Reynard Nibley, Male Human [Permalink]
Personal [hide]
Description: This southern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He prefers to wear brown pants and tee shirts. His white hair is cut jaggedly and amateurishly. This violet eyed southerner is not easily forgotten.
Personality: He is business-like. He takes instructions and follows them to the letter. He plays an instrument quite well.
History: Gifted from a young age, Reynard studied abroad. A few years later when the east was not economically sound they moved to his current location. He left for the south, certain he would find work there.
Motivation: Regain custody of his daughter.
Ideals: Professionalism, Artistic, Gifted. Flaws: Ugly. Bonds: Immigrant. Occupation: Weaver
Voice: Speaks with lips pursed
Attributes [hide]
Medium (5'9") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 38 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 12 (+1) | 17 (+3) | 14 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Dwarven, Ignan, Auran
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2
Possessions: 35000 sp.
William Hamilton, Male Human [Permalink]
Personal [hide]
Description: A 5'0" eastern man, he is wearing a tight black one piece outfit complete with pants, hood, and a cape. His hair, while still mostly black, has prominent grey streaks. His blue eyes are passionate and lively.
Personality: William speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He receives visions of the future at random moments
History: His divine talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. His parents enrolled him in a Warlock school at a young age so that he could practice his divine talents. He became a Apothecary soon after.
Motivation: Wants to open a new tavern; and he is compelled to act according to his religious beliefs
Ideals: Impeccable, Gifted. Bonds: Job, Religious. Occupation: Apothecary
Voice: Spanish accent
Attributes [hide]
Medium (5'0") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 18 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 12 (+1) | 14 (+2) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Abyssal, Aquan
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 2 | 2 | 2 | 0 | 0 |
Possessions: 3000 sp. Sapphire pendant on gold chain (800 gp). A miniature golden chest with tiny emeralds lining the top (140 gp).
John Bentham, Male Human [Permalink]
Personal [hide]
Description: This malnourished man likes to wear ponchos typically of a light grey in addition to tight pants. His red hair has been sun bleached extensively. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage daughter.
History: He was born the only child of a wealthy merchant. Being born in the west, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the west for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: His spouse's relatives view him with great suspicion.
Ideals: Entrepeneur. Flaws: Insane, Antagonistic. Bonds: Poor, Family. Occupation: Detective
Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'
Attributes [hide]
Medium (6'4") Human, Chaotic Good (CR 5)
Armor Class 13
Hit Points 21 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 16 (+3) | 12 (+1) | 12 (+1) | 10 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Undercommon
Attacks Melee +5 / 2d4+2, Ranged +6 / 2d4+3, Grapple +3
Possessions: 200 gp.
Gerald Gladstone, Male Human [Permalink]
Personal [hide]
Description: He has the majority of his body covered in plate. He carries a battered quarterstaff and tarnished flail as well. His red hair is heavily combed to the right. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep violet.
Personality: A skeptical and narcissistic man, Gerald's first love is himself. His second love is also himself. He is harsh and unforgiving.
History: Gerald was born the youngest of three triplets. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. Recently a tribe of brigands attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Gerald fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: He feels the way he acts is they only way to get by in the world; and he's repulsed by the pc
Ideals: Fighting, Impeccable. Flaws: Antagonistic. Bonds: Family. Occupation: Tanner
Voice: Cold and demanding tone
Attributes [hide]
Medium (5'2") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 14 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 15 (+2) | 12 (+1) | 9 (-1) | 7 (-2) |
Senses Passive Perception 11
Languages Common, Goblin
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 5 | 0 |
Possessions: 400 gp.
Conrad Wilberforce, Male Human [Permalink]
Personal [hide]
Description: This man is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. He has a penchant for wearing a ring with an oversized jet on his right hand. His chestnut hair is greying along the sides and has receded to reveal a widow's peak. His violet eyes are passionate and lively.
Personality: This man loves painting and to teach people painting more than just about anything. He also is a firm believer in the manly ideal.
History: His parents moved while he was still in utero so he is the first generation to be born here. When he was little, his rather wealthy family often ventured across the desert to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Conrad took refuge in the old dungeon and found the beat up scimitar and armor he uses now. He moves from town to town, unable to find a place to settle.
Motivation: To prove his worth to the world; and money/treasure
Ideals: Artistic. Flaws: Impulsive. Bonds: Rich, Immigrant, Nature. Occupation: Sculptor
Voice: Excited and jittery
Attributes [hide]
Medium (5'8") Human, Neutral Good (CR 5)
Armor Class 10
Hit Points 40 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 13 (+1) | 9 (-1) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 |
Possessions: 2000 sp. Carved harp of exotic wood with ivory inlay and zircon gems (400 gp). Silver-plated steel longsword with jet jewel in hilt (200 gp). Solid gold idol (400 gp). 1 Spyglass. 1 Simple lock. 1 Silver holy symbol. 1 Hourglass.
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