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NPC Generator

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Advanced [show]


Miles Thorpe, Male Human [Permalink]

Personal [hide]

Description: His skin is bronze and flawless. He wears a large hat to cast shadows over his face and wears ponchos to better hide his body. He is an epitome of beauty. He has wavy brown hair. His amber eyes dart around the room hyper actively observing anyone and anything.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. He is frequently practicing swordplay.

History: He got into the Adventurer business at a young age. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He then took over the family business and is one of the better Adventurer for hire.

Motivation: To clean up the streets; and balancing his hectic life and new adventurer responsibilities is difficult

Bonds: Attractive, Poor, Guardian, Military, Job. Occupation: Adventurer

Voice: Pronounces O like U

Attributes [hide]

Miles Thorpe, Male Human Barbarian 5
Medium (5'3") Human, Chaotic Good (CR 5)
Armor Class 11
Hit Points 30 (5d12)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 7 (-2)9 (-1) 7 (-2)13 (+1)
Skills Animal Handling +1, Religion +2
Senses Passive Perception 8
Languages Common
Attacks Melee +2 / 2d4-1, Ranged +4 / 2d4+1, Grapple +1

Possessions: 300 gp. 4 Tanglefoot bags.


Social Check DCs


Gerald Willoughby, Male Human [Permalink]

Personal [hide]

Description: He tends to wear a large green jacket. He has a slight overbite and is overall scrawny. His moppish black hair is in a traditional bowl cut. He wears large thick round spectacles.

Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. A friendly and beautiful Human, he is rarely seen without a few beauties around his arms. Though a playboy in all rights, he is no lame duck.

History: Born in the east to a Farmer, Gerald learned a great deal about his mother's area of expertise. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He has since lost track of the people in his past.

Motivation: Balancing his hectic life and new Farmer responsibilities is difficult; and to find somewhere to settle down

Flaws: Antagonistic, Mundane. Bonds: Attractive, Job, Family. Occupation: Farmer

Voice: Gruff and masculine

Attributes [hide]

Gerald Willoughby, Male Human Fighter 4
Medium (6'3") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 38 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 13 (+1)14 (+2) 7 (-2)15 (+2)
Skills Persuasion +4
Senses Passive Perception 8
Languages Common, Goblin, Dwarven
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 300 gp. 1 Minor magic item.


Social Check DCs


Adam Conway, Male Human [Permalink]

Personal [hide]

Description: This slender man stands about 5'3". He tends to wear a large grey jacket. He has a very tight haircut. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his green eyes.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. He found a children's book about a Human Warlock who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. In the meantime he has taken over work as a Armorer and occasionally as a mercenary.

Motivation: His relatives are trying to arrange a marriage; and wants to raise his children well

Ideals: Gifted. Flaws: Antagonistic. Bonds: Attractive, Adventurer, Job, Family. Occupation: Armorer

Voice: American accent

Attributes [hide]

Adam Conway, Male Human Warlock 5
Medium (5'3") Human, Chaotic Good (CR 5)
Armor Class 10
Hit Points 35 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)11 (+0) 10 (+0)13 (+1) 12 (+1)14 (+2)
Skills Athletics +2, Religion +4
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +2 / 2d4-1, Ranged +3 / 2d4+0, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day123222

Possessions: 5000 sp.


Social Check DCs


Shane Blankley, Male Human [Permalink]

Personal [hide]

Description: He very much looks the part of a Spy. He has a moderate pudge and is not very fit. He is bald on top and has large golden tufts of hair around his ears. His eyes are hazel.

Personality: He is erratic and paranoid. He believes gnolls are coming to abduct people. Around other people he will do his best to conceal his emotions and appear jolly.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Spy arts, while his mother instructed him in etiquette, music and courtly manner. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Spy work with an outfit from a few towns over. Spy work suited him well, and with each successful project, he earned more gold and more respect from his peers. He became a Spy soon after.

Motivation: His name or reputation has been wronged in the past by gnolls, and he desires to right it; and wants to open a new tavern

Flaws: Ugly, Shy. Bonds: Job, Enemies, Rich. Occupation: Spy

Voice: Speaks in third person

Attributes [hide]

Shane Blankley, Male Human Paladin 3
Medium (5'8") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 13 (+1)12 (+1) 11 (+0)4 (-3)
Skills Persuasion -1, Survival +2
Senses Passive Perception 10
Languages Common, Gnoll
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1000

Possessions: 300 gp. 1 Half-Plate. 1 Half-Plate.


Social Check DCs


Dustin Abram, Male Human [Permalink]

Personal [hide]

Description: This slender man stands about 5'9". He dresses well, typically a more casual-formal manner. He sports a long red beard, and similarly colored long hair. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: Dustin speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He would rather hide behind his crafts than deal with other people.

History: Born in the south to a Shoemaker, Dustin learned a great deal about his father's area of expertise. From his teen years he was always beautiful and desirable, so people have always doted on him. He ran away from his former home and has been making his living as a Shoemaker for the past few years.

Motivation: Wants to open a new tavern.

Ideals: Impeccable, Artistic. Flaws: Shy. Bonds: Attractive, Job. Occupation: Shoemaker

Voice: Sensual and smooth

Attributes [hide]

Dustin Abram, Male Human Rogue 4
Medium (5'9") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 22 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 14 (+2)16 (+3) 15 (+2)13 (+1)
Skills Athletics +3, History +5
Senses Passive Perception 12
Languages Common, Celestial, Ignan, Abyssal
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +5

Possessions: 600 gp. Jet (130 gp). Citrine (30 gp). Silver pearl (130 gp).


Social Check DCs

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