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NPC Generator

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Advanced [show]


Godfrey Breeden, Male Human [Permalink]

Personal [hide]

Description: A middle-aged man, he wears a yellow shirt, with a white mid length shorts with white tights and flats, usually wearing a coat over them, and is pretty ugly. His blonde hair is well kept and his bushy mustache is tapered upwards at the ends. He wears crescent spectacles with a black brim.

Personality: Overbrimming with self-confidence, Godfrey isn't afraid of most anything. He has a strong dislike to people who do not believe in Human unity. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: He was born a particularly ugly child, much to the horror of his parents. Through the years after Godfrey was born, his mother became increasingly distant from his family, instead choosing to pursue power in the north. Godfrey's mother didn't care for him much, and the feeling was mutual. He was granted necromantic powers by his dying sister.

Motivation: He doesn't get along with people that don't share his tastes; and he's repulsed by the pc

Ideals: Impeccable, Extrovert, Gifted. Flaws: Ugly, Antagonistic. Occupation: Tanner

Voice: Pronounces difficult words wrong

Attributes [hide]

Godfrey Breeden, Male Human Rogue 5
Medium (5'5") Human, Lawful Good (CR 5)
Armor Class 10
Hit Points 35 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 17 (+3)10 (+0) 15 (+2)12 (+1)
Skills Arcana +3, Survival +5
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +1

Possessions: 10000 cp. Rhodochrosite (6 gp). Deep blue spinel (1500 gp).


Social Check DCs


Gomory Digby, Male Human [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He has a large red mantle and cape that has been intricately interwoven into his blue robe. His hair is cut close to his head. His brown eyes dart around the room hyper actively observing anyone and anything.

Personality: He is mildly Human supremacist, though he does not identify as such. He is lazy and tries to find solutions quickly.

History: Gomory was born in the north. At a young age he loved to build and create. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Armorer. He ran away from his former home and has been making his living as a Armorer for the past few years.

Motivation: Sabotage a competitor; and wants to open a new tavern

Ideals: Athletic, Persistence. Flaws: Racist, Lazy. Bonds: Job. Occupation: Armorer

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Gomory Digby, Male Human Barbarian 7
Medium (5'8") Human, Neutral Good (CR 7)
Armor Class 13
Hit Points 39 (7d12)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)16 (+3) 8 (-1)16 (+3) 8 (-1)11 (+0)
Skills Athletics +2, Sleight of Hand +6
Senses Passive Perception 9
Languages Common, Undercommon, Terran, Abyssal
Attacks Melee +2 / 2d8-1, Ranged +6 / 2d8+3, Grapple +6

Possessions: 110 pp. 1 Minor magic item.


Social Check DCs


Trym Clinton, Male Human [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he wears tight fitting clothing which further accentuates his frame. His black hair is lengthy. He wears round tiny glasses practically rammed into his face.

Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He will pursue extreme courses of action in the short term, confident that they cannot fail.

History: Trym was raised in a hard working conservative environment. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He has since married many spouses, only to have them die. He claims to not be responsible.

Motivation: He uses money and sex appeal to get what he needs; and money/treasure

Ideals: Philantrophist. Flaws: Impulsive. Bonds: Attractive, Job, In love, Rich. Occupation: Adventurer

Voice: growls and snarls, animalistic

Attributes [hide]

Trym Clinton, Male Human Rogue 6
Medium (6'1") Human, Neutral Good (CR 6)
Armor Class 9
Hit Points 40 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)8 (-1) 17 (+3)12 (+1) 15 (+2)13 (+1)
Skills Investigation +4, Religion +4
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +2 / 2d6-1, Ranged +2 / 2d6-1, Grapple -1

Possessions: 100 pp.


Social Check DCs


Richard Marston, Male Human [Permalink]

Personal [hide]

Description: He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. He has a golden handlebar mustache and slicked back golden hair. His ears are large.

Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. Energy wise he seems alert and responsive.

History: He was raised by priests from a young age. His mother was very strict, and drilled into him lessons on being the perfect gentleman. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He is compelled to act according to his religious beliefs; and he has a rivalry with the church that dominates his actions

Ideals: Disciplined, Professionalism. Flaws: Ugly. Bonds: Religious, Mentor. Occupation: Seamstress

Voice: Dutch accent

Attributes [hide]

Richard Marston, Male Human Druid 7
Medium (5'0") Human, Lawful Good (CR 7)
Armor Class 11
Hit Points 40 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 13 (+1)11 (+0) 16 (+3)11 (+0)
Skills Animal Handling +6, Perception +6
Senses Passive Perception 16
Languages Common
Attacks Melee +6 / 2d8+3, Ranged +4 / 2d8+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day146432100

Possessions: 600 gp.


Social Check DCs


Wymar Skelton, Male Human [Permalink]

Personal [hide]

Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. With a patchy chestnut beard and wild chestnut hair. He has a tattooed face.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: A child with a great deal of singing talent his parents made sure he got the chance to thrive. His father had invested heavily in several trade routes and wanted him to inherit them. He leaves a trail of broken hearts and full pockets wherever he goes.

Motivation: Wants to work out more often; and he has money and likes to spend it

Ideals: Fighting, Athletic, Joker, Artistic. Bonds: Attractive, Rich. Occupation: Navigator

Voice: Sleepy voice

Attributes [hide]

Wymar Skelton, Male Human Bard 3
Medium (5'2") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 15 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 11 (+0)16 (+3) 8 (-1)13 (+1)
Skills Nature +5
Senses Passive Perception 9
Languages Common, Druidic, Dwarven, Ignan
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day133100000

Possessions: 12000 cp.


Social Check DCs

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