Henry Landon, Male Human [Permalink]
Personal [hide]
Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He wears a black armored body suit, with a simple tan line shooting up and back down. His long auburn hair is drawn into a two foot long braid. He tend to wears goggles to shield his eyes.
Personality: He snorts whenever he laughs or is feeling confident. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.
History: Born to a pair of adventurers, Henry grew up listening to his father's many stories. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature halberd.
Motivation: Sabotage a competitor; and he is unsatisfied with his job
Ideals: Impeccable. Bonds: Adventurer, Job. Occupation: Slave Trader
Voice: High pitched, excited
Attributes [hide]
Medium (6'0") Human, Neutral Good (CR 5)
Armor Class 13
Hit Points 17 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 16 (+3) | 11 (+0) | 9 (-1) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +6 / 2d4+3, Grapple +3
Possessions: 2000 sp.
Frederick Westcott, Male Human [Permalink]
Personal [hide]
Description: He is a husky man, who wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. His red hair is knotted and matted. This green eyed northerner is not easily forgotten.
Personality: Calm and collected, he is a well trained Cook. He does not mind isolation but does not hate company and attempts to receive them as best as possible.
History: Sold as a small child to a slaver, Frederick was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He was an apprentice working in his mother's forge. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: Wants to open a new tavern; and he has passion for adventuring and risk
Ideals: Entrepeneur, Extrovert. Bonds: Job, Mentor, Adventurer. Occupation: Cook
Voice: Old thin voice
Attributes [hide]
Medium (5'2") Human, Lawful Good (CR 4)
Armor Class 12
Hit Points 38 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 15 (+2) | 18 (+4) | 12 (+1) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: 600 gp. Pink pearl (100 gp).
Robert Atterton, Male Human [Permalink]
Personal [hide]
Description: This man is wearing the road beaten gear of a warrior, and sports empty pouches on his belt. His red hair is cut short with large spiked bangs in the front. His fierce gray eyes like to dwell on things.
Personality: He snorts whenever he laughs or is feeling confident. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. Brilliant and gifted he never wanted to apply himself. He ran away from his former home and has been making his living as a Carpenter for the past few years.
Motivation: Balancing his hectic life and new Carpenter responsibilities is difficult; and to get a good night's sleep
Ideals: Fighting, Gifted. Flaws: Insomniac. Bonds: Adventurer, Job. Occupation: Carpenter
Voice: Puts emphasis on the wrong words
Attributes [hide]
Medium (5'4") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 5 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 10 (+0) | 5 (-3) | 8 (-1) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 2 | 0 | 0 | 0 | 0 |
Possessions: 90 pp.
Nicholas Burton, Male Human [Permalink]
Personal [hide]
Description: A man with a calm yet intense air about him, he wears bulky pastel painted plate armor. He keeps his long brown hair kept up in a rat tail. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: Aggressive, abrasive, and angry, Nicholas embodies much of what other species detest in the Humans. He also has developed a complete distrust of the Cartwright profession.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. He has had some formal writing training, and achieved minor success. He then took over the family business and is one of the better Shoemaker for hire.
Motivation: Sabotage a competitor; and to be a cartwright again
Ideals: Gifted, Artistic. Flaws: Insane, Antagonistic. Bonds: Job. Occupation: Shoemaker
Voice: Pronounces difficult words wrong
Attributes [hide]
Medium (5'1") Human, Neutral Good (CR 6)
Armor Class 9
Hit Points 50 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 9 (-1) | 17 (+3) | 17 (+3) | 11 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common, Goblin, Giant, Auran
Attacks Melee +5 / 2d6+2, Ranged +2 / 2d6-1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 1 |
Possessions: 100 gp. 1 Minor magic item. 1 Minor magic item.
Heward Springfield, Male Human [Permalink]
Personal [hide]
Description: Relatively heavier built than your average man, he is not imposing. He wears rags and sports a simple walking cane. His hair, while still mostly white, has prominent grey streaks. His blue eyes dart around the room hyper actively observing anyone and anything.
Personality: He is erratic and paranoid. He believes drow are coming to abduct people. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.
History: Born to a poor family in the city he treasured whatever gifts he got. From his teen years he was always beautiful and desirable, so people have always doted on him. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.
Motivation: An old rival family wants him found; and he desires power and/or immortality
Ideals: Fighting. Bonds: Poor, Enemies, Attractive, Adventurer, Family. Occupation: Sailor
Voice: Laughs frequently while speaking
Attributes [hide]
Medium (6'5") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 29 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 10 (+0) | 13 (+1) | 12 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 2 |
Possessions: 28000 sp. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Common Melee.
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Their contribution stands as a beacon of hope for all adventurers!