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Advanced [show]


Theobald Reid, Male Human [Permalink]

Personal [hide]

Description: He wears baggy white pantaloons and a grey scarf. He has a small bristly mustache and wavy chestnut hair. His violet eyes lackadaisically let the world flow into them.

Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: His mother raised him in a mountain cabin. A gypsy cursed him at a young age, leading to his ugly appearance. He has set out to sabotage the competition.

Motivation: He's in love; and further expansion of business

Ideals: Joker. Flaws: Ugly. Bonds: Nature, Job, Has a crush. Occupation: Performer

Voice: Smooth and feminine

Attributes [hide]

Theobald Reid, Male Human Adept 3
Medium (6'6") Human, Chaotic Good (CR 3)
Armor Class 9
Hit Points 13 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)8 (-1) 10 (+0)14 (+2) 16 (+3)15 (+2)
Skills Deception +4, Performance +4
Senses Passive Perception 13
Languages Common, Orc, Elven
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13320000

Possessions: 100 gp. Sard (40 gp). Jet (40 gp).


Social Check DCs


Guy Weld, Male Human [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He wears a black tunic with red highlights, and long brown pants that bunch up around his shoes. With a patchy blonde beard and wild blonde hair. His eyes are hazel.

Personality: He is a Brewer first and foremost. He believes firmly that knowledge should be universal. He pushes his goals aggressively. He is also a coward if confronted.

History: A child with a great deal of singing talent his parents made sure he got the chance to thrive. His necromantic abilities were realized during a raid on his village. He ran away from his former home and has been making his living as a Brewer for the past few years.

Motivation: He wants to meet his childhood hero; and to be a apothecary again

Ideals: Athletic, Artistic, Gifted. Flaws: Fearful. Bonds: Job, Adventurer. Occupation: Brewer

Voice: Speaks with back of mouth

Attributes [hide]

Guy Weld, Male Human Cleric 3
Medium (5'9") Human, Neutral Good (CR 3)
Armor Class 8
Hit Points 18 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)7 (-2) 10 (+0)7 (-2) 13 (+1)14 (+2)
Skills Athletics +2, Insight +3
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +0 / 1d8-2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day114210

Possessions: 300 gp.


Social Check DCs


Reynard Cholmondeley, Male Human [Permalink]

Personal [hide]

Description: This younger middle-aged man is generally shirtless and showing off his tattooed chest, and a wedding ring on his right hand. His head has been shaved. His eyes are amber and he is always smoking a pipe.

Personality: He snorts whenever he laughs or is feeling confident. He is able to fit into much smaller and tighter spaces than normal.

History: Reynard hails from a village terrorized by dire rats. Brilliant and gifted he never wanted to apply himself. He is searching for what he claims is his rightful reward.

Motivation: His name or reputation has been wronged in the past by dire rats, and he desires to right it.

Ideals: Gifted. Flaws: Ugly. Bonds: In love, Enemies, Adventurer. Occupation: Layabout

Voice: Smoker's lung

Attributes [hide]

Reynard Cholmondeley, Male Human Cleric 4
Medium (5'7") Human, Neutral Good (CR 4)
Armor Class 9
Hit Points 30 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)8 (-1) 13 (+1)18 (+4) 14 (+2)6 (-2)
Skills Animal Handling +4, History +6
Senses Passive Perception 12
Languages Common, Giant, Dwarven, Infernal, Gnoll
Attacks Melee +3 / 1d10+1, Ranged +1 / 1d10-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1253200

Possessions: 100 gp. Sard (20 gp). Tourmaline (140 gp). 1 Minor magic item.


Social Check DCs


Norman Blakeley, Male Human [Permalink]

Personal [hide]

Description: This man is very fat, and is well dressed, constantly wearing a black suit, green shirt, and black tie. He has a brown handlebar mustache and slicked back brown hair. His ears are large.

Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He bought a rapier and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He is content; and he's repulsed by the pc

Ideals: Justice. Flaws: Ugly, Mundane, Antagonistic. Bonds: Nature. Occupation: Engraver

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Norman Blakeley, Male Human Adept 7
Medium (6'3") Human, Lawful Good (CR 7)
Armor Class 11
Hit Points 33 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 13 (+1)11 (+0) 13 (+1)16 (+3)
Skills Arcana +3, Survival +4
Senses Passive Perception 11
Languages Common
Attacks Melee +6 / 2d8+3, Ranged +4 / 2d8+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day123320

Possessions: 9000 sp. Amethyst (90 gp). Peridot (80 gp). Star rose quartz (80 gp). 1 Minor magic item.


Social Check DCs


Trym Ansley, Male Human [Permalink]

Personal [hide]

Description: He wears tight fitting clothing which further accentuates his frame. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His chestnut hair is slicked back into a classic pompadour. His fierce blue eyes like to dwell on things.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He is frequently practicing swordplay.

History: Trym was born into a poor family. Growing up, he dreamt of becoming a Warrior, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Warrior in service of a powerful lord somewhere. When money was particularly tight he was walking through alleys when he overheard a Jeweler hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: Meet up once more with his childhood friend; and he desires power and/or immortality

Ideals: Opinionated. Bonds: Attractive, Military, Poor, Adventurer. Occupation: Jeweler

Voice: Relaxed voice

Attributes [hide]

Trym Ansley, Male Human Warrior 3
Medium (5'0") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 16 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 13 (+1)10 (+0) 14 (+2)14 (+2)
Skills Perception +4
Senses Passive Perception 14
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 6000 cp.


Social Check DCs

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