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Advanced [show]


Guy Bradly, Male Human [Permalink]

Personal [hide]

Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. His long white hair is drawn into a two foot long braid. He has several tiny amethyst earrings on each ear.

Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: Guy was born with his father's beautiful face. He has chosen to use the inheritance that was left to him frivolously. He leaves a trail of broken hearts and full pockets wherever he goes.

Motivation: He has money and likes to spend it; and money/treasure

Ideals: Fighting, Athletic, Extrovert. Bonds: Rich, Attractive. Occupation: Healer

Voice: Scratchy, weak

Attributes [hide]

Guy Bradly, Male Human Sorcerer 4
Medium (5'11") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 2 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 7 (-2)12 (+1) 11 (+0)11 (+0)
Skills Deception +2, Investigation +3
Senses Passive Perception 10
Languages Common, Goblin
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11663

Possessions: 1 Minor magic item.


Social Check DCs


Odo England, Male Human [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears tight fitting clothing which further accentuates his frame. He wears his golden hair down. His amber eyes dart from person to person.

Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.

History: His father raised him in a mountain cabin. After coming to the age of reason, Odo took it upon himself to study the divine arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. Days after completing his studies, news broke out that his hometown was attacked by illithids. Odo was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the illithids.

Motivation: Someone believes him a fraud; and he wants revenge against illithids

Ideals: Philantrophist, Gifted. Bonds: Attractive, Immigrant, Enemies, Nature. Occupation: Guard

Voice: growls and snarls, animalistic

Attributes [hide]

Odo England, Male Human Wizard 4
Medium (5'4") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 28 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 18 (+4)12 (+1) 12 (+1)18 (+4)
Skills Perception +3
Senses Passive Perception 13
Languages Common, Gnoll
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11432

Possessions: 300 gp. Brown-green garnet (110 gp). Deep green spinel (110 gp). 1 Chain shirt. 1 Banded mail. 1 Half-Plate. 1 Half-Plate.


Social Check DCs


Guy Benson, Male Human [Permalink]

Personal [hide]

Description: A middle-aged man, he wears a simple green robe with white stripes complete with hood, and is pretty ugly. His black hair is smooth and relatively long. He has gray eyes.

Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.

History: Born in the south to a Weaver, Guy learned a great deal about his father's area of expertise. He helped his father out around the business and became quite the natural. He has taken up leadership of the village's small militia in response to illithids demanding more tribute than usual.

Motivation: Expand his business; and his name or reputation has been wronged in the past by illithids, and he desires to right it

Flaws: Ugly, Antagonistic. Bonds: Religious, Job, Enemies. Occupation: Weaver

Voice: Pronounces O like U

Attributes [hide]

Guy Benson, Male Human Rogue 5
Medium (5'8") Human, Neutral Good (CR 5)
Armor Class 13
Hit Points 24 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 13 (+1)10 (+0) 10 (+0)12 (+1)
Skills Deception +4, Survival +3
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +6 / 2d4+3, Grapple +3

Possessions: 500 gp. Malachite (8 gp). Black star sapphire (500 gp). Jasper (20 gp).


Social Check DCs


John Gracey, Male Human [Permalink]

Personal [hide]

Description: He tends to wear a large red jacket. He has a moderate pudge and is not very fit. His hair, while still mostly blonde, has prominent grey streaks. His otherwise smooth face is marked with small tiny scars.

Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He is an amazing painter.

History: John hails from a village terrorized by orcs. Ostracized due to the necromantic powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: He wants revenge against orcs; and to get a good night's sleep

Ideals: Gifted, Persistence. Flaws: Sensitive, Insomniac. Bonds: Enemies. Occupation: Tanner

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

John Gracey, Male Human Aristocrat 4
Medium (5'5") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 34 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 16 (+3)13 (+1) 12 (+1)13 (+1)
Skills Intimidation +3, Survival +3
Senses Passive Perception 11
Languages Common, Terran
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2

Possessions: 14000 sp.


Social Check DCs


Kody Hampton, Male Human [Permalink]

Personal [hide]

Description: He is a mite stocky and wears suspenders and green workpants. His shirt is blue, and he wears a heavy green leather apron most of the time. His white hair is lengthy. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: While he acts the brute, he is far gentler than he would appear. He is a bit of a xeno-phobe, disliking non-Humans.

History: He was born at the edge of vast mountains. He was an apprentice working in his father's forge. He bought a scimitar and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He is unsatisfied with his job; and further expansion of business

Ideals: Fighting. Flaws: Racist. Bonds: Attractive, Nature, Job. Occupation: Seamstress

Voice: Spits words with contempt

Attributes [hide]

Kody Hampton, Male Human Cleric 3
Medium (5'6") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 24 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 15 (+2)8 (-1) 17 (+3)14 (+2)
Skills Athletics +4, Performance +4
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1342100000

Possessions: 400 gp.


Social Check DCs

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