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Advanced [show]


Chad Dalton, Male Human [Permalink]

Personal [hide]

Description: A man of a pale complexion, he likes to wear darkened spectacles and heavy clothing, no matter the weather. His red hair is styled in orderly dreadlocks. His violet eyes dart around the room hyper actively observing anyone and anything.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: Sold as a small child to a necromancer, Chad was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. A gifted student he started as a Tailor, but he got bored and became a Sage. He tends to his Sage job now, and dutifully fulfills any obligations he has.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and wants to open a new tavern

Ideals: Opinionated, Philantrophist, Fighting. Bonds: Mentor, Job. Occupation: Sage

Voice: Posh accent

Attributes [hide]

Chad Dalton, Male Human Barbarian 4
Medium (5'11") Human, Chaotic Good (CR 4)
Armor Class 10
Hit Points 36 (4d12)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 13 (+1)11 (+0) 8 (-1)9 (-1)
Skills Acrobatics +2, Investigation +2
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +2

Possessions: 300 gp. 1 Minor magic item.


Social Check DCs


Tim Braxton, Male Human [Permalink]

Personal [hide]

Description: He wears tan trousers with violet and white striped suspenders. He wears various colorful collared shirts. He has a slight overbite and is overall scrawny. His hair is always cut to a buzz. His brown eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He has a minor phobia of water and hates getting wet.

History: He got into the Actor business at a young age. When he was little, his rather wealthy family often ventured across the forest to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Tim took refuge in the old dungeon and found the beat up longsword and armor he uses now. He tends to his Actor job now, and dutifully fulfills any obligations he has.

Motivation: He is terrified, and will act out of fear; and he has passion for adventuring and risk

Ideals: Joker. Flaws: Fearful. Bonds: Job, Nature, Adventurer. Occupation: Actor

Voice: Soft and mumbly

Attributes [hide]

Tim Braxton, Male Human Barbarian 6
Medium (6'3") Human, Chaotic Good (CR 6)
Armor Class 12
Hit Points 47 (6d12)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 10 (+0)14 (+2) 12 (+1)17 (+3)
Skills Intimidation +6, Sleight of Hand +5
Senses Passive Perception 11
Languages Common, Druidic, Sylvan
Attacks Melee +2 / 2d6-1, Ranged +5 / 2d6+2, Grapple +2

Possessions: 8000 sp.


Social Check DCs


Charles Gentry, Male Human [Permalink]

Personal [hide]

Description: He is an average looking northern male in his early mid-life. He wears brown leather gloves, a brown jacket, and tight pants. His hair is cut close to his head. His amber eyes dart around the room hyper actively observing anyone and anything.

Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: Born in the north to a Miner, Charles learned a great deal about his mother's area of expertise. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: Someone believes him a fraud; and many illithids want him driven away

Ideals: Joker. Flaws: Antagonistic. Bonds: Job, Adventurer, Enemies. Occupation: Miner

Voice: Mousy voice

Attributes [hide]

Charles Gentry, Male Human Bard 5
Medium (5'0") Human, Lawful Good (CR 5)
Armor Class 11
Hit Points 13 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)12 (+1) 9 (-1)12 (+1) 7 (-2)8 (-1)
Skills Performance +2, Stealth +4
Senses Passive Perception 8
Languages Common, Auran
Attacks Melee +2 / 2d4-1, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12331

Possessions: 200 gp. Black opal (600 gp). Amethyst (80 gp). Iolite (30 gp). 1 Minor magic item.


Social Check DCs


Adam Brownrigg, Male Human [Permalink]

Personal [hide]

Description: This western man is abnormally tall. He likes to wear brown tank tops with grey pants. His whole body is exceptionally muscular. He has no hair. He wears large thick round spectacles.

Personality: Calm and collected, he is a well trained Jeweler. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: He was born several months after his mother was called into army service. Adam abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He now owns his own business.

Motivation: Wants to open a new tavern; and balancing his hectic life and new jeweler responsibilities is difficult

Flaws: Ugly. Bonds: Immigrant, Job, Adventurer, Military. Occupation: Jeweler

Voice: Hissing voice

Attributes [hide]

Adam Brownrigg, Male Human Commoner 4
Medium (6'6") Human, Neutral Good (CR 4)
Armor Class 9
Hit Points 25 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)8 (-1) 18 (+4)12 (+1) 15 (+2)9 (-1)
Skills Nature +3, Stealth +1
Senses Passive Perception 12
Languages Common, Ignan
Attacks Melee +5 / 1d10+3, Ranged +1 / 1d10-1, Grapple +3

Possessions: 600 gp. 1 Minor magic item.


Social Check DCs


Simon Addington, Male Human [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking eastern young adult. He prefers to wear fine silks, though has several suits of combat armor for his hunting needs. Beneath his clothing is a huge mess of scar tissue. He has dyed his greying brown hair a little too much giving a sharp brown color. His green eyes lackadaisically let the world flow into them.

Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He never wears the same outfit twice, unless he absolutely has to.

History: Simon was born the youngest of three triplets. He has chosen to use the inheritance that was left to him frivolously. He left for the east, certain he would find work there.

Motivation: His spouse's relatives view him with great suspicion; and to reunite with his absent father

Ideals: Artistic. Flaws: Antagonistic. Bonds: Rich, Slave, Family, Immigrant. Occupation: Mortician

Voice: Tuts and clicks tongue

Attributes [hide]

Simon Addington, Male Human Paladin 4
Medium (5'7") Human, Neutral Good (CR 4)
Armor Class 9
Hit Points 39 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)8 (-1) 12 (+1)15 (+2) 15 (+2)16 (+3)
Skills Arcana +4, Survival +4
Senses Passive Perception 12
Languages Common, Draconic, Elven
Attacks Melee +4 / 1d10+2, Ranged +1 / 1d10-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 500 gp. Red garnet (50 gp).


Social Check DCs

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