Randal Winterbourne, Male Human [Permalink]
Personal [hide]
Description: This tall, slender man wears long strands of amethyst and short brown dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. His long white hair reaches down to his waist. He wears large thick round spectacles.
Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.
History: Raised by wardens he was only a novice when illithids swooped upon their monastery and killed most of the order. In his 12th year, his parents were killed by a illithids raid, leaving Randal alone in the world. After a stint in an orphanage, he was adopted. He has taken up leadership of the village's small militia in response to illithids demanding more tribute than usual.
Motivation: He is greedy; and he wants revenge against illithids
Ideals: Philantrophist. Flaws: Antagonistic. Bonds: Rich, Religious, Enemies. Occupation: Fortune-teller
Voice: Strong lisp
Attributes [hide]
Medium (5'5") Human, Neutral Good (CR 4)
Armor Class 10
Hit Points 16 (4d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 11 (+0) | 11 (+0) | 15 (+2) | 10 (+0) | 7 (-2) |
Senses Passive Perception 12
Languages Common, Goblin, Celestial
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0
Possessions: 200 gp. 1 Minor magic item.
Ernest Walcott, Male Human [Permalink]
Personal [hide]
Description: This western man wears tattered old clothes. His clothes are grease stained in places. He wears a Stetson hat to cover his moderate length blonde hair. His eyes are green.
Personality: He loves telling others what to do and how they should feel about things. Animals are drawn to him, and he is able to talk to them.
History: The child of western immigrants he idolized his mother. After coming to the age of reason, Ernest took it upon himself to study the psionic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He was granted psionic powers by his dying brother.
Motivation: He loathes his own lifestyle.
Ideals: Opinionated, Gifted. Flaws: Ugly. Bonds: Poor, Immigrant. Occupation: Shepherd
Voice: Voice breaks
Attributes [hide]
Medium (6'3") Human, Lawful Good (CR 5)
Armor Class 11
Hit Points 40 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 12 (+1) | 14 (+2) | 12 (+1) | 12 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Aquan
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2
Possessions: 500 gp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Common Melee.
Shane Landon, Male Human [Permalink]
Personal [hide]
Description: This northern man wears a white vest with golden trim over his white shirt. His pastel leather gloves and pants are well-kept, and his white boots flare out at the collars. His clothes are grease stained in places. With bright silver hair and a scraggly beard. He has gleaming, smiling violet eyes.
Personality: He snorts whenever he laughs or is feeling confident. He pushes his goals aggressively. He is also a coward if confronted.
History: Shane lived on a farm with his mother, near the main road leading to a nearby town. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature greataxe.
Motivation: His spouse's relatives view him with great suspicion; and find a way to reverse the transformation of his sister
Flaws: Fearful. Bonds: Poor, Immigrant, Family, Adventurer. Occupation: Barber
Voice: German accent
Attributes [hide]
Medium (5'2") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 18 (3d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 13 (+1) | 13 (+1) | 11 (+0) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 10 | 3 | 1 |
Possessions: Just what you see.
Alexandre Clinton, Male Human [Permalink]
Personal [hide]
Description: This northern man dresses in violet turtlenecks beneath a yellow coat with grey slacks. His clothes are grease stained in places. His chestnut hair is thinning but still full. He tend to wears goggles to shield his eyes.
Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.
History: Born to a Tanner, his father struggled to pay the bills. His father was a mechanic, and taught him how to fix just about anything. He left for the north, certain he would find work there.
Motivation: Balancing his hectic life and new Stableman responsibilities is difficult; and he is a bit of a kleptomaniac
Ideals: Disciplined, Persistence. Flaws: Forgetful. Bonds: Poor, Immigrant. Occupation: Stableman
Voice: Spits words with contempt
Attributes [hide]
Medium (5'3") Human, Neutral Good (CR 7)
Armor Class 10
Hit Points 56 (7d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 17 (+3) | 10 (+0) | 15 (+2) | 18 (+4) | 13 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Gnoll, Goblin, Undercommon, Auran
Attacks Melee +6 / 2d8+3, Ranged +3 / 2d8+0, Grapple +3
Possessions: 300 gp.
Hugh Budd, Male Human [Permalink]
Personal [hide]
Description: He likes to wear violet tank tops with tan pants. He has relatively dark skin and is very physically imposing due to his abundance of muscles. He has wavy golden hair. His violet eyes lackadaisically let the world flow into them.
Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He enjoys reading and quiet.
History: He got into the Healer business at a young age. A freak accident while working with his Tailor father left him crippled. He tends to his Healer job now, and dutifully fulfills any obligations he has.
Motivation: He wants to meet his childhood hero; and sabotage a competitor
Ideals: Logical. Flaws: Depressed, Disease. Bonds: Job, Adventurer. Occupation: Healer
Voice: Smoker's lung
Attributes [hide]
Medium (5'1") Human, Lawful Good (CR 6)
Armor Class 11
Hit Points 26 (6d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 13 (+1) | 11 (+0) | 11 (+0) | 16 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 2d6+2, Ranged +4 / 2d6+1, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 14 | 5 | 3 | 3 | 2 | 0 | 0 | 0 |
Possessions: 100 gp. Hematite (6 gp). Malachite (6 gp). Amethyst (90 gp).
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