Hunter Cornish, Male Human [Permalink]
Personal [hide]
Description: He is a husky man, who wears a brown vest and prefers black and grey shirts. His boots appear to have been at one point steel toed but are quite worn down. Sporting a blonde mohawk and bushy mustache this man's hair draws a lot of attention. His otherwise smooth face is marked with small tiny scars.
Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.
History: His father raised him in a mountain cabin. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. After a long history of fighting, Hunter and his spouse have recently divorced.
Motivation: He's repulsed by the PC; and doesn't want to be a mayor and was forced into it by his family
Flaws: Ugly, Antagonistic. Bonds: Family, Nature, Rich. Occupation: Mayor
Voice: Speaks with lips pursed
Attributes [hide]
Medium (5'7") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 15 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 8 (-1) | 7 (-2) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1
Possessions: 20 pp.
Everard Staurheim, Male Human [Permalink]
Personal [hide]
Description: A man with a warm, jovial air about him, he wears black robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a scythe, but if one is not available he will default to his morningstar. His silver hair is drawn into a tight pony tail with a skull scrunchie. His amber eyes lackadaisically let the world flow into them.
Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: He was born blind and as such lacked many opportunities for work. Brilliant and gifted he never wanted to apply himself. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: A need for knowledge about a nearby landmark; and obtaining odd cultural human artifacts is his passion
Ideals: Gifted. Flaws: Insomniac, Disease. Bonds: Adventurer. Occupation: Fortune-teller
Voice: Dark and ominous
Attributes [hide]
Medium (5'6") Human, Chaotic Good (CR 5)
Armor Class 9
Hit Points 42 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 8 (-1) | 16 (+3) | 14 (+2) | 17 (+3) | 17 (+3) |
Senses Passive Perception 13
Languages Common, Draconic, Terran
Attacks Melee +3 / 2d4+0, Ranged +2 / 2d4-1, Grapple +0
Possessions: 100 pp.
Cory Harper, Male Human [Permalink]
Personal [hide]
Description: He very much looks the part of a Miller. He is physically well-built. His white hair is still thick. His thin eyebrows rest above his beady blue eyes.
Personality: He is not truly malevolent, but he is obsessed with dancing. He constantly tries to fill his life with dancing. Around other people he will do his best to conceal his emotions and appear jolly.
History: He got into the Miller business at a young age. A gifted student he started as a Guard, but he got bored and became a Miller. He then took over the family business and is one of the better Miller for hire.
Motivation: Sabotage a competitor.
Ideals: Artistic. Flaws: Ugly, Insane, Shy. Bonds: Job. Occupation: Miller
Voice: Hissing voice
Attributes [hide]
Medium (6'5") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 14 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 11 (+0) | 15 (+2) | 16 (+3) | 10 (+0) |
Senses Passive Perception 15
Languages Common, Dwarven, Undercommon
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 2 | 0 | 0 | 0 | 0 |
Possessions: 300 gp.
Lance Thornton, Male Human [Permalink]
Personal [hide]
Description: He is an exceptionally muscular looking eastern young adult. He wears very tight pants and wife beaters, though occasionally he sports a red coat. Beneath his clothing is a huge mess of scar tissue. His auburn hair is lengthy. He has a tattooed face.
Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.
History: A powerful slaver made him what he is. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Fortune-teller. He's also a talented Carter, but doesn't like to broadcast it.
Motivation: He'd like to take his coworkers down a peg; and balancing his hectic life and new fortune-teller responsibilities is difficult
Flaws: Depressed, Forgetful. Bonds: Slave, Mentor, Job. Occupation: Fortune-teller
Voice: Voice breaks
Attributes [hide]
Medium (6'6") Human, Lawful Good (CR 5)
Armor Class 8
Hit Points 32 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 6 (-2) | 11 (+0) | 16 (+3) | 13 (+1) | 11 (+0) |
Senses Passive Perception 16
Languages Common, Druidic, Gnoll, Undercommon
Attacks Melee +5 / 2d4+2, Ranged +1 / 2d4-2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 3 | 2 | 2 | 2 | 0 | 0 | 0 |
Possessions: 70 pp. Blue sapphire (1400 gp). Hematite (12 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Lewis Carlton, Male Human [Permalink]
Personal [hide]
Description: 5'8" and lanky with angular features, he is an attractive figure. He dresses in collared shirts and wears a proper scarf over his head. His hair is golden and curly. His hazel eyes dart from person to person.
Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He does not trust anyone and sleeps with one eye open.
History: Born in the south to a Marshal, Lewis learned a great deal about his father's area of expertise. He worked as a nervous Marshal and found it very stressful. He's since become an addict/alcoholic.
Motivation: Expand his business; and he'd like to take his coworkers down a peg
Flaws: Antagonistic, Insomniac, Addict. Bonds: Attractive, Job. Occupation: Marshal
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Medium (5'8") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 24 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 15 (+2) | 15 (+2) | 7 (-2) | 11 (+0) |
Senses Passive Perception 8
Languages Common, Sylvan, Abyssal
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +2
Possessions: 400 gp.
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