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Advanced [show]


Anthony Warwick, Male Human [Permalink]

Personal [hide]

Description: He wears a worn and beaten armor. He carries with him a set of scythes, each one with a amethyst on the hilt. He only wears one on his belt and the other on his back. His golden hair is thinning but still full. His eyes are brown.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. Before the accident, he was one of the most outspoken anti-Human activists. He was mortally wounded, saved by a kind and fast-acting Human doctor. He now mingles about in high society.

Motivation: Someone believes him a fraud; and he is greedy

Ideals: Fighting, Persistence. Flaws: Racist. Bonds: Enemies, Rich. Occupation: Marshal

Voice: Scottish accent

Attributes [hide]

Anthony Warwick, Male Human Paladin 8
Medium (6'4") Human, Chaotic Good (CR 8)
Armor Class 11
Hit Points 48 (8d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 13 (+1)15 (+2) 17 (+3)13 (+1)
Skills Intimidation +4
Senses Passive Perception 13
Languages Common, Terran, Abyssal
Attacks Melee +3 / 2d10+0, Ranged +4 / 2d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1401000

Possessions: 800 gp. Blue quartz (7 gp). Malachite (7 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Peter Upton, Male Human [Permalink]

Personal [hide]

Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He is perpetually draped in fineries, but all of this concealed by his earthly robes.. He wears his golden hair down. His amber unseeing eyes seem to look past you.

Personality: He is business-like. He takes instructions and follows them to the letter. He is fiercely devoted to his father, and views his father's ex-spouse as an evil person for separating him from his legal half-brother.

History: He was born several months after his father was called into army service. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. Due to his spouse's obsession with being a Unemployed they were divorced and he won custody of their daughter. He worked as a Brewer, and he later adopted a second daughter.

Motivation: Wants to raise his children well.

Ideals: Professionalism. Flaws: Disease. Bonds: Attractive, Family, Military. Occupation: Brewer

Voice: High pitched, excited

Attributes [hide]

Peter Upton, Male Human Cleric 3
Medium (6'5") Human, Neutral Good (CR 3)
Armor Class 13
Hit Points 24 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)17 (+3) 18 (+4)13 (+1) 14 (+2)12 (+1)
Skills Athletics +5, Sleight of Hand +5
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +5 / 1d8+3, Ranged +5 / 1d8+3, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1242100

Possessions: 1100 sp. Amethyst (60 gp). Star rose quartz (70 gp). Rhodochrosite (7 gp). 1 Half-Plate. 1 Masterwork studded leather.


Social Check DCs


Kody Carlton, Male Human [Permalink]

Personal [hide]

Description: He dresses in collared shirts and wears a proper scarf over his head. He has a very tight haircut. His green eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. When he was little, his rather wealthy family often ventured across the mountains to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Kody took refuge in the large cave and found the beat up warhammer and armor he uses now. He got away from his former life and has fallen to alcoholism.

Motivation: To be a Detective again; and expand his business

Flaws: Addict, Shy, Antagonistic. Bonds: Job, Nature. Occupation: Glassblower

Voice: Spits words with contempt

Attributes [hide]

Kody Carlton, Male Human Wizard 3
Medium (5'2") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 11 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 12 (+1)11 (+0) 13 (+1)14 (+2)
Skills Animal Handling +3, Stealth +3
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1042

Possessions: 1400 sp.


Social Check DCs


Rolf Denholm, Male Human [Permalink]

Personal [hide]

Description: He wears a custom-built plate barding that's adorned with black lining and desert motifs, and he perpetually has his bastard sword ready. His golden hair is knotted and matted. He is baby faced.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He does suffer from mild PTSD, and the sight of dire rats may trigger it at times.

History: He was born to loving parents in a slum to the west. In his youth he was a Hunter, and wanted to be a champion fighter when he grew up. He was working during a period of war, and as one of the natives he lived in fear of joining the others in being slaughtered. He saw the brutality and swore off his fighting aspirations, taking his younger brother on his back after seeing his parents die, and fled the country. He has taken up leadership of the village's small militia in response to dire rats demanding more tribute than usual.

Motivation: Many dire rats want him driven away; and his name or reputation has been wronged in the past by dire rats, and he desires to right it

Ideals: Fighting, Joker. Flaws: PTSD. Bonds: Enemies, Poor. Occupation: Courier

Voice: Soft and mumbly

Attributes [hide]

Rolf Denholm, Male Human Druid 5
Medium (6'6") Human, Chaotic Good (CR 5)
Armor Class 11
Hit Points 35 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 15 (+2)15 (+2) 15 (+2)15 (+2)
Skills Insight +5
Senses Passive Perception 12
Languages Common, Druidic, Sylvan
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13532100

Possessions: 800 gp.


Social Check DCs


Heward Clayden, Male Human [Permalink]

Personal [hide]

Description: He wears a tan collared shirt and brown pants. He accessorizes with a black scarf around the waist and a strap diagonally across his shirt. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. He sports a long golden beard, and similarly colored long hair. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. He is used to getting what he wants. In part because he is a meticulous planner.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He struck it rich when he found rare goods in large quantities. He now mingles about in high society.

Motivation: He uses money and sex appeal to get what he needs; and he wants random interesting trinkets and junk, hates to throw anything away

Ideals: Professionalism. Flaws: Greedy. Bonds: Attractive, Rich. Occupation: Hunter

Voice: Hissing voice

Attributes [hide]

Heward Clayden, Male Human Expert 10
Medium (5'5") Human, Neutral Good (CR 10)
Armor Class 9
Hit Points 23 (10d6)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)9 (-1) 7 (-2)14 (+2) 11 (+0)15 (+2)
Skills Animal Handling +4
Senses Passive Perception 10
Languages Common, Ignan, Orc
Attacks Melee +3 / 3d6-1, Ranged +3 / 3d6-1, Grapple -1

Possessions: 190 pp. Amethyst (140 gp). Amethyst (140 gp). Star rose quartz (30 gp).


Social Check DCs

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