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Advanced [show]


Randal Wedgwood, Male Human [Permalink]

Personal [hide]

Description: This man wears an old set of leather armor, nicked and torn by the ravages of time and battle. He is muscular with a powerful set of arms. His moppish golden hair is in a traditional bowl cut. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He exudes charisma. He is a tour de force of persuasion. Randal is a bit of a follower. Usually he is manipulated by his sisters into helping them out, but recently he has become more of a free agent.

History: Randal was raised in a hard working conservative environment. Before the accident, he was one of the most outspoken anti-Human activists. He was mortally wounded, saved by a kind and fast-acting Human doctor. He has worked as a Servant like his mother before him.

Motivation: Sabotage a competitor; and he'd like to take his coworkers down a peg

Flaws: Racist. Bonds: Attractive, Family, Job. Occupation: Servant

Voice: Low rumbling, strings words together

Attributes [hide]

Randal Wedgwood, Male Human Adept 5
Medium (5'10") Human, Neutral Good (CR 5)
Armor Class 10
Hit Points 31 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 14 (+2)11 (+0) 15 (+2)13 (+1)
Skills Religion +3, Sleight of Hand +3
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13321000

Possessions: 100 gp.


Social Check DCs


Randal Marleigh, Male Human [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Human, and stands approximately 6'4". He wears a fancy tan suit, and his gloved hand is found clutching a flail. He has moderate length white hair. His otherwise smooth face is marked with small tiny scars.

Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.

History: He was born in the north. He took every job he could get his hands on, but the opportunities for Humans in the north were limited. He has been a successful dealer in antiques buying low and selling high.

Motivation: To share knowledge with the world; and nothing but the best is good enough for him

Ideals: Impeccable, Justice, Entrepeneur, Logical. Bonds: Attractive, Immigrant. Occupation: Shepherd

Voice: Prounounces S like Z

Attributes [hide]

Randal Marleigh, Male Human Aristocrat 3
Medium (6'4") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 26 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 14 (+2)10 (+0) 9 (-1)15 (+2)
Skills Arcana +2, Stealth +2
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 300 gp.


Social Check DCs


Solomon Winthrop, Male Human [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears tight fitting clothing which further accentuates his frame. His moppish silver hair is in a traditional bowl cut. His face is covered beneath a completely black helmet.

Personality: His tongue was cut out and he uses sign language. He has a hair trigger and will fly into rage over the tiniest perceived slights.

History: The child of southern immigrants he idolized his father. A freak accident while working with his Stylist father left him crippled. After a long history of fighting, Solomon and his spouse have recently divorced.

Motivation: Regain custody of his son; and to reunite with his absent father

Flaws: Disease, Antagonistic. Bonds: Attractive, Immigrant, Family. Occupation: Apothecary

Voice: Sensual and smooth

Attributes [hide]

Solomon Winthrop, Male Human Barbarian 7
Medium (6'2") Human, Chaotic Good (CR 7)
Armor Class 13
Hit Points 68 (7d12)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)17 (+3) 14 (+2)17 (+3) 10 (+0)14 (+2)
Skills Arcana +6, History +6
Senses Passive Perception 10
Languages Common, Elven, Aquan, Draconic
Attacks Melee +5 / 2d8+2, Ranged +6 / 2d8+3, Grapple +3

Possessions: 1100 gp. Embroidered and bejeweled glove (1000 gp). Ceremonial electrum dagger with a star ruby in the pommel (700 gp). Old masterpiece painting (500 gp).


Social Check DCs


Bernard Bradley, Male Human [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Human, and stands approximately 5'1". He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment, and his gloved hand is found clutching a shortbow. His hair is greying and his face has many wrinkles. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He always tries to repair and not replace. It was this mentality that drove him into the Engraver business.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: To end his boredom.

Ideals: Entrepeneur, Persistence. Flaws: Insomniac, Antagonistic, Mundane. Occupation: Engraver

Voice: Jamaican accent

Attributes [hide]

Bernard Bradley, Male Human Barbarian 3
Medium (5'1") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 16 (3d12)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 5 (-3)11 (+0) 15 (+2)10 (+0)
Skills Deception +2, Sleight of Hand +3
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 200 gp. Coral (60 gp).


Social Check DCs


Gunter Denholm, Male Human [Permalink]

Personal [hide]

Description: He prefers to wear flannel. He carries with him a set of kukris on his belt, each one with a topaz on the hilt. His hair is greying and his face has many wrinkles. His amber eyes are slightly larger than normal.

Personality: He hates Humans with a passion. As such he is filled with self loathing. He is able to make almost anything out of random pieces of junk.

History: He was born to a pair of big game hunters, but was frequently ill as a child. Cursed with lycanthropy at a very young age, Gunter has worked very hard to control his curse. He left for the north, certain he would find work there.

Motivation: A strong sense of loyalty to Human people.

Ideals: Fighting, Gifted. Flaws: Racist, Disease. Bonds: Immigrant. Occupation: Sage

Voice: Uses lots of figures of speech

Attributes [hide]

Gunter Denholm, Male Human Aristocrat 4
Medium (6'6") Human, Chaotic Good (CR 4)
Armor Class 10
Hit Points 13 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 9 (-1)13 (+1) 9 (-1)17 (+3)
Skills History +3, Medicine +1
Senses Passive Perception 9
Languages Common, Draconic
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0

Possessions: 29000 sp.


Social Check DCs

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