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Advanced [show]


Frederick Cromwell, Male Human [Permalink]

Personal [hide]

Description: He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. He is physically well-built. His small hat is riddled with cuts and holes. His brown eyes dart from person to person to random spaces in the air.

Personality: He can speak with the recently deceased. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: He was raised in a white middle class family as the only child. His parents enrolled him in a Sorcerer school at a young age so that he could practice his arcane talents. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: He is content; and to find somewhere to settle down

Ideals: Gifted, Persistence. Flaws: Ugly, Fearful, Mundane. Occupation: Sculptor

Voice: Uses sign language

Attributes [hide]

Frederick Cromwell, Male Human Sorcerer 4
Medium (5'3") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 24 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 16 (+3)12 (+1) 13 (+1)16 (+3)
Skills Arcana +3, Survival +3
Senses Passive Perception 11
Languages Common, Auran
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11663

Possessions: 16000 sp. Fire opal (500 gp). 1 Minor magic item.


Social Check DCs


Nicholas Shelby, Male Human [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He wears tight fighting clothing, which leaves very little to the imagination. He wears a wide-brimmed hat to hide his balding. His eyes are likewise green.

Personality: Calm and collected, he is a well trained Shepherd. He enjoys reading and quiet.

History: His father raised him in a mountain cabin. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. He now owns his own business.

Motivation: Doesn't want to be a Shepherd and was forced into it by his family; and find a way to reverse the transformation of his sister

Ideals: Fighting, Logical. Bonds: Job, Nature, Family. Occupation: Shepherd

Voice: Spanish accent

Attributes [hide]

Nicholas Shelby, Male Human Cleric 3
Medium (5'3") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 9 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 9 (-1)12 (+1) 16 (+3)14 (+2)
Skills Religion +3, Stealth +3
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day134210000

Possessions: 400 gp.


Social Check DCs


Simon Hadleigh, Male Human [Permalink]

Personal [hide]

Description: Runty and weak-looking, he wears suspenders and grey workpants. His shirt is brown, and he wears a heavy grey leather apron most of the time. His long silver hair reaches down to his waist. He wears an eyepatch.

Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He is a font of random trivia from the lore and stories he has discovered

History: He was raised in a desert tribe. When money was particularly tight he was walking through alleys when he overheard a Scribe hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: He has a crush on the local Adventurer; and to share knowledge with the world

Ideals: Logical. Flaws: Ugly, Terse. Bonds: Poor, Nature. Occupation: Scribe

Voice: growls and snarls, animalistic

Attributes [hide]

Simon Hadleigh, Male Human Sorcerer 3
Medium (5'7") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 13 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)9 (-1) 12 (+1)9 (-1) 14 (+2)13 (+1)
Skills Investigation +1, Stealth +1
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 8000 cp.


Social Check DCs


Gerald Prescott, Male Human [Permalink]

Personal [hide]

Description: This man stands a little under 6'2" and is a bit bulky. He is very muscular particularly in the legs. He wears a tan coat over a pastel low-cut shirt, and a top hat upon his head. He has done his best to style his auburn hair to look like a famous performer. His ears are large.

Personality: His tongue was cut out and he uses sign language. As long as the job gets done he does not care how it got done.

History: Gerald was born the youngest of three triplets. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. He was recently attacked on the road and savagely beaten by bandits.

Motivation: To unite with his sister.

Ideals: Professionalism. Flaws: Ugly, Disease, PTSD. Bonds: Family. Occupation: Brewer

Voice: Gruff and masculine

Attributes [hide]

Gerald Prescott, Male Human Sorcerer 6
Medium (6'2") Human, Chaotic Good (CR 6)
Armor Class 12
Hit Points 17 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 10 (+0)15 (+2) 12 (+1)13 (+1)
Skills Deception +4, History +5
Senses Passive Perception 11
Languages Common, Auran, Celestial
Attacks Melee +6 / 2d6+3, Ranged +5 / 2d6+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13665300

Possessions: 6000 sp.


Social Check DCs


Thomas Merton, Male Human [Permalink]

Personal [hide]

Description: He wears grey robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a hammer, but if one is not available he will default to his warhammer. His attire stands in sharp contrast to his warhammer, which is beautifully polished and possesses an ornate carving of a clover on it. His chestnut hair is cut short. His violet eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Thomas is combative with any and all who dare try his patience in the slightest.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. He has since lost track of the people in his past.

Motivation: Regain custody of his son; and his relatives are trying to arrange a marriage

Ideals: Justice. Bonds: Family, Slave, Religious. Occupation: Herbalist

Voice: Ums and uhs a lot

Attributes [hide]

Thomas Merton, Male Human Commoner 3
Medium (6'2") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 16 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 14 (+2)14 (+2) 11 (+0)14 (+2)
Skills Intimidation +4, Survival +2
Senses Passive Perception 10
Languages Common, Goblin, Halfling
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 300 gp. 1 Masterwork Uncommon Weapon.


Social Check DCs

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