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Advanced [show]


Roger Wentworth, Male Human [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking northern young adult. He wears a pastel vest and prefers red and tan shirts. His boots appear to have been at one point steel toed but are quite worn down. Beneath his clothing is a huge mess of scar tissue. His red hair is cut short with large spiked bangs in the front. His otherwise smooth face is marked with small tiny scars.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He would rather hide behind his crafts than deal with other people.

History: He was born to a pair of big game hunters, but was frequently ill as a child. He moved from fad to fad and when he turned 15 he discovered poetry. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: He is currently in port desperately looking for someone to get him out; and he'd like to take his coworkers down a peg

Ideals: Artistic. Flaws: Ugly, Shy, Disease. Bonds: Slave. Occupation: Mayor

Voice: Loud with bravado

Attributes [hide]

Roger Wentworth, Male Human Barbarian 4
Medium (6'1") Human, Lawful Good (CR 4)
Armor Class 9
Hit Points 37 (4d12)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)8 (-1) 15 (+2)16 (+3) 15 (+2)10 (+0)
Skills Deception +2, Intimidation +2
Senses Passive Perception 12
Languages Common, Orc, Draconic, Auran
Attacks Melee +4 / 1d10+2, Ranged +1 / 1d10-1, Grapple +2

Possessions: 300 gp. 1 Minor magic item.


Social Check DCs


Adam Gentry, Male Human [Permalink]

Personal [hide]

Description: Standing 5'7", this man is wearing a long, green cloak. He keeps his golden hair in a pixie cut. He wears a mask on his face.

Personality: He never swears and excessively uses polite adverbs when speaking. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: He was raised in a white middle class family as the only child. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Blacksmith work with an outfit from a few towns over. Blacksmith work suited him well, and with each successful project, he earned more gold and more respect from his peers. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: Wants a kiss; and wants his loneliness to end

Ideals: Optimist, Logical. Flaws: Mundane. Bonds: Job, Has a crush. Occupation: Blacksmith

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Adam Gentry, Male Human Commoner 5
Medium (5'7") Human, Neutral Good (CR 5)
Armor Class 10
Hit Points 9 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 8 (-1)12 (+1) 8 (-1)13 (+1)
Skills Deception +4, Nature +4
Senses Passive Perception 9
Languages Common, Druidic
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +1

Possessions: 40000 cp. 1 Tanglefoot bags. 1 Alchemist’s fire. 1 Alchemist’s fire. 6 Acid flasks.


Social Check DCs


Lewis Thorpe, Male Human [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He wears silk and lounges about seductively. His silver hair is greying along the sides and has receded to reveal a widow's peak. His eyes, though not visible through his cowl, are brown.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. A friendly and beautiful Human, he is rarely seen without a few beauties around his arms. Though a playboy in all rights, he is no lame duck.

History: Lewis hails from a village terrorized by dire rats. Brilliant and gifted he never wanted to apply himself. Days after completing his studies, news broke out that his hometown was attacked by dire rats. Lewis was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the dire rats.

Motivation: Wants to work out more often; and a deep hatred of dire rats

Ideals: Athletic, Gifted. Bonds: Attractive, Guardian, Enemies. Occupation: Bounty Hunter

Voice: Timid voice

Attributes [hide]

Lewis Thorpe, Male Human Wizard 3
Medium (5'1") Human, Neutral Good (CR 3)
Armor Class 8
Hit Points 9 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)7 (-2) 11 (+0)10 (+0) 14 (+2)14 (+2)
Skills Religion +2, Survival +4
Senses Passive Perception 12
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +0 / 1d8-2, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day104

Possessions: 300 gp.


Social Check DCs


Alexandre Fidget, Male Human [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He wears tight fitting clothing which further accentuates his frame. He has a auburn handlebar mustache and slicked back auburn hair. His eyes are blue.

Personality: He does not believe in betrayal or weakness as things to be tolerated. He is obsessed with his god.

History: Gifted from a young age, Alexandre studied abroad. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. He has recently attracted an admirer that believes he's playing hard to get.

Motivation: He wants nothing more than to rejoin the army; and wants a kiss

Ideals: Justice, Gifted. Bonds: Attractive, Religious, Has a crush, Military. Occupation: Scribe

Voice: Hissing voice

Attributes [hide]

Alexandre Fidget, Male Human Ranger 5
Medium (5'7") Human, Lawful Good (CR 5)
Armor Class 11
Hit Points 50 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 17 (+3)18 (+4) 11 (+0)17 (+3)
Skills Survival +3
Senses Passive Perception 10
Languages Common, Ignan, Sylvan, Gnoll, Giant
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1100

Possessions: 600 gp. Onyx (20 gp). Violet garnet (300 gp). Fiery yellow corundum (1100 gp).


Social Check DCs


Heward Enfield, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who wears grey trousers with yellow and white striped suspenders. He wears various colorful collared shirts. His blonde hair has been sun bleached extensively. His hazel eyes have a joyful gleam in them most of the time.

Personality: Heward is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He is obsessed with his god.

History: Raised by wardens he was only a novice when dire rats swooped upon their monastery and killed most of the order. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. After a long history of fighting, Heward and his spouse have recently divorced.

Motivation: His name or reputation has been wronged in the past by dire rats, and he desires to right it; and he's repulsed by the pc

Ideals: Extrovert. Flaws: Antagonistic. Bonds: Religious, Enemies. Occupation: Stableman

Voice: Hard of hearing, loud

Attributes [hide]

Heward Enfield, Male Human Adept 5
Medium (6'1") Human, Neutral Good (CR 5)
Armor Class 13
Hit Points 16 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)16 (+3) 10 (+0)11 (+0) 10 (+0)13 (+1)
Skills Intimidation +4, Investigation +3
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 2d4-1, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113

Possessions: 100 gp. 1 Magnifying glass. 1 Bullseye lantern. 1 Spyglass. 1 Masterwork Musical instrument.


Social Check DCs

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