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NPC Generator

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Advanced [show]


Cory Byron, Male Human [Permalink]

Personal [hide]

Description: He is in excellent shape and wears many layers of old clothing at all times. His red hair is slicked back into a classic pompadour. His brown eyes are slightly larger than normal.

Personality: A skeptical and narcissistic man, Cory's first love is himself. His second love is also himself. He is a logical person and will generally grow upset if things defy logic and science.

History: His parents moved while he was still in utero so he is the first generation to be born here. He was an athlete and attended two major summer competitions. He never won. He moves from town to town, unable to find a place to settle.

Motivation: Wants to work out more often; and he doesn't get along with people that don't share his tastes

Ideals: Athletic, Impeccable, Logical. Flaws: Ugly. Bonds: Poor, Immigrant. Occupation: Healer

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Cory Byron, Male Human Commoner 3
Medium (6'2") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points -1 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 4 (-3)10 (+0) 11 (+0)13 (+1)
Skills Investigation +2, Medicine +2
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 4000 cp. Rose (20 gp). Blue quartz (5 gp).


Social Check DCs


Henry Birkenhead, Male Human [Permalink]

Personal [hide]

Description: He typically wears a sleeveless long coat of deep blue leather and dull yellow iron scale mail. He has relatively dark skin and is very physically imposing due to his abundance of muscles. He has a golden handlebar mustache and slicked back golden hair. He has blue eyes.

Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He cannot resist a sob story and will often dote over anyone who has one.

History: His parents moved while he was still in utero so he is the first generation to be born here. Henry was born on a far western mountains where he grew up under the tutelage of his father, an expert Jeweler. He used his abilities to travel the world and help people.

Motivation: Meet up once more with his childhood friend; and expand his business

Ideals: Philantrophist. Bonds: Job, Immigrant, Adventurer. Occupation: Jeweler

Voice: Dutch accent

Attributes [hide]

Henry Birkenhead, Male Human Rogue 3
Medium (5'8") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 6 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 6 (-2)10 (+0) 17 (+3)14 (+2)
Skills Deception +4, Stealth +4
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 400 gp.


Social Check DCs


John Kinsley, Male Human [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He wears a black cloak and cross-gartered brown stockings. His red hair is singed and shortened. His fierce green eyes like to dwell on things.

Personality: He is witty, but his monotone delivery comes off as unnerving He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.

History: From birth he was tutored by a cruel and relentless mentor. A gypsy cursed him at a young age, leading to his ugly appearance. Due to his spouse's obsession with being a Architect they were divorced and he won custody of their son. He worked as a Detective, and he later adopted a second son.

Motivation: His spouse's relatives view him with great suspicion; and an old rival family wants him found

Ideals: Joker. Flaws: Ugly. Bonds: Immigrant, Family, Mentor. Occupation: Detective

Voice: Rhymes sentences (sorry)

Attributes [hide]

John Kinsley, Male Human Sorcerer 4
Medium (5'2") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 9 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 8 (-1)13 (+1) 12 (+1)12 (+1)
Skills Athletics +2
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day116630

Possessions: 26000 sp. 1 Minor magic item.


Social Check DCs


Rolf Trowbridge, Male Human [Permalink]

Personal [hide]

Description: With black face paint in a stripe pattern across his face, he wears a black shirt with thin violet vertical stripes and black pants. His hair is white, silky, and of moderate length. His amber eyes are slightly larger than normal.

Personality: A deeply religious man he believes everything happens for a reason. He is obsessed with his god.

History: Rolf was born in the east. At a young age he loved to build and create. He helped his mother out around the business and became quite the natural. He inherited the family business which he has now maintained for 7 years.

Motivation: Wants to open a new tavern; and regain custody of his daughter

Ideals: Persistence. Bonds: Attractive, Religious, Job, Family. Occupation: Fisher

Voice: Laughs frequently while speaking

Attributes [hide]

Rolf Trowbridge, Male Human Aristocrat 5
Medium (6'5") Human, Lawful Good (CR 5)
Armor Class 11
Hit Points 44 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 15 (+2)13 (+1) 12 (+1)17 (+3)
Skills Insight +4, Nature +4
Senses Passive Perception 11
Languages Common, Auran
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2

Possessions: 10000 cp. 1 Minor magic item.


Social Check DCs


Anselm Reid, Male Human [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He prefers to wear fine silks, though has several suits of combat armor for his hunting needs. He sports a flattop hair cut. He is very pretty but has cold, dead eyes.

Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: He is the product a well kept family trust fund and as such has never really known need. In his youth he was a Detective, and wanted to be a champion fighter when he grew up. He was working during a period of war, and as one of the natives he lived in fear of joining the others in being slaughtered. He saw the brutality and swore off his fighting aspirations, taking his younger brother on his back after seeing his parents die, and fled the country. He struck the Herbalist job and began his own company from there.

Motivation: He'd like to take his coworkers down a peg; and he uses money and sex appeal to get what he needs

Ideals: Fighting. Flaws: Forgetful, PTSD. Bonds: Rich, Attractive, Job. Occupation: Herbalist

Voice: Creaky witch voice

Attributes [hide]

Anselm Reid, Male Human Bard 4
Medium (5'8") Human, Chaotic Good (CR 4)
Armor Class 13
Hit Points 22 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)17 (+3) 13 (+1)8 (-1) 9 (-1)13 (+1)
Skills Animal Handling +1, Sleight of Hand +5
Senses Passive Perception 9
Languages Common
Attacks Melee +1 / 1d10-1, Ranged +5 / 1d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 500 gp. 3 Alchemist’s fire. 4 Antitoxin. 3 Acid flasks.


Social Check DCs

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