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NPC Generator

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Advanced [show]


Arnold Brady, Male Human [Permalink]

Personal [hide]

Description: A stocky lighter skinned man, he is wearing the road beaten gear of a warrior. His long auburn hair is drawn into a two foot long braid. He wears round tiny glasses practically rammed into his face.

Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. Further he is a bit of a stoner and is frequently out of it.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. His father was a soldier and died while he was still young. Arnold was left his father's suit of armor and trained in its use and care. He got away from his former life and has fallen to alcoholism.

Motivation: He would like to get married and retire; and he's attracted to the pc

Ideals: Fighting, Philantrophist. Flaws: Addict. Bonds: Slave, Military, Has a crush. Occupation: Painter

Voice: Soothing and warm

Attributes [hide]

Arnold Brady, Male Human Bard 6
Medium (5'2") Human, Neutral Good (CR 6)
Armor Class 11
Hit Points 31 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 12 (+1)16 (+3) 15 (+2)14 (+2)
Skills Intimidation +5, Performance +5
Senses Passive Perception 12
Languages Common, Giant, Undercommon, Terran
Attacks Melee +6 / 2d6+3, Ranged +4 / 2d6+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day143320000

Possessions: 60000 cp. Silver comb with moonstones (700 gp). A silver and pearl hairclip (90 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Godfrey Tattersall, Male Human [Permalink]

Personal [hide]

Description: This southern man is abnormally tall. He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. His whole body is exceptionally muscular. His chestnut hair and beard is wavy and long. His violet eyes peer out from beneath his wide-brimmed white hat.

Personality: He is mildly Human supremacist, though he does not identify as such. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.

History: Godfrey was born the youngest of three triplets. His father worked until he suffered an accident while they were digging through a hill for a new route. He had to support his now crippled father and took his father's old job. He left for the south, certain he would find work there.

Motivation: Retire the richest man in the south; and find a way to reverse the transformation of his sister

Ideals: Entrepeneur, Philantrophist. Flaws: Racist. Bonds: Immigrant, Family. Occupation: Stableman

Voice: American accent

Attributes [hide]

Godfrey Tattersall, Male Human Ranger 4
Medium (5'8") Human, Lawful Good (CR 4)
Armor Class 9
Hit Points 41 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 17 (+3)14 (+2) 10 (+0)14 (+2)
Skills Medicine +2
Senses Passive Perception 10
Languages Common, Auran, Dwarven
Attacks Melee +3 / 1d10+1, Ranged +1 / 1d10-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day100

Possessions: 200 gp.


Social Check DCs


Randal Burton, Male Human [Permalink]

Personal [hide]

Description: He wears a faded coat and loose pants complete with top hat. He has relatively dark skin and is very physically imposing due to his abundance of muscles. His black hair is heavily combed to the left. His eyes are amber.

Personality: Randal is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He receives visions of the future at random moments

History: He was born at the edge of vast island. His martial abilities were realized during a raid on his village. He ran away from his former home and has been making his living as a Painter for the past few years.

Motivation: He is terrified, and will act out of fear; and balancing his hectic life and new painter responsibilities is difficult

Ideals: Extrovert, Gifted. Flaws: Fearful. Bonds: Nature, Job. Occupation: Painter

Voice: Uses lots of figures of speech

Attributes [hide]

Randal Burton, Male Human Wizard 5
Medium (5'7") Human, Neutral Good (CR 5)
Armor Class 10
Hit Points 21 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 14 (+2)13 (+1) 13 (+1)10 (+0)
Skills Athletics +5, Performance +3
Senses Passive Perception 11
Languages Common, Druidic
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day124321

Possessions: 100 gp. 1 Minor magic item.


Social Check DCs


Trey Bentley, Male Human [Permalink]

Personal [hide]

Description: This exceptionally lanky man wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. His silver hair is lengthy. His face is scarred and worn.

Personality: A deeply religious man he believes everything happens for a reason. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. His mother had invested heavily in several trade routes and wanted him to inherit them. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He has a rivalry with the Church that dominates his actions.

Ideals: Gifted. Flaws: Ugly. Bonds: Religious, Military, Rich. Occupation: Jeweler

Voice: Italian accent

Attributes [hide]

Trey Bentley, Male Human Monk 8
Medium (5'11") Human, Chaotic Good (CR 8)
Armor Class 13
Hit Points 39 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 10 (+0)11 (+0) 15 (+2)17 (+3)
Skills Acrobatics +6, Arcana +3
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 2d10+1, Ranged +6 / 2d10+3, Grapple +3

Possessions: 600 gp. Rock crystal (30 gp). Violet garnet (1300 gp). Black star sapphire (1200 gp). Azurite (14 gp).


Social Check DCs


Norman Atterton, Male Human [Permalink]

Personal [hide]

Description: He wears a faded coat and loose pants complete with top hat. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. Sporting a blonde mohawk and bushy mustache this man's hair draws a lot of attention. His hazel eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He always tries to repair and not replace. It was this mentality that drove him into the Navigator business.

History: Norman was born with his father's beautiful face. From his teen years he was always beautiful and desirable, so people have always doted on him. He got away from his former life and has fallen to alcoholism.

Motivation: He wants to meet his childhood hero.

Ideals: Joker, Persistence. Flaws: Addict. Bonds: Attractive. Occupation: Navigator

Voice: Low rumbling, strings words together

Attributes [hide]

Norman Atterton, Male Human Expert 6
Medium (5'5") Human, Lawful Good (CR 6)
Armor Class 13
Hit Points 36 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)16 (+3) 15 (+2)15 (+2) 13 (+1)10 (+0)
Skills Animal Handling +4, Survival +4
Senses Passive Perception 11
Languages Common, Halfling, Elven
Attacks Melee +2 / 2d6-1, Ranged +6 / 2d6+3, Grapple +3

Possessions: 100 gp. Lapis lazuli (13 gp). Iolite (40 gp). Black pearl (1400 gp).


Social Check DCs

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