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NPC Generator

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Advanced [show]


Geoffrey Wakefield, Male Human [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is dark but he possesses many brown ritualistic tattoos. He wears a green costume with the symbols of magic on his torso. His red hair, when down, is lengthy. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: Abrasive and pushy, he has a hard time making friends. He is obsessed with finding treasure.

History: He was born to a pair of big game hunters, but was frequently ill as a child. His arcane abilities were realized during a raid on his village. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: He's looking for his big break.

Ideals: Gifted. Flaws: Antagonistic, Disease. Bonds: Attractive, Adventurer. Occupation: Fortune-teller

Voice: Complex vocabulary, royal

Attributes [hide]

Geoffrey Wakefield, Male Human Warlock 4
Medium (6'2") Human, Chaotic Good (CR 4)
Armor Class 10
Hit Points 12 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 11 (+0)11 (+0) 10 (+0)14 (+2)
Skills Sleight of Hand +2
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1032

Possessions: 14000 cp. 1 Minor magic item.


Social Check DCs


Cory Royal, Male Human [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He wears a grey vest with golden trim over his white shirt. His brown leather gloves and pants are well-kept, and his grey boots flare out at the collars. He wears his black hair down. His eyes are a pleasant violet.

Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He is an amazing painter.

History: He was raised in a white middle class family as the only child. In his 14th year, his parents were killed by a giants raid, leaving Cory alone in the world. After a stint in an orphanage, he was adopted. He guards a vault combo very seriously as well as the key needed to open it.

Motivation: His name or reputation has been wronged in the past by giants, and he desires to right it.

Ideals: Gifted. Flaws: Secretive, Mundane. Bonds: Immigrant, Enemies. Occupation: Mortician

Voice: Can't modulate volume

Attributes [hide]

Cory Royal, Male Human Adept 8
Medium (5'9") Human, Neutral Good (CR 8)
Armor Class 9
Hit Points 33 (8d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)9 (-1) 12 (+1)12 (+1) 11 (+0)14 (+2)
Skills Animal Handling +3, Survival +3
Senses Passive Perception 10
Languages Common, Auran
Attacks Melee +3 / 2d10+0, Ranged +2 / 2d10-1, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1133

Possessions: 500 gp. A delicate brass dragon egg (10 gp). Gold dragon comb with red garnet eye (1000 gp). Silver comb with moonstones (600 gp). Solid gold idol (400 gp).


Social Check DCs


William Oakes, Male Human [Permalink]

Personal [hide]

Description: He is a pot bellied eastern man with a big hulking figure and broad shoulders. He dresses in collared shirts and wears a proper scarf over his head. He wears a broad hat to cover his moderate length white hair. He wears large thick round spectacles.

Personality: Stoic and calm, he prefers to meditate than take action. He is obsessed with a lost civilization.

History: Born the oldest of a large religious eastern family, he was no stranger to responsibility. His father was very strict, and drilled into him lessons on being the perfect gentleman. He has dedicated himself to building a better trade route.

Motivation: He desires power and/or immortality.

Ideals: Athletic, Disciplined, Impeccable. Bonds: Adventurer, Religious. Occupation: Cook

Voice: Eastern European accent

Attributes [hide]

William Oakes, Male Human Adept 4
Medium (6'2") Human, Neutral Good (CR 4)
Armor Class 13
Hit Points 16 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)16 (+3) 12 (+1)13 (+1) 14 (+2)10 (+0)
Skills Intimidation +2, Persuasion +2
Senses Passive Perception 12
Languages Common, Celestial
Attacks Melee +1 / 1d10-1, Ranged +5 / 1d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1232000

Possessions: 300 gp.


Social Check DCs


Ernest Dumph, Male Human [Permalink]

Personal [hide]

Description: He is a pot bellied western man with a big hulking figure and broad shoulders. He wears a robe, a symbol of luck around his neck, and a longbow on his belt. He keeps his black hair in a flapper bob. He wears crescent spectacles with a black brim.

Personality: A deeply religious man he believes everything happens for a reason. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Ernest is combative with any and all who dare try his patience in the slightest.

History: Born to a Unemployed, his father struggled to pay the bills. When money was particularly tight he was walking through alleys when he overheard a Miller hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. Recently a tribe of giants attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Ernest fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He is compelled to act according to his religious beliefs.

Ideals: Fighting, Athletic, Justice. Bonds: Religious, Poor. Occupation: Miller

Voice: Sounds elderly

Attributes [hide]

Ernest Dumph, Male Human Cleric 4
Medium (5'8") Human, Lawful Good (CR 4)
Armor Class 13
Hit Points 25 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)16 (+3) 17 (+3)13 (+1) 8 (-1)9 (-1)
Skills Deception +1, Performance +1
Senses Passive Perception 9
Languages Common, Auran
Attacks Melee +5 / 1d10+3, Ranged +5 / 1d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 300 gp.


Social Check DCs


Aldous Hampton, Male Human [Permalink]

Personal [hide]

Description: He stands about 6'6" and usually wears his pastel robe and has his mace always slung over his shoulder. His right leg appears badly burned and disfigured. His silver hair, when down, is lengthy. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his violet eyes.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He can see the true alignment of people by looking at them, and uses this to pass judgement.

History: His father raised him in a mountain cabin. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He was granted druidic powers by his dying brother.

Motivation: He would like to get married and retire; and he wants revenge against illithids

Ideals: Joker, Gifted. Bonds: Attractive, Nature. Occupation: Engraver

Voice: Irish accent

Attributes [hide]

Aldous Hampton, Male Human Aristocrat 5
Medium (6'6") Human, Neutral Good (CR 5)
Armor Class 9
Hit Points 44 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)8 (-1) 17 (+3)7 (-2) 10 (+0)12 (+1)
Skills Animal Handling +3, Insight +3
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +2 / 2d4-1, Grapple +1

Possessions: 20000 cp.


Social Check DCs

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