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Advanced [show]


Wymar Watson, Male Human [Permalink]

Personal [hide]

Description: This western man is abnormally tall. He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. His whole body is exceptionally muscular. His hair, while still mostly silver, has prominent grey streaks. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: Born to a pair of adventurers, Wymar grew up listening to his father's many stories. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). Recently a tribe of dire rats attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Wymar fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To reunite with his old friends; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Disciplined, Logical, Fighting. Flaws: Insane. Bonds: Immigrant, Adventurer. Occupation: Bounty Hunter

Voice: Breathy voice

Attributes [hide]

Wymar Watson, Male Human Monk 5
Medium (5'4") Human, Lawful Good (CR 5)
Armor Class 9
Hit Points 35 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 12 (+1)6 (-2) 9 (-1)9 (-1)
Skills Acrobatics +2, Intimidation +2
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +2 / 2d4-1, Grapple +2

Possessions: Just what you see.


Social Check DCs


Gerald Beitz, Male Human [Permalink]

Personal [hide]

Description: This man typically wears green cloth garments or leather armor, and sports empty pouches on his belt. He has a long golden beard with little hanging trinkets. His ears are large.

Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. Animals are drawn to him, and he is able to talk to them.

History: Gerald was born the youngest of three triplets. Gerald abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He has since lost track of the people in his past.

Motivation: To reunite with his old friends; and he desires power and/or immortality

Ideals: Disciplined, Gifted. Flaws: Ugly. Bonds: Adventurer, Family. Occupation: Carter

Voice: High pitched, excited

Attributes [hide]

Gerald Beitz, Male Human Commoner 5
Medium (5'5") Human, Neutral Good (CR 5)
Armor Class 9
Hit Points 18 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 12 (+1)13 (+1) 11 (+0)9 (-1)
Skills Perception +3, Performance +2
Senses Passive Perception 12
Languages Common, Terran
Attacks Melee +4 / 2d4+1, Ranged +2 / 2d4-1, Grapple +1

Possessions: 3000 sp. Obsidian (12 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Bernard Bradley, Male Human [Permalink]

Personal [hide]

Description: He wears bulky white painted plate armor. His golden hair is unkempt and raggedy. His eyes are violet and beady.

Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.

History: A child with a great deal of painting talent his parents made sure he got the chance to thrive. A gypsy cursed him at a young age, leading to his ugly appearance. He has since lost track of the people in his past.

Motivation: Doesn't want to be a Butcher and was forced into it by his family; and an old rival family wants him found

Ideals: Optimist, Artistic. Flaws: Ugly. Bonds: Poor, Family. Occupation: Butcher

Voice: Sounds elderly

Attributes [hide]

Bernard Bradley, Male Human Expert 3
Medium (5'6") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 10 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 10 (+0)16 (+3) 13 (+1)10 (+0)
Skills Arcana +5, Religion +5
Senses Passive Perception 11
Languages Common, Undercommon, Dwarven, Aquan
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 2600 sp. 1 Darkwood Shield.


Social Check DCs


Reynard Blackwood, Male Human [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. He has moderate length brown hair. His eyes, though not visible through his cowl, are gray.

Personality: His tongue was cut out and he uses sign language. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.

History: Reynard was raised in a hard working conservative environment. He worked as a nervous Miner and found it very stressful. He ran away from his former home and has been making his living as a Miner for the past few years.

Motivation: Further expansion of business; and wants to open a new tavern

Flaws: Ugly, Disease, Hedonist. Bonds: Rich, Job. Occupation: Miner

Voice: Creaky witch voice

Attributes [hide]

Reynard Blackwood, Male Human Fighter 4
Medium (5'5") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 45 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)10 (+0) 18 (+4)9 (-1) 12 (+1)12 (+1)
Skills Intimidation +3
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +2 / 1d10+0, Grapple +3

Possessions: 400 gp. 1 Minor magic item.


Social Check DCs


Aldous Gracey, Male Human [Permalink]

Personal [hide]

Description: This man is tall and muscular. He dresses in collared shirts and wears a proper scarf over his head. He wears his red hair up. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his gray eyes.

Personality: He does not believe in betrayal or weakness as things to be tolerated. He never wears the same outfit twice, unless he absolutely has to.

History: His druidic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. Ostracized due to the druidic powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He has made many enemies by not giving into corruption and outing many instances of it.

Motivation: To settle down with his crush.

Ideals: Athletic, Justice, Artistic, Gifted. Bonds: Attractive. Occupation: Barkeep

Voice: Rolls R's

Attributes [hide]

Aldous Gracey, Male Human Monk 5
Medium (6'5") Human, Chaotic Good (CR 5)
Armor Class 11
Hit Points 34 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 12 (+1)13 (+1) 13 (+1)15 (+2)
Skills Athletics +3, Sleight of Hand +4
Senses Passive Perception 11
Languages Common, Undercommon
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +4

Possessions: 500 gp.


Social Check DCs

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