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NPC Generator

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Advanced [show]


Theodoric Harlow, Male Human [Permalink]

Personal [hide]

Description: A pudgy man standing about 5'0" has a big stupid grin on his face most of the time. He typically wears yellow cloth garments or leather armor. His blonde hair is lengthy and is close to two feet long. His eyes are likewise green. His teeth are white and perfect.

Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He is obsessed with his god.

History: Born the oldest of a large religious southern family, he was no stranger to responsibility. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He ran away from his former home and has been making his living as a Banker for the past few years.

Motivation: He is content; and he is compelled to act according to his religious beliefs

Ideals: Fighting. Flaws: Mundane. Bonds: Attractive, Job, Religious. Occupation: Banker

Voice: Voice breaks

Attributes [hide]

Theodoric Harlow, Male Human Aristocrat 3
Medium (5'0") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 26 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)10 (+0) 18 (+4)9 (-1) 12 (+1)14 (+2)
Skills Athletics +1, Persuasion +4
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +4

Possessions: 80 pp. Deep blue spinel (700 gp).


Social Check DCs


Norman Coombs, Male Human [Permalink]

Personal [hide]

Description: He wears a well pressed and immaculate suit (or dress). His skin is fair and his fingers are delicate and long. His red hair is braided into rings. His eyes are likewise green. His teeth are white and perfect.

Personality: He can speak with the recently deceased. He pushes his goals aggressively. He is also a coward if confronted.

History: He was raised in a desert tribe. Brilliant and gifted he never wanted to apply himself. He has dedicated himself to building a better world.

Motivation: He is terrified, and will act out of fear.

Ideals: Gifted. Flaws: Fearful. Bonds: Attractive, Adventurer, Nature. Occupation: Guard

Voice: Creaky witch voice

Attributes [hide]

Norman Coombs, Male Human Paladin 4
Medium (5'8") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 47 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 18 (+4)9 (-1) 13 (+1)12 (+1)
Skills Animal Handling +3, Arcana +1
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +3 / 1d10+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110000

Possessions: 300 gp. Brass mug with jade inlays (600 gp). An abacus with copper, silver and gold markers (50 gp). Large well-done wool tapestry (600 gp). 1 Masterwork Common Melee.


Social Check DCs


Jocelyn Adley, Male Human [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He is dressed in earthy colors with a blue and green handkerchief worn on his left side. He wears a wide-brimmed hat to cover his moderate length golden hair. He has blue eyes.

Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He does not trust anyone and sleeps with one eye open.

History: He was born blind and as such lacked many opportunities for work. Jocelyn abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: Wants a kiss; and he wants to get laid

Ideals: Optimist. Flaws: Insomniac, Disease. Bonds: Adventurer, Has a crush. Occupation: Spice Merchant

Voice: Speaks with lips pursed

Attributes [hide]

Jocelyn Adley, Male Human Aristocrat 3
Medium (5'2") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 19 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 14 (+2)11 (+0) 17 (+3)9 (-1)
Skills Perception +5, Performance +1
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3

Possessions: 70 pp.


Social Check DCs


William Payton, Male Human [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. Sporting a auburn mohawk and bushy mustache this man's hair draws a lot of attention. His eyes are likewise amber.

Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He invites people to come help in his community garden.

History: He was raised in a white middle class family as the only child. Through the years after William was born, his mother became increasingly distant from his family, instead choosing to pursue power in the west. William's mother didn't care for him much, and the feeling was mutual. After a long history of fighting, William and his spouse have recently divorced.

Motivation: He's repulsed by the PC; and to end his boredom

Ideals: Entrepeneur, Philantrophist. Flaws: Antagonistic, Mundane. Bonds: Immigrant. Occupation: Fisher

Voice: American accent

Attributes [hide]

William Payton, Male Human Cleric 4
Medium (6'4") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 22 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 9 (-1)13 (+1) 15 (+2)6 (-2)
Skills Deception +0, Intimidation +0
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12532000

Possessions: 600 gp. Violet garnet (500 gp).


Social Check DCs


Wymar Hale, Male Human [Permalink]

Personal [hide]

Description: He wears a well pressed and immaculate suit (or dress), but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'8" when asserting himself. He has styled his golden hair well, parting it to the right. He wears crescent spectacles with a black brim.

Personality: He can speak with the recently deceased. He can see the true alignment of people by looking at them, and uses this to pass judgement.

History: Born in the south to a Courier, Wymar learned a great deal about his father's area of expertise. He worked as a nervous Courier and found it very stressful. He left for the south, certain he would find work there.

Motivation: Find a way to reverse the transformation of his sister; and wants to raise his children well

Ideals: Gifted. Bonds: Job, Immigrant, Family. Occupation: Courier

Voice: German accent

Attributes [hide]

Wymar Hale, Male Human Barbarian 6
Medium (5'8") Human, Chaotic Good (CR 6)
Armor Class 11
Hit Points 35 (6d12)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 9 (-1)16 (+3) 11 (+0)9 (-1)
Skills Insight +3, Religion +6
Senses Passive Perception 10
Languages Common, Celestial, Gnoll, Draconic
Attacks Melee +3 / 2d6+0, Ranged +4 / 2d6+1, Grapple +1

Possessions: 800 gp. Rhodochrosite (8 gp). Chrysoberyl (120 gp). Banded agate (8 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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