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NPC Generator

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Advanced [show]


Ralf Berkeley, Male Human [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. His auburn hair and beard is wavy and long. He wears a mask on his face.

Personality: Eccentric and domineering, Ralf will drive conversation. He receives visions of the future at random moments

History: He was raised in a island tribe. His mother took him hunting and taught him how to get in the mind of other creatures. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.

Motivation: To be a Shoemaker again; and marry his brother to traveling adventurers

Ideals: Extrovert, Gifted. Bonds: Nature, Family, Job. Occupation: Roofer

Voice: Complex vocabulary, royal

Attributes [hide]

Ralf Berkeley, Male Human Rogue 3
Medium (5'3") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 25 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 16 (+3)10 (+0) 16 (+3)7 (-2)
Skills Intimidation +0, Sleight of Hand +3
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3

Possessions: 200 gp. Fire opal pendant on a fine gold chain (900 gp).


Social Check DCs


Bertram Shelly, Male Human [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. He has a white handlebar mustache and slicked back white hair. His brown eyes lackadaisically let the world flow into them.

Personality: A deeply religious man he believes everything happens for a reason. He is an amazing painter.

History: Bertram was born with his father's beautiful face. Brilliant and gifted he never wanted to apply himself. He got away from his former life and has fallen to alcoholism.

Motivation: He is compelled to act according to his religious beliefs.

Ideals: Gifted. Flaws: Addict. Bonds: Religious, Attractive. Occupation: Sage

Voice: Puts emphasis on the wrong words

Attributes [hide]

Bertram Shelly, Male Human Commoner 4
Medium (6'0") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 14 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 12 (+1)17 (+3) 18 (+4)13 (+1)
Skills Deception +3, Nature +5
Senses Passive Perception 14
Languages Common, Halfling, Orc, Sylvan
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1

Possessions: 300 gp. 1 Minor magic item.


Social Check DCs


Trey Fawcett, Male Human [Permalink]

Personal [hide]

Description: He wears a lot of dark rich colors, with gold accents. He has a moderate pudge and is not very fit. His silver hair is thinning but still full. His fierce brown eyes like to dwell on things.

Personality: He is fixated on the number 43. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He misses his home and complains about the freezing weather, even in summer.

History: His arcane talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. A few years later when the south was not economically sound they moved to his current location. He is searching for what he claims is his rightful reward.

Motivation: Obtaining odd cultural Human artifacts is his passion; and he's looking for his big break

Ideals: Gifted. Flaws: Insane. Bonds: Attractive, Immigrant, Adventurer. Occupation: Spy

Voice: French accent

Attributes [hide]

Trey Fawcett, Male Human Warlock 5
Medium (6'5") Human, Neutral Good (CR 5)
Armor Class 13
Hit Points 39 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 12 (+1)17 (+3) 17 (+3)17 (+3)
Skills Insight +6, Investigation +6
Senses Passive Perception 13
Languages Common, Sylvan, Abyssal, Gnoll
Attacks Melee +4 / 2d4+1, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1432220000

Possessions: 40000 cp. Carnelian (20 gp). Sard (20 gp). 1 Minor magic item.


Social Check DCs


Arnold Brandon, Male Human [Permalink]

Personal [hide]

Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He wears a violet vest and prefers red and brown shirts. His boots appear to have been at one point steel toed but are quite worn down. His brown hair is styled in orderly dreadlocks. He wears round tiny glasses practically rammed into his face.

Personality: Arnold wants to be seen as a stoic, levelheaded, noble Cleric, so he tries to act the part. He does a good job, for the most part... He has a small toy that he constantly fidgets with.

History: Sold as a small child to a brothel owner, Arnold was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Wants to work out more often; and to be a junk dealer again

Ideals: Athletic, Disciplined. Flaws: Ugly, Addict. Bonds: Mentor. Occupation: Healer

Voice: Spits words with contempt

Attributes [hide]

Arnold Brandon, Male Human Cleric 8
Medium (6'2") Human, Lawful Good (CR 8)
Armor Class 8
Hit Points 56 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)7 (-2) 15 (+2)16 (+3) 14 (+2)9 (-1)
Skills Intimidation +2, Medicine +5
Senses Passive Perception 12
Languages Common, Druidic, Gnoll, Dwarven
Attacks Melee +3 / 2d10+0, Ranged +1 / 2d10-2, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1364332

Possessions: 200 gp. 1 Minor magic item.


Social Check DCs


Anselm Birkenhead, Male Human [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He wears baggy violet pantaloons and a blue scarf. He wears a colorful flower in his silver hair. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: Deceptive and manipulative this southern guy figured out how to best use his charms to convince people to do what he wants. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.

History: He was born in a small island village. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: Retire the richest man in the south; and he uses money and sex appeal to get what he needs

Ideals: Entrepeneur. Bonds: Attractive, Family, Nature, Rich. Occupation: Hunter

Voice: Stutters

Attributes [hide]

Anselm Birkenhead, Male Human Fighter 9
Medium (5'5") Human, Lawful Good (CR 9)
Armor Class 10
Hit Points 30 (9d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 5 (-3)9 (-1) 16 (+3)7 (-2)
Skills Deception +1, History +2
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 3d4+1, Ranged +3 / 3d4+0, Grapple +1

Possessions: 1400 gp. Malachite (8 gp). Chrysoberyl (100 gp). Peridot (70 gp). Tiger eye turquoise (8 gp). Rock crystal (70 gp). Onyx (70 gp). Black star sapphire (1000 gp). Amber (100 gp).


Social Check DCs

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