Hubert Carlton, Male Human [Permalink]
Personal [hide]
Description: He is a physically imposing light-skinned man. He prefers to wear fine silks, though has several suits of combat armor for his hunting needs. He wears his golden hair up. He wears round tiny glasses practically rammed into his face.
Personality: He is business-like. He takes instructions and follows them to the letter. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.
History: His parents moved while he was still in utero so he is the first generation to be born here. After coming to the age of reason, Hubert took it upon himself to study the necromantic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He was granted necromantic powers by his dying sister.
Motivation: He is greedy.
Ideals: Professionalism, Fighting, Gifted. Bonds: Rich, Nature, Immigrant. Occupation: Knight
Voice: Middle-eastern accent
Attributes [hide]
Medium (5'8") Human, Lawful Good (CR 4)
Armor Class 14
Hit Points 28 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 18 (+4) | 7 (-2) | 13 (+1) | 10 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common, Giant
Attacks Melee +4 / 1d10+2, Ranged +6 / 1d10+4, Grapple +4
Possessions: 50 pp. Coral (40 gp). Hematite (4 gp). Star rose quartz (60 gp).
Hubert Adley, Male Human [Permalink]
Personal [hide]
Description: He is in excellent shape and wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. He has a long blonde beard with little hanging trinkets. His eyes are gray and catlike.
Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.
History: He was born to loving parents in a slum to the south. A gifted student he started as a Marshal, but he got bored and became a Ploughman. He inherited the family business which he has now maintained for 12 years.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and further expansion of business
Ideals: Athletic, Justice, Fighting. Flaws: Shy. Bonds: Poor, Job. Occupation: Ploughman
Voice: Switch between two voices
Attributes [hide]
Medium (6'1") Human, Neutral Good (CR 4)
Armor Class 10
Hit Points 27 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 11 (+0) | 7 (-2) | 10 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1
Possessions: 300 gp. Red-brown spinel (100 gp). Chrysoberyl (100 gp). Black pearl (800 gp). 1 Minor magic item.
Bertram Bentham, Male Human [Permalink]
Personal [hide]
Description: A pudgy man standing about 5'7" has a big stupid grin on his face most of the time. He wears loose pants and a collared shirt complete with sweater beneath his coat. He wears his auburn hair up in a very large beehive style do. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He would rather hide behind his crafts than deal with other people.
History: Born to a Slave Trader, his father struggled to pay the bills. Over the years he perfected his riding and shooting skills. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: Meet up once more with his childhood friend; and he desires power and/or immortality
Ideals: Artistic. Flaws: Shy. Bonds: Adventurer, Poor, Nature. Occupation: Barkeep
Voice: Slow speaker
Attributes [hide]
Medium (5'7") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 26 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 14 (+2) | 11 (+0) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
Possessions: 100 gp.
Bertram Preston, Male Human [Permalink]
Personal [hide]
Description: He is a physically imposing light-skinned man. He is generally shirtless and showing off his tattooed chest. His hair is red, silky, and of moderate length. His violet unseeing eyes seem to look past you.
Personality: He is business-like. He takes instructions and follows them to the letter. He uses his nature as a weapon; he likes to lead opponents to think him in distress.
History: He was born in a small island village. As a young adult he joined a group advocating for an improvement in Human conditions. He guards a vault combo very seriously as well as the key needed to open it.
Motivation: A strong sense of loyalty to Human people; and to share knowledge with the world
Ideals: Professionalism. Flaws: Disease, Secretive, Racist. Bonds: Attractive, Nature. Occupation: Navigator
Voice: Strong lisp
Attributes [hide]
Medium (6'6") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 19 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 13 (+1) | 10 (+0) | 10 (+0) | 10 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +0 / 1d10-2, Ranged +3 / 1d10+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 |
Possessions: 100 gp. 1 Minor magic item.
Ernest Dudley, Male Human [Permalink]
Personal [hide]
Description: This man is moderately tanned and has just the faintest trace of an accent. He dresses in collared shirts and wears a proper scarf over his head. His hair, while still mostly brown, has prominent grey streaks. He wears crescent spectacles with a black brim.
Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.
History: He was born into a rich family. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He has since lost track of the people in his past.
Motivation: He's repulsed by the PC.
Ideals: Opinionated. Flaws: Antagonistic. Bonds: Immigrant, Rich, Family. Occupation: Doctor
Voice: Breathy voice
Attributes [hide]
Medium (5'4") Human, Lawful Good (CR 4)
Armor Class 12
Hit Points 23 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 13 (+1) | 14 (+2) | 12 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Orc, Dwarven
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2
Possessions: 21000 cp. Deep blue spinel (600 gp). Rhodochrosite (8 gp). Blue quartz (8 gp). 1 Minor magic item.
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