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Advanced [show]


Don Kenley, Male Human [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He wears a weathered and beat up set of banded mail beneath an oversized red coat. He wears a Stetson hat to hide his balding. His eyes are amber and he is always smoking a pipe.

Personality: He acts crazy and hedonistic. He also hits on women, regardless of circumstances.

History: His psionic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. When Don reached his early adolescence his Human mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He was granted psionic powers by his dying sister.

Motivation: He's attracted to the PC; and wants his loneliness to end

Ideals: Gifted. Flaws: Hedonist. Bonds: Has a crush, Military. Occupation: Farmer

Voice: Jittery and nervous

Attributes [hide]

Don Kenley, Male Human Rogue 3
Medium (6'4") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 12 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)9 (-1) 11 (+0)16 (+3) 13 (+1)12 (+1)
Skills Athletics +2, Sleight of Hand +1
Senses Passive Perception 11
Languages Common, Orc, Druidic, Giant
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +1

Possessions: 400 gp. Banded agate (7 gp). Moonstone (20 gp).


Social Check DCs


Heward Thorpe, Male Human [Permalink]

Personal [hide]

Description: He is a pot bellied eastern man with a big hulking figure and broad shoulders. He dresses well, wearing violet shirts, loose pants, and blazers most of the time. He has styled his blonde hair well, parting it to the right. His eyes are amber and he is always smoking a pipe.

Personality: Aggressive, abrasive, and angry, Heward embodies much of what other species detest in the Humans. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: He's looking for his big break; and meet up once more with his childhood friend

Ideals: Athletic. Flaws: Antagonistic. Bonds: Attractive, Adventurer, Military. Occupation: Shoemaker

Voice: Speaks in third person

Attributes [hide]

Heward Thorpe, Male Human Aristocrat 4
Medium (6'1") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 35 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 15 (+2)9 (-1) 10 (+0)12 (+1)
Skills Insight +2, Investigation +1
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2

Possessions: 500 gp. Black pearl (800 gp). Bloodstone (70 gp). Chalcedony (70 gp). Hematite (16 gp).


Social Check DCs


Lance Sheldon, Male Human [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He wears red leather gloves, a red jacket, and tight pants. His red hair is braided into rings. His eyes are likewise green.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He works hard and plays hard.

History: Lance was born in the east. At a young age he loved to build and create. He went to a religious school and was inspired by the priests there in charitable deeds. He has never given up on his singing dream.

Motivation: To pay off his debts; and his religion dominates his actions

Ideals: Persistence, Artistic. Flaws: Hedonist. Bonds: Religious, Debt. Occupation: Jeweler

Voice: Booming voice

Attributes [hide]

Lance Sheldon, Male Human Cleric 4
Medium (5'2") Human, Neutral Good (CR 4)
Armor Class 10
Hit Points 20 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 8 (-1)17 (+3) 13 (+1)10 (+0)
Skills Arcana +5, Insight +3
Senses Passive Perception 11
Languages Common, Gnome, Goblin, Auran
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day115320

Possessions: 500 gp. Moss agate (13 gp). Black star sapphire (1100 gp).


Social Check DCs


Kody Roscoe, Male Human [Permalink]

Personal [hide]

Description: This petite short man is perpetually holding a sweet of some kind. He has a large blue mantle and cape that has been intricately interwoven into his brown robe, marred by sweets. He has a very tight haircut. His face is scarred and worn.

Personality: While he acts the brute, he is far gentler than he would appear. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. His parents were killed by drow in a raid when he was still a young child. The drow captured him, and made him a slave and general play-thing. He was beaten and tortured regularly, leading to his deformed appearance. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He is greedy.

Ideals: Fighting. Flaws: Ugly, Fearful. Bonds: Rich, Enemies. Occupation: Bellfounder

Voice: Low and grunting

Attributes [hide]

Kody Roscoe, Male Human Adept 6
Medium (5'11") Human, Lawful Good (CR 6)
Armor Class 10
Hit Points 39 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 17 (+3)11 (+0) 6 (-2)11 (+0)
Skills Acrobatics +3, Perception +1
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 2d6+0, Ranged +3 / 2d6+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 200 gp. Fiery yellow corundum (500 gp). Golden yellow topaz (700 gp).


Social Check DCs


Hubert Yorke, Male Human [Permalink]

Personal [hide]

Description: He is dressed in earthy colors with a brown and green handkerchief worn on his left side. He is portly but not overly obese. His white hair is kept up in a ponytail inside a wide-brimmed hat. His ears are large.

Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.

History: He was raised in a white middle class family as the only child. When money was particularly tight he was walking through alleys when he overheard a Sage hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He has taken up leadership of the village's small militia in response to dire rats demanding more tribute than usual.

Motivation: To be a Bricklayer again; and revenge

Flaws: Ugly, Mundane. Bonds: Enemies, Poor, Job. Occupation: Sage

Voice: Farmer accent

Attributes [hide]

Hubert Yorke, Male Human Aristocrat 3
Medium (6'4") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 23 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 15 (+2)9 (-1) 14 (+2)18 (+4)
Skills Investigation +1, Stealth +2
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 400 gp.


Social Check DCs

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