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NPC Generator

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Advanced [show]


Gunter Altham, Male Human [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He wears tight fitting clothing which further accentuates his frame. His hair is greying and his face has many wrinkles. His fair skin shows little sign of his aristocratic breeding.

Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He can see the true alignment of people by looking at them, and uses this to pass judgement.

History: Gunter was raised in a hard working conservative environment. He struck it rich when he found rare goods in large quantities. He ran away from his former home and has been making his living as a Carpenter for the past few years.

Motivation: Wants to work out more often; and he'd like to take his coworkers down a peg

Ideals: Athletic, Gifted. Flaws: Shy. Bonds: Attractive, Job, Rich. Occupation: Carpenter

Voice: Pronounces O like U

Attributes [hide]

Gunter Altham, Male Human Barbarian 6
Medium (6'5") Human, Lawful Good (CR 6)
Armor Class 13
Hit Points 35 (6d12)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)16 (+3) 13 (+1)8 (-1) 18 (+4)18 (+4)
Skills Deception +7, Survival +7
Senses Passive Perception 14
Languages Common
Attacks Melee +6 / 2d6+3, Ranged +6 / 2d6+3, Grapple +3

Possessions: 70 pp.


Social Check DCs


Justin Melancon, Male Human [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he wears silk and lounges about seductively. He sports a flattop hair cut. This amber eyed northerner is not easily forgotten.

Personality: He snorts whenever he laughs or is feeling confident. He does suffer from mild PTSD, and the sight of goblins may trigger it at times.

History: A powerful brothel owner made him what he is. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He used his abilities to travel the world and help people.

Motivation: To pay off his debts; and several ex partners dislike his way of doing things and want revenge

Ideals: Philantrophist. Bonds: Attractive, Enemies, Mentor, Debt. Occupation: Knight

Voice: American accent

Attributes [hide]

Justin Melancon, Male Human Ranger 3
Medium (5'4") Human, Chaotic Good (CR 3)
Armor Class 9
Hit Points 8 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)8 (-1) 7 (-2)15 (+2) 14 (+2)12 (+1)
Skills Intimidation +3, Perception +4
Senses Passive Perception 14
Languages Common, Aquan, Gnoll
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 400 gp. Deep blue spinel (800 gp). Freshwater pearl (14 gp). Golden yellow topaz (800 gp). 1 Magnifying glass. 1 Magnifying glass.


Social Check DCs


William Dayton, Male Human [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he wears a simple brown robe with white stripes complete with hood. He is bald on top and has large red tufts of hair around his ears. His eyes, though not visible through his cowl, are amber.

Personality: William is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage daughter.

History: Sold as a small child to a necromancer, William was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. By chance he met his sister recently and the two have been together since.

Motivation: He is compelled to act according to his religious beliefs; and doesn't want to be a apothecary and was forced into it by his family

Ideals: Extrovert. Flaws: Ugly. Bonds: Family, Mentor, Religious. Occupation: Apothecary

Voice: Squeaky

Attributes [hide]

William Dayton, Male Human Warlock 4
Medium (6'1") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 23 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 10 (+0)12 (+1) 14 (+2)18 (+4)
Skills Deception +6
Senses Passive Perception 12
Languages Common, Abyssal
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11322

Possessions: 600 gp. 1 Minor magic item.


Social Check DCs


Theodoric Clapham, Male Human [Permalink]

Personal [hide]

Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He wears light armors faded through time and improper care. His black hair is long and unkept. His eyes are brown and catlike.

Personality: He likes to make people angry or surprised. He is lazy and tries to find solutions quickly.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. Through the years after Theodoric was born, his father became increasingly distant from his family, instead choosing to pursue power in the east. Theodoric's father didn't care for him much, and the feeling was mutual. After a long history of fighting, Theodoric and his spouse have recently divorced.

Motivation: He is currently in port desperately looking for someone to get him out.

Flaws: Ugly, Antagonistic, Lazy. Bonds: Slave. Occupation: Roofer

Voice: Speaks with lips pursed

Attributes [hide]

Theodoric Clapham, Male Human Expert 5
Medium (5'3") Human, Chaotic Good (CR 5)
Armor Class 9
Hit Points 27 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 13 (+1)14 (+2) 17 (+3)12 (+1)
Skills Nature +5, Performance +4
Senses Passive Perception 13
Languages Common, Abyssal, Infernal
Attacks Melee +4 / 2d4+1, Ranged +2 / 2d4-1, Grapple +1

Possessions: 40000 cp. Deep blue spinel (300 gp). Banded agate (14 gp). Alexandrite (300 gp). Alexandrite (300 gp).


Social Check DCs


Kody Chester, Male Human [Permalink]

Personal [hide]

Description: He wears a shirt that is too small, which lets his gut show, with a ratty violet coat over it, and carries longbows. His long golden hair is drawn into a two foot long braid. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage daughter.

History: Kody lived on a farm with his mother, near the main road leading to a nearby town. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He has been saving his money to try and buy his brother's freedom.

Motivation: Doesn't want to be a Crown-heir and was forced into it by his family; and regain custody of his daughter

Ideals: Fighting, Joker. Flaws: Ugly, Insomniac. Bonds: Family. Occupation: Crown-heir

Voice: German accent

Attributes [hide]

Kody Chester, Male Human Monk 5
Medium (5'0") Human, Chaotic Good (CR 5)
Armor Class 12
Hit Points 27 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 12 (+1)14 (+2) 17 (+3)12 (+1)
Skills Performance +4, Religion +5
Senses Passive Perception 13
Languages Common, Sylvan, Undercommon
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +2

Possessions: 400 gp.


Social Check DCs

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