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NPC Generator

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Advanced [show]


Theobald Yorke, Male Human [Permalink]

Personal [hide]

Description: This man stands a little under 6'0" and is a bit bulky. He is very muscular particularly in the legs. He is perpetually draped in fineries, but all of this concealed by his earthly robes.. He has a small bristly mustache and wavy chestnut hair. He has hazel eyes.

Personality: He is erratic and paranoid. He believes drow are coming to abduct people. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: Gifted from a young age, Theobald studied abroad. He took after his father in leading caravans. Because they were valued, his father taught him to defend himself. When his father died while fighting drow, the young Theobald began to lead the lost caravan. He was granted necromantic powers by his dying brother.

Motivation: Revenge; and someone believes him a fraud

Ideals: Logical, Gifted, Entrepeneur. Bonds: Attractive, Enemies. Occupation: Healer

Voice: Forgets to breathe while speaking

Attributes [hide]

Theobald Yorke, Male Human Rogue 6
Medium (6'0") Human, Lawful Good (CR 6)
Armor Class 14
Hit Points 27 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)18 (+4) 13 (+1)12 (+1) 15 (+2)14 (+2)
Skills Animal Handling +5, Athletics +2
Senses Passive Perception 12
Languages Common, Draconic
Attacks Melee +2 / 2d6-1, Ranged +7 / 2d6+4, Grapple +4

Possessions: 600 gp. Blue sapphire (1500 gp).


Social Check DCs


Ralf Charlton, Male Human [Permalink]

Personal [hide]

Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He very much looks the part of a Carpenter. He is bald on top and has large silver tufts of hair around his ears. His eyes, though not visible through his cowl, are gray.

Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He was an apprentice working in his father's forge. He's also a talented Miller, but doesn't like to broadcast it.

Motivation: Expand his business.

Flaws: Ugly, Terse. Bonds: Job, Religious, Military. Occupation: Carpenter

Voice: Pronounces difficult words wrong

Attributes [hide]

Ralf Charlton, Male Human Sorcerer 6
Medium (5'3") Human, Lawful Good (CR 6)
Armor Class 12
Hit Points 21 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 13 (+1)13 (+1) 9 (-1)13 (+1)
Skills Athletics +4, Survival +2
Senses Passive Perception 9
Languages Common, Goblin
Attacks Melee +4 / 2d6+1, Ranged +5 / 2d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day126653

Possessions: 500 gp.


Social Check DCs


Gerald Hale, Male Human [Permalink]

Personal [hide]

Description: This western man wears clothing that is held on in multiple layers but all of it is in poor condition. His clothes are grease stained in places. His silver hair is unkempt and raggedy. His violet eyes lackadaisically let the world flow into them.

Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He believes the world needs to unite to get rid of brigands once and for all.

History: His parents moved while he was still in utero so he is the first generation to be born here. His parents were killed by brigands in a raid when he was still a young child. The brigands captured him, and made him a slave and general play-thing. He was beaten and tortured regularly, leading to his deformed appearance. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: Many brigands want him driven away; and several ex partners dislike his way of doing things and want revenge

Flaws: Ugly, Mundane. Bonds: Poor, Immigrant, Enemies. Occupation: Sculptor

Voice: Slow speaker

Attributes [hide]

Gerald Hale, Male Human Ranger 3
Medium (5'5") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 26 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 18 (+4)11 (+0) 6 (-2)15 (+2)
Skills Insight +0
Senses Passive Perception 8
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 400 gp.


Social Check DCs


Cory Hadley, Male Human [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He wears baggy grey pantaloons and a white scarf. He has a very tight haircut. His eyes are brown and he is always smoking a pipe.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He has a hair trigger and will fly into rage over the tiniest perceived slights.

History: Cory was born into a poor family. Growing up, he dreamt of becoming a Bard, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Bard in service of a powerful lord somewhere. He made a point of taking high paying jobs and getting most of it up front. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: A need for knowledge about a nearby landmark.

Flaws: Disease, Antagonistic. Bonds: Immigrant, Poor, Adventurer. Occupation: Bookbinder

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Cory Hadley, Male Human Bard 4
Medium (5'0") Human, Neutral Good (CR 4)
Armor Class 10
Hit Points 24 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)11 (+0) 14 (+2)17 (+3) 15 (+2)16 (+3)
Skills Acrobatics +2, Nature +5
Senses Passive Perception 12
Languages Common, Gnoll, Halfling, Giant
Attacks Melee +0 / 1d10-2, Ranged +2 / 1d10+0, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day133200000

Possessions: 100 gp. Rhodochrosite (16 gp). Obsidian (16 gp).


Social Check DCs


Peter Badger, Male Human [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He wears a tight fitting green shirt and pants. His long black hair reaches down to his waist. His blue eyes dart around the room hyper actively observing anyone and anything.

Personality: He is a Farmer first and foremost. He believes firmly that knowledge should be universal. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: Peter lived on a farm with his father, near the main road leading to a nearby town. He took every job he could get his hands on, but the opportunities for Humans in the south were limited. He became a Farmer soon after.

Motivation: Sabotage a competitor; and regain custody of his daughter

Ideals: Fighting. Bonds: Job, Nature, Family, Immigrant. Occupation: Farmer

Voice: Smoker's lung

Attributes [hide]

Peter Badger, Male Human Sorcerer 4
Medium (5'11") Human, Lawful Good (CR 4)
Armor Class 8
Hit Points 0 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
3 (-4)7 (-2) 5 (-3)12 (+1) 9 (-1)10 (+0)
Skills Perception +1
Senses Passive Perception 11
Languages Common, Infernal
Attacks Melee -2 / 1d10-4, Ranged +0 / 1d10-2, Grapple -2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11663

Possessions: 600 gp. Eye agate (9 gp). Carnelian (60 gp). Rock crystal (60 gp). Aquamarine (1100 gp). 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs

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