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NPC Generator

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Advanced [show]


Drogo Stanton, Male Human [Permalink]

Personal [hide]

Description: This malnourished man wears a custom-built plate barding that's adorned with blue lining and desert motifs. He has dyed his greying red hair a little too much giving a sharp red color. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. He moved from fad to fad and when he turned 15 he discovered poetry. He now spends his time doing works of charity.

Motivation: His name or reputation has been wronged in the past by goblins, and he desires to right it.

Ideals: Optimist, Philantrophist, Gifted, Artistic. Bonds: Poor. Occupation: Junk Dealer

Voice: Speaks with back of mouth

Attributes [hide]

Drogo Stanton, Male Human Paladin 6
Medium (6'4") Human, Lawful Good (CR 6)
Armor Class 11
Hit Points 50 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)12 (+1) 13 (+1)17 (+3) 9 (-1)11 (+0)
Skills Arcana +6, Insight +2
Senses Passive Perception 9
Languages Common, Dwarven, Druidic, Draconic
Attacks Melee +6 / 2d6+3, Ranged +4 / 2d6+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 700 gp.


Social Check DCs


Bertram Cholmondeley, Male Human [Permalink]

Personal [hide]

Description: He typically wears a sleeveless long coat of deep black leather and dull violet iron scale mail. He has a moderate pudge and is not very fit. His hair is always cut to a buzz. He wears round tiny glasses practically rammed into his face.

Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: He was born blind and as such lacked many opportunities for work. He was an athlete and attended two major summer competitions. He never won. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: A need for knowledge about a nearby landmark; and to settle down with his crush

Ideals: Athletic. Flaws: Disease. Bonds: Slave, Adventurer, Has a crush. Occupation: Jeweler

Voice: High pitched and raspy

Attributes [hide]

Bertram Cholmondeley, Male Human Ranger 5
Medium (5'4") Human, Chaotic Good (CR 5)
Armor Class 10
Hit Points 29 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)11 (+0) 9 (-1)11 (+0) 16 (+3)15 (+2)
Skills Animal Handling +6, Sleight of Hand +3
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 2d4-1, Ranged +3 / 2d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1400000

Possessions: 600 gp. 2 Alchemist’s fire. 7 Acid flasks.


Social Check DCs


Anthony Tickle, Male Human [Permalink]

Personal [hide]

Description: He wears a brown coat over a red low-cut shirt, and a deerstalker hat upon his head. He has relatively light skin and is very physically imposing due to his abundance of muscles. His hair is greying and his face has many wrinkles. His eyes are a pleasant violet.

Personality: Aggressive, abrasive, and angry, Anthony embodies much of what other species detest in the Humans. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Weaver arts, while his mother instructed him in etiquette, music and courtly manner. Through the years after Anthony was born, his father became increasingly distant from his family, instead choosing to pursue power in the west. Anthony's father didn't care for him much, and the feeling was mutual. He has drifted from career to career and currently works as a Weaver.

Motivation: He made a deal with a demon which lead to his current lot in life, and he's becoming increasingly nervous about it; and further expansion of business

Ideals: Opinionated. Flaws: Antagonistic. Bonds: Rich, Job, Debt. Occupation: Weaver

Voice: Mousy voice

Attributes [hide]

Anthony Tickle, Male Human Warrior 3
Medium (5'9") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 14 (+2)15 (+2) 17 (+3)15 (+2)
Skills Insight +5, Medicine +5
Senses Passive Perception 13
Languages Common, Terran, Auran
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 1100 sp. Brown-green garnet (130 gp).


Social Check DCs


Gerard Sharps, Male Human [Permalink]

Personal [hide]

Description: This man wears a blue tunic with black highlights, and long pastel pants that bunch up around his shoes. He has a penchant for wearing a ring with an oversized aquamarine on his left hand. He has moderate length silver hair. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep violet.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He invites people to come help in his community garden.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Barrister arts, while his mother instructed him in etiquette, music and courtly manner. In his 18th year, his parents were killed by a illithids raid, leaving Gerard alone in the world. After a stint in an orphanage, he was adopted. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: His religion dominates his actions; and he has money and likes to spend it

Ideals: Philantrophist, Logical. Flaws: Antagonistic. Bonds: Rich, Enemies, Religious. Occupation: Barrister

Voice: Soft and mumbly

Attributes [hide]

Gerard Sharps, Male Human Aristocrat 4
Medium (5'7") Human, Neutral Good (CR 4)
Armor Class 9
Hit Points 20 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)8 (-1) 12 (+1)15 (+2) 10 (+0)13 (+1)
Skills Performance +3, Stealth +1
Senses Passive Perception 10
Languages Common, Gnome, Druidic
Attacks Melee +5 / 1d10+3, Ranged +1 / 1d10-1, Grapple +3

Possessions: 300 gp.


Social Check DCs


Gunter Wellington, Male Human [Permalink]

Personal [hide]

Description: This tall, slender man usually wears his tan robe and has his quarterstaff always slung over his shoulder. He keeps his chestnut hair in a pixie cut. His fierce hazel eyes like to dwell on things.

Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He refers to his adoptive mother for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: Gunter lived on a farm with his mother, near the main road leading to a nearby town. Being born in the west, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the west for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. He ran away from his former home and has been making his living as a Fisher for the past few years.

Motivation: Further expansion of business; and several ex partners dislike his way of doing things and want revenge

Ideals: Optimist. Bonds: Family, Job, Enemies. Occupation: Fisher

Voice: Rhymes sentences (sorry)

Attributes [hide]

Gunter Wellington, Male Human Wizard 9
Medium (6'3") Human, Chaotic Good (CR 9)
Armor Class 12
Hit Points 42 (9d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 14 (+2)11 (+0) 11 (+0)9 (-1)
Skills Animal Handling +3, Medicine +3
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 3d4+1, Ranged +5 / 3d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1144

Possessions: 700 gp. Carnelian (80 gp). Silver pearl (50 gp). Moonstone (80 gp). Zircon (80 gp). Sard (80 gp). Fiery yellow corundum (600 gp). Blue star sapphire (600 gp). Freshwater pearl (10 gp).


Social Check DCs

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