Justin Windsor, Male Human [Permalink]
Personal [hide]
Description: He is well dressed, constantly wearing a brown suit, blue shirt, and black tie. His tied-back hair is auburn. He has gleaming, smiling hazel eyes.
Personality: Justin speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.
History: Born to a poor family in the city he treasured whatever gifts he got. When money was particularly tight he was walking through alleys when he overheard a Brewer hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He has set out to sabotage the competition.
Motivation: He would like to get married and retire; and nothing but the best is good enough for him
Ideals: Impeccable, Optimist. Bonds: Poor, Job, Has a crush. Occupation: Brewer
Voice: Uses lots of figures of speech
Attributes [hide]
Medium (5'8") Human, Lawful Good (CR 3)
Armor Class 13
Hit Points 10 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 16 (+3) | 11 (+0) | 11 (+0) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 6 | 5 |
Possessions: Just what you see.
Don Remington, Male Human [Permalink]
Personal [hide]
Description: He typically wears red cloth garments or leather armor, and carries pickaxes. His white hair is styled in orderly dreadlocks. He wears an eyepatch.
Personality: Overbrimming with self-confidence, Don isn't afraid of most anything. He has a strong dislike to people who do not believe in Human unity. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.
History: Don lived on a farm with his mother, near the main road leading to a nearby town. He went to a religious school and was inspired by the priests there in charitable deeds. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.
Motivation: He doesn't get along with people that don't share his tastes; and regain custody of his daughter
Ideals: Fighting, Impeccable. Flaws: Ugly. Bonds: Family, Religious. Occupation: Performer
Voice: Soothing and warm
Attributes [hide]
Medium (5'3") Human, Chaotic Good (CR 4)
Armor Class 10
Hit Points 23 (4d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 10 (+0) | 14 (+2) | 8 (-1) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0
Possessions: 50 pp. 1 Minor magic item.
Hubert Pinkerton, Male Human [Permalink]
Personal [hide]
Description: With yellow face paint in a stripe pattern across his face, he wears tight fitting clothing which further accentuates his frame. His golden hair is styled in orderly dreadlocks. He has a tattooed face.
Personality: He never swears and excessively uses polite adverbs when speaking. He is underhanded and not above using his wealth and body to get others to do his bidding.
History: He was born in the north, but his parents moved at a very young age to the south. He found a children's book about a Human Warlock who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He is searching for what he claims is his rightful reward.
Motivation: Someone believes him a fraud; and obtaining odd cultural human artifacts is his passion
Ideals: Optimist. Bonds: Attractive, Immigrant, Adventurer, Enemies. Occupation: Crown-heir
Voice: Voice breaks
Attributes [hide]
Medium (5'1") Human, Neutral Good (CR 5)
Armor Class 9
Hit Points 17 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 9 (-1) | 7 (-2) | 11 (+0) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +6 / 2d4+3, Ranged +2 / 2d4-1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 2 |
Possessions: 100 gp. Carved harp of exotic wood with ivory inlay and zircon gems (800 gp). Fire opal pendant on a fine gold chain (1100 gp).
Hubert Fawcett, Male Human [Permalink]
Personal [hide]
Description: A plain young-adult man, he wears tattered old clothes. He wears a Stetson hat to cover his moderate length auburn hair. His gray eyes dart from person to person to random spaces in the air.
Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He has a habit of throwing himself into exceedingly dangerous situations.
History: When he was but 5 years old his parents immigrated from the west. He struck it rich when he found rare goods in large quantities. He left for the west, certain he would find work there.
Motivation: To prove his worth to the world; and wants to have a good time and be beloved
Ideals: Optimist. Flaws: Ugly, Impulsive. Bonds: Immigrant, Rich. Occupation: Marshal
Voice: Cold and demanding tone
Attributes [hide]
Medium (6'1") Human, Lawful Good (CR 5)
Armor Class 10
Hit Points 30 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 10 (+0) | 13 (+1) | 12 (+1) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 2 |
Possessions: 100 gp. Golden yellow topaz (700 gp). Chalcedony (70 gp). Golden yellow topaz (700 gp).
John Mitchell, Male Human [Permalink]
Personal [hide]
Description: A stocky darker skinned man, he prefers to wear brown clothing when he does not wear armor. His black hair is styled in orderly dreadlocks. His amber eyes dart from person to person to random spaces in the air.
Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. Animals are drawn to him, and he is able to talk to them.
History: His psionic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. A freak accident while working with his Brewer father left him crippled. Days after completing his studies, news broke out that his hometown was attacked by goblins. John was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the goblins.
Motivation: He feels kind of lost in life; and wants to open a new tavern
Ideals: Gifted. Flaws: Depressed, Disease. Bonds: Enemies, Job. Occupation: Fisher
Voice: Middle-eastern accent
Attributes [hide]
Medium (5'5") Human, Lawful Good (CR 5)
Armor Class 9
Hit Points 40 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 9 (-1) | 16 (+3) | 16 (+3) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Abyssal, Draconic, Gnoll
Attacks Melee +3 / 2d4+0, Ranged +2 / 2d4-1, Grapple +0
Possessions: 2000 sp. Azurite (4 gp). 1 Minor magic item.
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