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NPC Generator

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Advanced [show]


Simon Nash, Male Human [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he prefers to wear yellow pants and tee shirts. His hair is black and curly. He tend to wears goggles to shield his eyes.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He refers to his adoptive father for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: He was born in the east. He dropped out of school to support his sick father, and resented it. He moves from town to town, unable to find a place to settle.

Motivation: Marry his brother to traveling adventurers; and he has money and likes to spend it

Ideals: Logical. Flaws: Antagonistic. Bonds: Family, Immigrant, Rich. Occupation: Marshal

Voice: Spits and sputters

Attributes [hide]

Simon Nash, Male Human Fighter 3
Medium (5'0") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 10 (+0)16 (+3) 15 (+2)10 (+0)
Skills Persuasion +2, Religion +5
Senses Passive Perception 12
Languages Common, Infernal, Abyssal, Orc
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 40 pp.


Social Check DCs


Simon Tyndall, Male Human [Permalink]

Personal [hide]

Description: He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. His long black hair is drawn into a two foot long braid. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his brown eyes.

Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: He was born blind and as such lacked many opportunities for work. He was an athlete and attended two major summer competitions. He never won. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: To find somewhere to settle down; and he feels kind of lost in life

Ideals: Joker, Athletic. Flaws: Mundane, Disease, Depressed. Bonds: Attractive. Occupation: Interpreter

Voice: Cold and demanding tone

Attributes [hide]

Simon Tyndall, Male Human Druid 5
Medium (6'4") Human, Chaotic Good (CR 5)
Armor Class 14
Hit Points 39 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)18 (+4) 17 (+3)10 (+0) 14 (+2)7 (-2)
Skills Investigation +3, Persuasion +1
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +7 / 2d4+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1353210

Possessions: 500 gp. Alexandrite (1000 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Ralf Kinsley, Male Human [Permalink]

Personal [hide]

Description: The dark-skinned man stands 5'10" and is generally well dressed albeit a few years behind the times. His black hair is cut short. He tend to wears goggles to shield his eyes.

Personality: Confrontational and typically high on some drug or another. He is a logical person and will generally grow upset if things defy logic and science.

History: Ralf lived on a farm with his mother, near the main road leading to a nearby town. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. He got away from his former life and has fallen to alcoholism.

Motivation: Doesn't want to be a Apothecary and was forced into it by his family; and to reunite with his absent mother

Ideals: Logical. Flaws: Addict. Bonds: Attractive, Family, Religious. Occupation: Apothecary

Voice: Excited and jittery

Attributes [hide]

Ralf Kinsley, Male Human Warlock 3
Medium (5'10") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 13 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 6 (-2)10 (+0) 12 (+1)8 (-1)
Skills Insight +3, Stealth +4
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day102

Possessions: 300 gp.


Social Check DCs


Randal Astley, Male Human [Permalink]

Personal [hide]

Description: He wears a large hat to cast shadows over his face and wears ponchos to better hide his body. He carries with him a set of scythes on his belt, each one with a sapphire on the hilt. His red hair is matted, messy, and big. His fierce violet eyes like to dwell on things.

Personality: A deeply religious man he believes everything happens for a reason. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: Randal was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He is compelled to act according to his religious beliefs; and his religion dominates his actions

Ideals: Fighting, Extrovert. Flaws: Ugly. Bonds: Religious, Poor. Occupation: Miner

Voice: Speaks like tongue is numb

Attributes [hide]

Randal Astley, Male Human Ranger 5
Medium (6'6") Human, Neutral Good (CR 5)
Armor Class 13
Hit Points 32 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 15 (+2)16 (+3) 10 (+0)11 (+0)
Skills Religion +6, Survival +3
Senses Passive Perception 10
Languages Common, Druidic, Giant, Goblin
Attacks Melee +4 / 2d4+1, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110

Possessions: 200 gp. Hematite (15 gp). Violet garnet (1500 gp). Amethyst (60 gp).


Social Check DCs


Diggory Yardley, Male Human [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He dresses in black turtlenecks beneath a red coat with grey slacks. He keeps his long red hair kept up in a rat tail. His hazel eyes are passionate and lively.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: The child of western immigrants he idolized his mother. Diggory was orphaned to a temple shortly after his birth. He was raised by the temple staff to care always for others above himself and to hold his god always in his heart. He has dedicated himself to building a better kind of golem.

Motivation: Further expansion of business; and he is compelled to act according to his religious beliefs

Ideals: Philantrophist. Bonds: Immigrant, Job, Adventurer, Religious. Occupation: Server

Voice: Dark and ominous

Attributes [hide]

Diggory Yardley, Male Human Wizard 6
Medium (5'1") Human, Lawful Good (CR 6)
Armor Class 10
Hit Points 39 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)11 (+0) 17 (+3)14 (+2) 13 (+1)10 (+0)
Skills Deception +3, Survival +4
Senses Passive Perception 11
Languages Common, Infernal, Celestial
Attacks Melee +2 / 2d6-1, Ranged +3 / 2d6+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1343320

Possessions: 700 gp.


Social Check DCs

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