Reynard Quinton, Male Human [Permalink]
Personal [hide]
Description: He is wearing a tight white one piece outfit complete with pants, hood, and a cape, and he perpetually has his axe ready. He has shaved his head bald. His eyes, though not visible through his cowl, are hazel.
Personality: Eccentric and domineering, Reynard will drive conversation. He also hits on women, regardless of circumstances.
History: Born in the west his family was never financially stable. From there he went from mercenary job to mercenary job. He is searching for what he claims is his rightful reward.
Motivation: Wants his loneliness to end.
Ideals: Fighting, Extrovert. Bonds: Adventurer, Has a crush, Poor. Occupation: Priest
Voice: Switch between two voices
Attributes [hide]
Medium (5'2") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 11 (3d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 17 (+3) | 13 (+1) | 8 (-1) | 12 (+1) | 9 (-1) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Goblin
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3
Possessions: 6000 cp. 1 Chain shirt. 1 Half-Plate. 1 Masterwork Heavy wooden shield.
Alexandre Compton, Male Human [Permalink]
Personal [hide]
Description: He wears just a blue suit. His blonde hair is cut short. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.
History: Born in the east his family was never financially stable. After coming to the age of reason, Alexandre took it upon himself to study the psionic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He was granted psionic powers by his dying brother.
Motivation: He is unsatisfied with his job.
Ideals: Gifted. Flaws: Insomniac, Shy. Bonds: Job, Poor. Occupation: Unemployed
Voice: Complex vocabulary, royal
Attributes [hide]
Medium (5'2") Human, Chaotic Good (CR 6)
Armor Class 13
Hit Points 22 (6d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 16 (+3) | 9 (-1) | 12 (+1) | 8 (-1) | 10 (+0) |
Senses Passive Perception 9
Languages Common, Sylvan
Attacks Melee +3 / 2d6+0, Ranged +6 / 2d6+3, Grapple +3
Possessions: 50 pp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Peter Dryden, Male Human [Permalink]
Personal [hide]
Description: A pudgy man standing about 5'10" has a big stupid grin on his face most of the time. He is generally well dressed albeit a few years behind the times. He wears a colorful flower in his black hair. His gray eyes peer out from beneath his deerstalker green hat.
Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.
History: Peter was born with his father's beautiful face. He struck it rich when he found rare goods in large quantities. He struck the Baker job and began his own company from there.
Motivation: Further expansion of business; and wants to open a new tavern
Ideals: Fighting. Flaws: Shy. Bonds: Attractive, Rich, Job. Occupation: Baker
Voice: Uses sign language
Attributes [hide]
Medium (5'10") Human, Lawful Good (CR 4)
Armor Class 12
Hit Points 36 (4d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 16 (+3) | 15 (+2) | 14 (+2) | 17 (+3) | 10 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Giant, Elven, Terran
Attacks Melee +5 / 1d10+3, Ranged +4 / 1d10+2, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 10 | 0 |
Possessions: Just what you see.
Ralf Roscoe, Male Human [Permalink]
Personal [hide]
Description: Dark and lean, he is a relatively plain man. He wears tight fighting clothing, which leaves very little to the imagination. His brown hair is well kept and his bushy mustache is tapered upwards at the ends. His eyes are likewise gray.
Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.
History: Heir to a fortune, his parents put a great deal of effort into curing his disease. He struck it rich when he found rare goods in large quantities. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: He has money and likes to spend it.
Ideals: Fighting, Disciplined. Flaws: Fearful, Disease. Bonds: Rich. Occupation: Performer
Voice: Low range voice
Attributes [hide]
Medium (6'6") Human, Neutral Good (CR 9)
Armor Class 13
Hit Points 31 (9d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 16 (+3) | 9 (-1) | 14 (+2) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Orc, Celestial
Attacks Melee +4 / 3d4+1, Ranged +6 / 3d4+3, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 3 | 2 | 2 | 2 | 2 |
Possessions: 1500 gp.
Hunter Hackney, Male Human [Permalink]
Personal [hide]
Description: The light-skinned man stands 6'3" and wears a faded coat and loose pants complete with Stetson hat. His chestnut hair is still thick. His amber eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He has always had a great fascination with Human culture. The war was a terrible time for him, and Hunter does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.
History: Gifted from a young age, Hunter studied abroad. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. He has been saving his money to try and buy his brother's freedom.
Motivation: To unite with his brother.
Ideals: Gifted. Flaws: Racist, Depressed. Bonds: Military, Family. Occupation: Engraver
Voice: American accent
Attributes [hide]
Medium (6'3") Human, Chaotic Good (CR 4)
Armor Class 10
Hit Points 22 (4d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 10 (+0) | 12 (+1) | 16 (+3) | 13 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common, Terran, Celestial, Abyssal
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1
Possessions: 28000 sp. A delicate brass dragon egg (70 gp). Jeweled anklet (1000 gp).
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Their contribution stands as a beacon of hope for all adventurers!


