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NPC Generator

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Advanced [show]


Trey Axton, Male Human [Permalink]

Personal [hide]

Description: This eastern man wears skinny pants and wears a red and violet robe with the hood down. His clothes are grease stained in places. He keeps his long chestnut hair kept up in a rat tail. He has violet eyes and a red hat with a violet feather.

Personality: He is happy with his job as a Bricklayer. He turns his eye from what people do, preferring to live and let live. He feeds upon the attention of others.

History: Born in the east his family was never financially stable. His childhood dream was to be a Unemployed, but he was a colossal failure. He inherited the family business which he has now maintained for 7 years.

Motivation: Sabotage a competitor.

Bonds: Poor, Immigrant, Job, Attractive. Occupation: Bricklayer

Voice: Hollow voice

Attributes [hide]

Trey Axton, Male Human Cleric 4
Medium (5'10") Human, Chaotic Good (CR 4)
Armor Class 14
Hit Points 22 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)18 (+4) 11 (+0)13 (+1) 7 (-2)15 (+2)
Skills History +3, Persuasion +4
Senses Passive Perception 8
Languages Common, Gnome
Attacks Melee +6 / 1d10+4, Ranged +6 / 1d10+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 500 gp. Amethyst (50 gp). Azurite (4 gp). Onyx (50 gp). Banded agate (4 gp).


Social Check DCs


Lance Marleigh, Male Human [Permalink]

Personal [hide]

Description: This dark-skinned male wears an entirely tan suit with white socks and a vest with buckled shoes. He is tall, broad shouldered and powerfully built. His red hair is matted, messy, and big. This brown eyed easterner is not easily forgotten.

Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He receives visions of the future at random moments

History: He was born into a rich family. He found a children's book about a Human Ranger who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He now mingles about in high society.

Motivation: A need for knowledge about a nearby landmark; and he wants to meet his childhood hero

Ideals: Passionate, Gifted. Flaws: Ugly. Bonds: Rich, Adventurer. Occupation: Locksmith

Voice: Thin and wheezing

Attributes [hide]

Lance Marleigh, Male Human Ranger 6
Medium (6'5") Human, Neutral Good (CR 6)
Armor Class 10
Hit Points 37 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 12 (+1)17 (+3) 15 (+2)16 (+3)
Skills History +6, Performance +6
Senses Passive Perception 12
Languages Common, Elven, Gnome, Aquan
Attacks Melee +4 / 2d6+1, Ranged +3 / 2d6+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1301000

Possessions: 800 gp. Golden pearl (40 gp). Violet garnet (1100 gp). Azurite (16 gp). Jade (40 gp).


Social Check DCs


Alex Fidget, Male Human [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he wears an old set of leather armor, nicked and torn by the ravages of time and battle. His hair is always cut to a buzz. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep hazel.

Personality: He has always had a great fascination with Human culture. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: He was born the only child of a wealthy merchant. As a young adult he joined a group advocating for an improvement in Human conditions. He guards a vault combo very seriously as well as the key needed to open it.

Motivation: Human compassion.

Ideals: Optimist, Entrepeneur, Fighting. Flaws: Racist. Occupation: Sellsword

Voice: Speaks fast with a slight lisp

Attributes [hide]

Alex Fidget, Male Human Expert 3
Medium (6'6") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 14 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)11 (+0) 10 (+0)14 (+2) 16 (+3)14 (+2)
Skills Medicine +5, Religion +4
Senses Passive Perception 13
Languages Common, Elven, Giant
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0

Possessions: 60 pp. Red garnet (60 gp). Silver pearl (60 gp).


Social Check DCs


Gerard Tenley, Male Human [Permalink]

Personal [hide]

Description: This man likes to wear ponchos typically of a light grey in addition to tight pants. He is muscular with a powerful set of arms. His long black hair is drawn into a two foot long braid. His eyes, though not visible through his cowl, are green.

Personality: Prone to second guessing himself, he comes off as nervous. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He struck the Map Maker job and began his own company from there.

Motivation: To get a good night's sleep; and balancing his hectic life and new map maker responsibilities is difficult

Flaws: Shy, Insomniac. Bonds: Job, Military, Adventurer. Occupation: Map Maker

Voice: Voice breaks

Attributes [hide]

Gerard Tenley, Male Human Aristocrat 3
Medium (5'7") Human, Lawful Good (CR 3)
Armor Class 13
Hit Points 24 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)17 (+3) 14 (+2)12 (+1) 11 (+0)11 (+0)
Skills Deception +2, Investigation +3
Senses Passive Perception 10
Languages Common, Sylvan
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3

Possessions: Just what you see.


Social Check DCs


Theodoric Washington, Male Human [Permalink]

Personal [hide]

Description: He dresses in brown turtlenecks beneath a black coat with yellow slacks. His brown hair is singed and shortened. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep amber.

Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: His mother raised him in a mountain cabin. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: Wants a kiss; and he has a crush on the local mason

Flaws: Ugly, Antagonistic. Bonds: Adventurer, Nature, Has a crush. Occupation: Adventurer

Voice: Boston accent

Attributes [hide]

Theodoric Washington, Male Human Commoner 6
Medium (6'4") Human, Chaotic Good (CR 6)
Armor Class 11
Hit Points 19 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 11 (+0)8 (-1) 13 (+1)14 (+2)
Skills History +2, Nature +2
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 2d6+2, Ranged +4 / 2d6+1, Grapple +2

Possessions: 100 gp.


Social Check DCs

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