Cory Byron, Male Human [Permalink]
Personal [hide]
Description: He is in excellent shape and wears many layers of old clothing at all times. His red hair is slicked back into a classic pompadour. His brown eyes are slightly larger than normal.
Personality: A skeptical and narcissistic man, Cory's first love is himself. His second love is also himself. He is a logical person and will generally grow upset if things defy logic and science.
History: His parents moved while he was still in utero so he is the first generation to be born here. He was an athlete and attended two major summer competitions. He never won. He moves from town to town, unable to find a place to settle.
Motivation: Wants to work out more often; and he doesn't get along with people that don't share his tastes
Ideals: Athletic, Impeccable, Logical. Flaws: Ugly. Bonds: Poor, Immigrant. Occupation: Healer
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Medium (6'2") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points -1 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 4 (-3) | 10 (+0) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
Possessions: 4000 cp. Rose (20 gp). Blue quartz (5 gp).
Henry Birkenhead, Male Human [Permalink]
Personal [hide]
Description: He typically wears a sleeveless long coat of deep blue leather and dull yellow iron scale mail. He has relatively dark skin and is very physically imposing due to his abundance of muscles. He has a golden handlebar mustache and slicked back golden hair. He has blue eyes.
Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He cannot resist a sob story and will often dote over anyone who has one.
History: His parents moved while he was still in utero so he is the first generation to be born here. Henry was born on a far western mountains where he grew up under the tutelage of his father, an expert Jeweler. He used his abilities to travel the world and help people.
Motivation: Meet up once more with his childhood friend; and expand his business
Ideals: Philantrophist. Bonds: Job, Immigrant, Adventurer. Occupation: Jeweler
Voice: Dutch accent
Attributes [hide]
Medium (5'8") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 6 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 6 (-2) | 10 (+0) | 17 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 400 gp.
John Kinsley, Male Human [Permalink]
Personal [hide]
Description: This man is moderately tanned and has just the faintest trace of an accent. He wears a black cloak and cross-gartered brown stockings. His red hair is singed and shortened. His fierce green eyes like to dwell on things.
Personality: He is witty, but his monotone delivery comes off as unnerving He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.
History: From birth he was tutored by a cruel and relentless mentor. A gypsy cursed him at a young age, leading to his ugly appearance. Due to his spouse's obsession with being a Architect they were divorced and he won custody of their son. He worked as a Detective, and he later adopted a second son.
Motivation: His spouse's relatives view him with great suspicion; and an old rival family wants him found
Ideals: Joker. Flaws: Ugly. Bonds: Immigrant, Family, Mentor. Occupation: Detective
Voice: Rhymes sentences (sorry)
Attributes [hide]
Medium (5'2") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 9 (4d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 8 (-1) | 13 (+1) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 6 | 3 | 0 |
Possessions: 26000 sp. 1 Minor magic item.
Rolf Trowbridge, Male Human [Permalink]
Personal [hide]
Description: With black face paint in a stripe pattern across his face, he wears a black shirt with thin violet vertical stripes and black pants. His hair is white, silky, and of moderate length. His amber eyes are slightly larger than normal.
Personality: A deeply religious man he believes everything happens for a reason. He is obsessed with his god.
History: Rolf was born in the east. At a young age he loved to build and create. He helped his mother out around the business and became quite the natural. He inherited the family business which he has now maintained for 7 years.
Motivation: Wants to open a new tavern; and regain custody of his daughter
Ideals: Persistence. Bonds: Attractive, Religious, Job, Family. Occupation: Fisher
Voice: Laughs frequently while speaking
Attributes [hide]
Medium (6'5") Human, Lawful Good (CR 5)
Armor Class 11
Hit Points 44 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 15 (+2) | 13 (+1) | 12 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common, Auran
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2
Possessions: 10000 cp. 1 Minor magic item.
Anselm Reid, Male Human [Permalink]
Personal [hide]
Description: He is of a modest build and height, but he carries himself more imposing than he is. He prefers to wear fine silks, though has several suits of combat armor for his hunting needs. He sports a flattop hair cut. He is very pretty but has cold, dead eyes.
Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.
History: He is the product a well kept family trust fund and as such has never really known need. In his youth he was a Detective, and wanted to be a champion fighter when he grew up. He was working during a period of war, and as one of the natives he lived in fear of joining the others in being slaughtered. He saw the brutality and swore off his fighting aspirations, taking his younger brother on his back after seeing his parents die, and fled the country. He struck the Herbalist job and began his own company from there.
Motivation: He'd like to take his coworkers down a peg; and he uses money and sex appeal to get what he needs
Ideals: Fighting. Flaws: Forgetful, PTSD. Bonds: Rich, Attractive, Job. Occupation: Herbalist
Voice: Creaky witch voice
Attributes [hide]
Medium (5'8") Human, Chaotic Good (CR 4)
Armor Class 13
Hit Points 22 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 17 (+3) | 13 (+1) | 8 (-1) | 9 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common
Attacks Melee +1 / 1d10-1, Ranged +5 / 1d10+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 500 gp. 3 Alchemist’s fire. 4 Antitoxin. 3 Acid flasks.
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