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NPC Generator

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Advanced [show]


Hugh Ramsey, Male Human [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He is constantly adorned with expensive silk clothing, often dyed in bright black and red, and wears rings and necklaces with large, colorful gems. His golden hair is cut short with large spiked bangs in the front. He has gleaming, smiling amber eyes.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He does not believe in violence as a means to an end. He is a dedicated Blacksmith but believes his peers are too gung-ho.

History: He is the product a well kept family trust fund and as such has never really known need. After coming to the age of reason, Hugh took it upon himself to study the divine arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. Days after completing his studies, news broke out that his hometown was attacked by gnolls. Hugh was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the gnolls.

Motivation: He is greedy.

Ideals: Fighting, Pacifist, Gifted. Bonds: Rich, Immigrant, Enemies. Occupation: Blacksmith

Voice: pre-pubescent

Attributes [hide]

Hugh Ramsey, Male Human Commoner 6
Medium (6'0") Human, Lawful Good (CR 6)
Armor Class 14
Hit Points 31 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)18 (+4) 14 (+2)17 (+3) 12 (+1)15 (+2)
Skills Insight +4, Intimidation +5
Senses Passive Perception 11
Languages Common, Undercommon, Dwarven, Abyssal
Attacks Melee +5 / 2d6+2, Ranged +7 / 2d6+4, Grapple +4

Possessions: 800 gp. Rich purple corundum (1200 gp). Chalcedony (30 gp). Amber (60 gp). Obsidian (5 gp). 1 Minor magic item.


Social Check DCs


Nicholas Anderton, Male Human [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He likes to wear green tank tops with blue pants. His white hair is cut short with large spiked bangs in the front. He wears large thick round spectacles.

Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Human in existence. He has a hair trigger and will fly into rage over the tiniest perceived slights.

History: He was raised in a white middle class family as the only child. He always admired arcane-users and wanted to develop the talent, but never had the affinity for it. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: He's in love; and to end his boredom

Ideals: Justice, Gifted. Flaws: Antagonistic, Mundane. Bonds: Has a crush. Occupation: Sculptor

Voice: Sounds elderly

Attributes [hide]

Nicholas Anderton, Male Human Rogue 6
Medium (5'9") Human, Neutral Good (CR 6)
Armor Class 13
Hit Points 23 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)16 (+3) 10 (+0)13 (+1) 11 (+0)14 (+2)
Skills Persuasion +5, Stealth +6
Senses Passive Perception 10
Languages Common, Abyssal
Attacks Melee +2 / 2d6-1, Ranged +6 / 2d6+3, Grapple +3

Possessions: 600 gp. Blue sapphire (700 gp). Iolite (30 gp). 1 Minor magic item.


Social Check DCs


Henry Ramsay, Male Human [Permalink]

Personal [hide]

Description: This slender man stands about 6'5". He wears tattered old clothes. His long red hair is drawn into a two foot long braid. His face is scarred and worn.

Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.

History: He was always a brilliant, if unscrupulous mind. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. Recently a tribe of goblins attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Henry fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and to share knowledge with the world

Ideals: Fighting, Logical. Flaws: Ugly, Antagonistic, Insane. Occupation: Ploughman

Voice: Spanish accent

Attributes [hide]

Henry Ramsay, Male Human Wizard 6
Medium (6'5") Human, Neutral Good (CR 6)
Armor Class 9
Hit Points 29 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)8 (-1) 14 (+2)17 (+3) 11 (+0)10 (+0)
Skills Perception +3, Religion +6
Senses Passive Perception 16
Languages Common, Gnoll, Draconic, Dwarven
Attacks Melee +4 / 2d6+1, Ranged +2 / 2d6-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1443320000

Possessions: 100 gp.


Social Check DCs


Balimaar Garfield, Male Human [Permalink]

Personal [hide]

Description: He is wearing a long, green cloak. His skin is fair and his fingers are delicate and long. His long chestnut hair is drawn into a two foot long braid. His hazel unseeing eyes seem to look past you.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.

History: He was born to a pair of big game hunters, but was frequently ill as a child. He found a children's book about a Human Druid who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. In his journeys he found a malevolent artifact. He wishes to return this artifact and its corrupting influence back to where it came.

Motivation: Meet up once more with his childhood friend; and he's looking for his big break

Ideals: Joker. Flaws: Disease, Fearful. Bonds: Adventurer. Occupation: Jeweler

Voice: Farmer accent

Attributes [hide]

Balimaar Garfield, Male Human Druid 7
Medium (5'9") Human, Lawful Good (CR 7)
Armor Class 9
Hit Points 38 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 11 (+0)14 (+2) 10 (+0)7 (-2)
Skills Acrobatics +2, Nature +5
Senses Passive Perception 10
Languages Common, Terran, Infernal
Attacks Melee +4 / 2d8+1, Ranged +2 / 2d8-1, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day116

Possessions: 6000 sp. Black pearl (1300 gp).


Social Check DCs


Lance Staurheim, Male Human [Permalink]

Personal [hide]

Description: Standing 5'4", this man usually wears his pastel robe and has his lance always slung over his shoulder. His silver hair is long and unkept. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: He was born on a small isolated farm. When he was little, his rather wealthy family often ventured across the plains to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Lance took refuge in the large cave and found the beat up lance and armor he uses now. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Wants to work out more often.

Ideals: Athletic, Fighting. Flaws: Ugly, Insane. Bonds: Nature. Occupation: Spice Merchant

Voice: Hissing voice

Attributes [hide]

Lance Staurheim, Male Human Cleric 5
Medium (5'4") Human, Lawful Good (CR 5)
Armor Class 11
Hit Points 31 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 13 (+1)4 (-3) 12 (+1)11 (+0)
Skills Insight +4
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12532

Possessions: 100 gp. Solid gold idol (1100 gp). Silver comb with moonstones (300 gp). 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.


Social Check DCs

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