his home of its proper glory. He has all his life been fascinated with singing.

History: Born in the west his family was never financially stable. He has had some formal singing training, and achieved minor success. Days after completing his studies, news broke out that his hometown was attacked by gnolls. Trey was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the gnolls.

Motivation: Wants to raise his children well; and marry his sister to traveling adventurers

Ideals: Artistic. Bonds: Enemies, Poor, Family. Occupation: Bricklayer

Voice: Soft and mumbly

Attributes [hide]

Trey Winthrop, Male Human Rogue 6
Medium (5'5") Human, Neutral Good (CR 6)
Armor Class 13
Hit Points 39 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 14 (+2)16 (+3) 15 (+2)12 (+1)
Skills Acrobatics +6, Sleight of Hand +6
Senses Passive Perception 12
Languages Common, Celestial, Undercommon, Orc
Attacks Melee +4 / 2d6+1, Ranged +6 / 2d6+3, Grapple +6

Possessions: Moonstone (50 gp). Onyx (50 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Patrick Cromwell, Male Human [Permalink]

Personal [hide]

Description: He tends to wear a white poncho over his likewise colored trousers and shirt. He carries with him a set of rapiers, each one with a emerald on the hilt. He only wears one on his belt and the other on his back. He wears his hair in dreadlocks. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep hazel.

Personality: Prone to second guessing himself, he comes off as nervous. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.

History: He was born to loving parents in a slum to the west. His father was very strict, and drilled into him lessons on being the perfect gentleman. Recently a tribe of brigands attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Patrick fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He feels the way he acts is they only way to get by in the world; and nothing but the best is good enough for him

Ideals: Fighting, Impeccable. Flaws: Shy. Bonds: In love, Poor. Occupation: Shepherd

Voice: Speaks through clenched teeth

Attributes [hide]

Patrick Cromwell, Male Human Ranger 3
Medium (5'0") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 12 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 8 (-1)15 (+2) 13 (+1)11 (+0)
Skills Medicine +3, Stealth +3
Senses Passive Perception 11
Languages Common, Aquan, Draconic
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110000

Possessions: Just what you see.


Social Check DCs


Hubert Merton, Male Human [Permalink]

Personal [hide]

Description: The dark-skinned man stands 5'1" and wears a yellow shirt with thin black vertical stripes and green pants. He wears a colorful flower in his blonde hair. His blue eyes are slightly larger than normal.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: The child of northern immigrants he idolized his father. Hubert was born on a far northern island where he grew up under the tutelage of his father, an expert Apothecary. He has recently attracted an admirer that believes he's playing hard to get.

Motivation: He's attracted to the PC; and money/treasure

Flaws: Disease. Bonds: Attractive, Rich, Immigrant, Has a crush. Occupation: Apothecary

Voice: Low range voice

Attributes [hide]

Hubert Merton, Male Human Monk 4
Medium (5'1") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 26 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 11 (+0)13 (+1) 8 (-1)12 (+1)
Skills Investigation +3, Perception +1
Senses Passive Perception 11
Languages Common, Ignan
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2

Possessions: 29000 sp. White pearl (120 gp). Moonstone (40 gp). Eye agate (13 gp).


Social Check DCs

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