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NPC Generator

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Advanced [show]


Odo Nash, Male Human [Permalink]

Personal [hide]

Description: He wears tan painted combat armor at almost all times. He has relatively light skin and is very physically imposing due to his abundance of muscles. His white hair is smooth and relatively long. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep violet.

Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. Odo is a bit of a follower. Usually he is manipulated by his sisters into helping them out, but recently he has become more of a free agent.

History: Odo was born in the east. At a young age he loved to build and create. From there he went from mercenary job to mercenary job. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: Doesn't want to be a Knight and was forced into it by his family.

Ideals: Persistence. Flaws: Sensitive. Bonds: Family, Adventurer. Occupation: Knight

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Odo Nash, Male Human Wizard 3
Medium (5'3") Human, Lawful Good (CR 3)
Armor Class 13
Hit Points 13 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 15 (+2)7 (-2) 10 (+0)12 (+1)
Skills Athletics +4, Insight +2
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 100 gp.


Social Check DCs


Tim Hayhurst, Male Human [Permalink]

Personal [hide]

Description: This late middle aged man likes to wear ponchos typically of a light green in addition to tight pants and is in decent physical shape. His auburn hair is cut short. He has gray eyes and a green hat with a white feather.

Personality: He hates brigands. He views them as having robbed his home of its proper glory. He is a big fan of imagination and believes people should spend more time reading and writing.

History: Tim hails from a village terrorized by brigands. He was taken from his home at a very young age. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: Many brigands want him driven away; and to protect his home

Ideals: Logical. Flaws: Mundane. Bonds: Enemies, Slave, Guardian. Occupation: Farmer

Voice: Indian accent

Attributes [hide]

Tim Hayhurst, Male Human Expert 3
Medium (6'6") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 8 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 10 (+0)17 (+3) 17 (+3)16 (+3)
Skills Athletics +2, Stealth +3
Senses Passive Perception 13
Languages Common, Halfling, Aquan, Druidic
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +3

Possessions: 200 gp.


Social Check DCs


Odo Thackeray, Male Human [Permalink]

Personal [hide]

Description: This man is very fat, and likes to wear darkened spectacles and heavy clothing, no matter the weather. His chestnut hair is well kept and his bushy mustache is tapered upwards at the ends. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep gray.

Personality: He is overprotective of those who hire his services. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.

History: Odo was born in the east. At a young age he loved to build and create. A gifted student he started as a Shoemaker, but he got bored and became a Dyer. He now mingles about in high society.

Motivation: Money/treasure.

Ideals: Persistence. Flaws: Ugly. Bonds: Guardian, Rich, Job. Occupation: Dyer

Voice: Speaks with squeezed throat

Attributes [hide]

Odo Thackeray, Male Human Sorcerer 6
Medium (5'0") Human, Neutral Good (CR 6)
Armor Class 13
Hit Points 16 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 11 (+0)18 (+4) 8 (-1)12 (+1)
Skills History +7, Performance +4
Senses Passive Perception 9
Languages Common, Dwarven, Auran, Celestial, Aquan
Attacks Melee +3 / 2d6+0, Ranged +6 / 2d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day15665300000

Possessions: 200 gp.


Social Check DCs


Shane Barton, Male Human [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Human, and stands approximately 5'5". He wears baggy green pantaloons and a brown scarf, and his gloved hand is found clutching a nunchaku. His red hair, when down, is lengthy. His eyes are likewise blue. His teeth are white and perfect.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He is a ruthless business man, a trait he acquired from his father.

History: His parents moved while he was still in utero so he is the first generation to be born here. A serious injury left his father unemployed and in need of constant care. His family became saddled with debt trying to care for his infirm father. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: Retire the richest man in the south; and to pay off his debts

Ideals: Philantrophist, Entrepeneur. Bonds: Attractive, Immigrant, Debt. Occupation: Soapmaker

Voice: Booming voice

Attributes [hide]

Shane Barton, Male Human Aristocrat 8
Medium (5'5") Human, Neutral Good (CR 8)
Armor Class 12
Hit Points 52 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)15 (+2) 12 (+1)16 (+3) 6 (-2)16 (+3)
Skills History +6, Religion +6
Senses Passive Perception 8
Languages Common, Aquan, Gnome, Elven
Attacks Melee +2 / 2d10-1, Ranged +5 / 2d10+2, Grapple +2

Possessions: 1600 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Gomory Remington, Male Human [Permalink]

Personal [hide]

Description: Runty and weak-looking, he likes to wear ponchos typically of a light blue in addition to tight pants. His hair is chestnut and curly. He has hazel eyes.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He can see the true alignment of people by looking at them, and uses this to pass judgement.

History: Sold as a small child to a slaver, Gomory was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. His father was a mechanic, and taught him how to fix just about anything. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: Wants to work out more often; and to get a good night's sleep

Ideals: Gifted, Persistence. Flaws: Ugly, Shy. Bonds: Poor, Mentor. Occupation: Bricklayer

Voice: Irish accent

Attributes [hide]

Gomory Remington, Male Human Wizard 6
Medium (6'2") Human, Lawful Good (CR 6)
Armor Class 10
Hit Points 25 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)10 (+0) 14 (+2)9 (-1) 9 (-1)16 (+3)
Skills Acrobatics +3, Religion +2
Senses Passive Perception 9
Languages Common
Attacks Melee +1 / 2d6-2, Ranged +3 / 2d6+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 600 gp.


Social Check DCs

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