Rolf Everly, Male Human [Permalink]
Personal [hide]
Description: He prefers to wear green clothing when he does not wear armor, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 6'4" when asserting himself. His hair is chestnut and curly. His eyes are gray and beady.
Personality: Rolf is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.
History: The child of a Knight, who enjoyed hunting, Rolf was taken on many hunting expeditions. Like his mother and his sister before him, after school he went straight into learning to become a Spy. He became a Spy soon after.
Motivation: His name or reputation has been wronged in the past by illithids, and he desires to right it; and balancing his hectic life and new spy responsibilities is difficult
Ideals: Extrovert. Flaws: Ugly, Impulsive. Bonds: Nature, Job, Enemies. Occupation: Spy
Voice: Dutch accent
Attributes [hide]
Medium (6'4") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 7 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 13 (+1) | 7 (-2) | 14 (+2) | 17 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Giant, Abyssal
Attacks Melee +6 / 1d8+4, Ranged +3 / 1d8+1, Grapple +4
Possessions: 600 sp.
Roland England, Male Human [Permalink]
Personal [hide]
Description: He is an exceptionally muscular looking western young adult. He is wearing a long, grey, dusty cloak. Beneath his clothing is a huge mess of scar tissue. He has wavy white hair. His skin is flawless and his hazel eyes scan people very quickly.
Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.
History: He was born in a small island village. There was a wharf not far from home where he often wandered off to fish. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature morningstar.
Motivation: He desires power and/or immortality; and obtaining odd cultural human artifacts is his passion
Ideals: Fighting. Flaws: Selfish. Bonds: Slave, Attractive, Nature, Adventurer. Occupation: Junk Dealer
Voice: Speaks with lips pursed
Attributes [hide]
Medium (5'3") Human, Neutral Good (CR 4)
Armor Class 13
Hit Points 5 (4d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 17 (+3) | 6 (-2) | 13 (+1) | 16 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +2 / 1d10+0, Ranged +5 / 1d10+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 6 | 3 | 0 |
Possessions: 100 gp. 1 Everburning torch. 3 Antitoxin. 1 Alchemist’s fire. 8 Acid flasks.
Ernest England, Male Human [Permalink]
Personal [hide]
Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is dark but he possesses many brown ritualistic tattoos. He tends to wear a black poncho over his likewise colored trousers and shirt. He has a chestnut handlebar mustache and slicked back chestnut hair. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He is a font of random trivia from the lore and stories he has discovered
History: He was born on a small isolated farm. Ernest abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.
Motivation: Wants to have a good time and be beloved; and he wants to meet his childhood hero
Ideals: Logical, Optimist. Flaws: Terse. Bonds: Nature, Adventurer. Occupation: Miller
Voice: growls and snarls, animalistic
Attributes [hide]
Medium (5'1") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 16 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 10 (+0) | 10 (+0) | 6 (-2) | 13 (+1) | 6 (-2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 | 0 |
Possessions: 16000 cp.
Kody Huxley, Male Human [Permalink]
Personal [hide]
Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is light but he possesses many red ritualistic tattoos. He is well dressed, but even with his fine clothing he looks run-down. His hair is short and red. His thin eyebrows rest above his beady gray eyes.
Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.
History: A powerful slaver made him what he is. His family was turned out during the war. He and his family wandered west to less war torn lands. He now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: He is terrified, and will act out of fear; and he has passion for adventuring and risk
Ideals: Joker. Flaws: Ugly, Hedonist, PTSD. Bonds: Mentor. Occupation: Layabout
Voice: Russian accent
Attributes [hide]
Medium (5'7") Human, Lawful Good (CR 3)
Armor Class 13
Hit Points 17 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 16 (+3) | 15 (+2) | 9 (-1) | 11 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 | 2 |
Possessions: 1 Masterwork Heavy wooden shield. 1 Half-Plate.
Hubert Burton, Male Human [Permalink]
Personal [hide]
Description: A plain young-adult man, he wears a brown vest and prefers white and black shirts. His boots appear to have been at one point steel toed but are quite worn down. His brown hair is knotted and matted. His amber eyes dart from person to person to random spaces in the air.
Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He is obsessed with finding treasure.
History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Cook arts, while his mother instructed him in etiquette, music and courtly manner. His first spouse was a Soapmaker, they had one daughter, but his spouse won total custody. Without his spouse to temper him he grew out of control. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: A need for knowledge about a nearby landmark.
Ideals: Philantrophist. Flaws: Ugly. Bonds: Adventurer, Rich, Family. Occupation: Cook
Voice: Dark and ominous
Attributes [hide]
Medium (5'2") Human, Lawful Good (CR 5)
Armor Class 9
Hit Points 34 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 8 (-1) | 14 (+2) | 12 (+1) | 12 (+1) | 18 (+4) |
Senses Passive Perception 11
Languages Common, Sylvan
Attacks Melee +5 / 2d4+2, Ranged +2 / 2d4-1, Grapple +2
Possessions: 300 gp. An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (180 gp). A roughly beaten golden orb (180 gp).
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Their contribution stands as a beacon of hope for all adventurers!
