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Advanced [show]


Simon Sydney, Male Human [Permalink]

Personal [hide]

Description: This eastern man wears suspenders and black workpants. His shirt is green, and he wears a heavy black leather apron most of the time. His clothes are grease stained in places. He has dyed his greying black hair a little too much giving a sharp black color. He is missing an eye and his face is severely sunburned. His one remaining eye shines gray.

Personality: His tongue was cut out and he uses sign language. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: He was born in the east. Cursed with lycanthropy at a very young age, Simon has worked very hard to control his curse. He left for the east, certain he would find work there.

Motivation: To clean up the streets.

Ideals: Joker. Flaws: Ugly, Disease. Bonds: Poor, Immigrant. Occupation: Engraver

Voice: Creaky witch voice

Attributes [hide]

Simon Sydney, Male Human Sorcerer 6
Medium (5'2") Human, Chaotic Good (CR 6)
Armor Class 14
Hit Points 21 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)18 (+4) 13 (+1)16 (+3) 15 (+2)13 (+1)
Skills Investigation +6, Medicine +5
Senses Passive Perception 12
Languages Common, Infernal, Gnoll, Gnome
Attacks Melee +5 / 2d6+2, Ranged +7 / 2d6+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day146653000

Possessions: 800 gp. Sard (30 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Ernest Warwick, Male Human [Permalink]

Personal [hide]

Description: He is wearing a long, blue, dusty cloak, and he perpetually has his quarterstaff ready. His head has been shaved. His otherwise smooth face is marked with small tiny scars.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: Ernest hails from a village terrorized by goblins. When he was little, his rather wealthy family often ventured across the desert to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Ernest took refuge in the large cave and found the beat up quarterstaff and armor he uses now. He has taken up leadership of the village's small militia in response to goblins demanding more tribute than usual.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Fighting, Persistence. Flaws: Ugly, Forgetful. Bonds: Enemies, Nature. Occupation: Locksmith

Voice: High pitched, excited

Attributes [hide]

Ernest Warwick, Male Human Sorcerer 5
Medium (5'11") Human, Lawful Good (CR 5)
Armor Class 13
Hit Points 12 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)16 (+3) 11 (+0)11 (+0) 10 (+0)16 (+3)
Skills Arcana +3, History +3
Senses Passive Perception 10
Languages Common
Attacks Melee +7 / 2d4+4, Ranged +6 / 2d4+3, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1166

Possessions: 200 gp.


Social Check DCs


Reynard Branson, Male Human [Permalink]

Personal [hide]

Description: This tall, slender man tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. He has no hair. He is missing an eye and his face is severely sunburned. His one remaining eye shines hazel.

Personality: He likes to make people angry or surprised. He has a habit of throwing himself into exceedingly dangerous situations.

History: Born in a small village he learned the ways of the warrior from his father. His parents were killed by giants in a raid when he was still a young child. The giants captured him, and made him a slave and general play-thing. He was beaten and tortured regularly, leading to his deformed appearance. Days after completing his studies, news broke out that his hometown was attacked by giants. Reynard was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the giants.

Motivation: He seems to be bored by most things; and many giants want him driven away

Ideals: Fighting. Flaws: Ugly, Antagonistic, Impulsive, Mundane. Bonds: Enemies. Occupation: Hunter

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Reynard Branson, Male Human Rogue 4
Medium (5'0") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 33 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 16 (+3)13 (+1) 9 (-1)10 (+0)
Skills History +3, Sleight of Hand +3
Senses Passive Perception 9
Languages Common, Giant
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2

Possessions: 100 gp. Deep green spinel (90 gp). Banded agate (5 gp). Zircon (30 gp).


Social Check DCs


Hubert Rylan, Male Human [Permalink]

Personal [hide]

Description: He likes to wear black tank tops with brown pants. His hair is always cut to a buzz. His amber eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He is a great chef.

History: The child of a Stylist, who enjoyed hunting, Hubert was taken on many hunting expeditions. He helped his father out around the business and became quite the natural. He tends to his Engraver job now, and dutifully fulfills any obligations he has.

Motivation: Further expansion of business; and sabotage a competitor

Ideals: Gifted. Flaws: Addict, Cynical. Bonds: Nature, Job. Occupation: Engraver

Voice: Sleepy voice

Attributes [hide]

Hubert Rylan, Male Human Sorcerer 3
Medium (6'3") Human, Lawful Good (CR 3)
Armor Class 7
Hit Points 13 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)5 (-3) 12 (+1)16 (+3) 14 (+2)9 (-1)
Skills Arcana +5, Medicine +4
Senses Passive Perception 12
Languages Common, Goblin, Sylvan, Dwarven
Attacks Melee +0 / 1d8-2, Ranged -1 / 1d8-3, Grapple -2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day136500000

Possessions: 1 Masterwork Artisan’s tools. 1 Disguise kit.


Social Check DCs


Don Hartford, Male Human [Permalink]

Personal [hide]

Description: With tan face paint in a stripe pattern across his face, he is dressed in a clean red cloak covering his clean studded leather. His hair, while still mostly auburn, has prominent grey streaks. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He loves telling others what to do and how they should feel about things. He refers to his adoptive mother for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: He was born to loving parents in a slum to the south. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. He has since lost track of the people in his past.

Motivation: His spouse's relatives view him with great suspicion.

Ideals: Opinionated. Flaws: Insane, Antagonistic. Bonds: Family, Poor. Occupation: Animal Trainer

Voice: Dark and ominous

Attributes [hide]

Don Hartford, Male Human Bard 3
Medium (5'6") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 19 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 17 (+3)10 (+0) 9 (-1)13 (+1)
Skills Perception +1, Sleight of Hand +3
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day103

Possessions: 100 gp.


Social Check DCs

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